# Get Unit Damage Taken Time

FlagsNative | Function

Returns time for how long it’s been since the unit has taken damage.

# Arguments

  • unit — Unit

Returns — fixed

native fixed UnitGetDamageTakenTime(unit inUnit);

Category: Unit / Combat

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L1965
UnitGetDamageTakenTime(autoE09DFEAF_var)
// L2905
UnitGetDamageTakenTime(gv_purifierCoreMatrix)
// L2982
UnitGetDamageTakenTime(gv_purifierCoreMatrix)
// L3119
UnitGetDamageTakenTime(gv_kERRIGAN)
// L3170
UnitGetDamageTakenTime(gv_kERRIGAN)
// L3221
UnitGetDamageTakenTime(gv_kERRIGAN)
// L1965
UnitGetDamageTakenTime(autoE09DFEAF_var)
// L2905
UnitGetDamageTakenTime(gv_purifierCoreMatrix)
// L2982
UnitGetDamageTakenTime(gv_purifierCoreMatrix)
// L3119
UnitGetDamageTakenTime(gv_kERRIGAN)
// L3170
UnitGetDamageTakenTime(gv_kERRIGAN)
// L3221
UnitGetDamageTakenTime(gv_kERRIGAN)

# mods/warcoop/warclassicsystem.sc2mod

WarClassicTactical.galaxy

// L89
UnitGetDamageTakenTime(lp_hero)
// L437
UnitGetDamageTakenTime(lp_aIUnit)
// L465
UnitGetDamageTakenTime(lp_aIUnit)
// L582
UnitGetDamageTakenTime(lp_aIUnit)