# Damaging Effect
Grammar — Damaging effect
Flags —Native
|Function
Returns the damaging effect.
Returns — string
[ gamelink::Effect ]
native string EventUnitDamageEffect();
# Related
Category: Unit / Combat
- [F] —
fixed
— Get Unit Damage Dealt Time — ( UnitGetDamageDealtTime ) - [F] —
fixed
— Get Unit Damage Taken Time — ( UnitGetDamageTakenTime ) - [F] —
string
[ gamelink::Weapon ] — Weapon Used In Attack — ( EventUnitGetWeapon ) - [F] —
unit
— Item Used In Attack — ( EventUnitGetItem ) - [F] —
string
[ gamelink::Item ] — Item Type Used In Attack — ( EventUnitGetItemType ) - [F] —
void
— Unit Dies — ( TriggerAddEventUnitDied ) - [F] —
unit
— Killing Unit — ( libNtve_gf_KillingUnit ) - [F] —
int
— Killing Player — ( libNtve_gf_KillingPlayer ) - [F] —
bool
— Triggering Death Type Check — ( EventUnitDamageDeathCheck ) - [F] —
void
— Unit Is Being Removed — ( TriggerAddEventUnitRemoved ) - [F] —
void
— Unit Starts Attacking (Deprecated) — ( TriggerAddEventUnitStartedAttack ) - [F] —
void
— Unit Starts Attacking — ( TriggerAddEventUnitStartedAttack2 ) - [F] —
void
— Unit Is Attacked (Deprecated) — ( TriggerAddEventUnitAttacked ) - [F] —
void
— Unit Is Attacked — ( TriggerAddEventUnitAttacked2 ) - [F] —
unit
— Attacking Unit — ( EventUnitTarget ) - [F] —
void
— Unit Absorbs Damage — ( TriggerAddEventUnitDamageAbsorbed ) - [F] —
void
— Unit Takes Damage — ( TriggerAddEventUnitDamaged ) - [F] —
unit
— Damaging Unit — ( EventUnitDamageSourceUnit ) - [F] —
int
— Damaging Player — ( EventUnitDamageSourcePlayer ) - [F] —
string
[ gamelink::Effect ] — Damaging Effect — ( EventUnitDamageEffect ) - [F] —
fixed
— Triggering Damage Taken — ( EventUnitDamageAmount ) - [F] —
fixed
— Triggering Damage Attempted — ( EventUnitDamageAttempted ) - [F] —
fixed
— Triggering Damage Attempted Vitals — ( EventUnitDamageAttemptedVitals ) - [F] —
fixed
— Triggering Damage Absorbed — ( EventUnitDamageAbsorbed ) - [F] —
fixed
— Triggering Damage Behavior Shield — ( EventUnitDamageBehaviorShield ) - [F] —
fixed
— Triggering Vitals Leeched — ( EventUnitDamageVitalsLeeched ) - [F] —
int
— Triggering Unit Kill XP — ( EventUnitDamageKillXP ) - [F] —
point
— Damage Source Position — ( EventUnitDamageSourcePoint ) - [F] —
void
— Unit is Healed — ( TriggerAddEventUnitHealed ) - [F] —
unit
— Healing Unit — ( EventUnitHealLaunchUnit ) - [F] —
int
— Healing Player — ( EventUnitHealLaunchPlayer ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Heal Vital Type — ( EventUnitHealVital ) - [F] —
fixed
— Triggering Heal Given — ( EventUnitHealAmount ) - [F] —
string
[ gamelink::Effect ] — Healing Effect — ( EventUnitHealEffect ) - [F] —
void
— Unit Spends Vital — ( TriggerAddEventUnitSpendVital ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Spent Vital Type — ( EventUnitSpentVitalVital ) - [F] —
fixed
— Triggering Vital Spent — ( EventUnitSpentVitalAmount ) - [F] —
void
— Unit Acquires Target — ( TriggerAddEventUnitAcquiredTarget ) - [F] —
unit
— Acquired Target — ( libNtve_gf_AcquiredTarget ) - [F] —
void
— Unit Is Revived — ( TriggerAddEventUnitRevive ) - [F] —
unit
— Triggering Victim Unit — ( EventUnitVictimUnit ) - [F] —
unit
— Triggering Item Used — ( EventUnitItemUsed ) - [F] —
string
[ gamelink::Effect ] — Triggering Effect Used — ( EventUnitEffectUsed )
# Examples
# campaigns/liberty.sc2campaign
// L603
EventUnitDamageEffect()
// L951
EventUnitDamageEffect()
// L1378
EventUnitDamageEffect()
// L4908
EventUnitDamageEffect()
// L4948
EventUnitDamageEffect()
// L4988
EventUnitDamageEffect()
// L5028
EventUnitDamageEffect()
// L5068
EventUnitDamageEffect()
// L8034
EventUnitDamageEffect()
// L8065
EventUnitDamageEffect()
// L8096
EventUnitDamageEffect()
// L8131
EventUnitDamageEffect()
// L8131
EventUnitDamageEffect()
// L1378
EventUnitDamageEffect()
// L4908
EventUnitDamageEffect()
// L4948
EventUnitDamageEffect()
// L4988
EventUnitDamageEffect()
// L5028
EventUnitDamageEffect()
// L5068
EventUnitDamageEffect()
// L8034
EventUnitDamageEffect()
// L8065
EventUnitDamageEffect()
// L8096
EventUnitDamageEffect()
// L8131
EventUnitDamageEffect()
// L8131
EventUnitDamageEffect()
// L603
EventUnitDamageEffect()
// L951
EventUnitDamageEffect()
// L7958
EventUnitDamageEffect()
// L5303
EventUnitDamageEffect()
// L5303
EventUnitDamageEffect()
// L7958
EventUnitDamageEffect()
// L4515
EventUnitDamageEffect()
// L4515
EventUnitDamageEffect()
// L4515
EventUnitDamageEffect()
// L4515
EventUnitDamageEffect()
# campaigns/voidstory.sc2campaign
// L10759
EventUnitDamageEffect()
// L10765
EventUnitDamageEffect()
# mods/heroesdata.stormmod
// L18082
EventUnitDamageEffect()
# mods/heroesdata.stormmod
// L2485
EventUnitDamageEffect()
# mods/heromods/auriel.stormmod
// L615
EventUnitDamageEffect()
# mods/heromods/samuro.stormmod
// L1355
EventUnitDamageEffect()
# mods/heromods/thefirelords.stormmod
// L735
EventUnitDamageEffect()
// L810
EventUnitDamageEffect()
# mods/heromods/yrel.stormmod
// L533
EventUnitDamageEffect()
# mods/heromods/zarya.stormmod
// L821
EventUnitDamageEffect()
# mods/starcoop/starcoop.sc2mod
// L15406
EventUnitDamageEffect()
// L18516
EventUnitDamageEffect()
// L21513
EventUnitDamageEffect()
// L26088
EventUnitDamageEffect()
# mods/starcoop/starcoop.sc2mod
// L923
EventUnitDamageEffect()
// L923
EventUnitDamageEffect()
// L10534
EventUnitDamageEffect()
// L10535
EventUnitDamageEffect()