# Attacking Unit
Grammar — Attacking Unit
Flags —Native
|Function
When called in response to a “Unit Is Attacked” event, this refers to the unit performing the attack.
Returns — unit
native unit EventUnitTarget();
# Supported triggers
- Unit Is Attacked (Deprecated) — TriggerAddEventUnitAttacked
- Unit Starts Attacking (Deprecated) — TriggerAddEventUnitStartedAttack
# Related
Category: Unit / Combat
- [F] —
fixed
— Get Unit Damage Dealt Time — ( UnitGetDamageDealtTime ) - [F] —
fixed
— Get Unit Damage Taken Time — ( UnitGetDamageTakenTime ) - [F] —
string
[ gamelink::Weapon ] — Weapon Used In Attack — ( EventUnitGetWeapon ) - [F] —
unit
— Item Used In Attack — ( EventUnitGetItem ) - [F] —
string
[ gamelink::Item ] — Item Type Used In Attack — ( EventUnitGetItemType ) - [F] —
void
— Unit Dies — ( TriggerAddEventUnitDied ) - [F] —
unit
— Killing Unit — ( libNtve_gf_KillingUnit ) - [F] —
int
— Killing Player — ( libNtve_gf_KillingPlayer ) - [F] —
bool
— Triggering Death Type Check — ( EventUnitDamageDeathCheck ) - [F] —
void
— Unit Is Being Removed — ( TriggerAddEventUnitRemoved ) - [F] —
void
— Unit Starts Attacking (Deprecated) — ( TriggerAddEventUnitStartedAttack ) - [F] —
void
— Unit Starts Attacking — ( TriggerAddEventUnitStartedAttack2 ) - [F] —
void
— Unit Is Attacked (Deprecated) — ( TriggerAddEventUnitAttacked ) - [F] —
void
— Unit Is Attacked — ( TriggerAddEventUnitAttacked2 ) - [F] —
unit
— Attacking Unit — ( EventUnitTarget ) - [F] —
void
— Unit Absorbs Damage — ( TriggerAddEventUnitDamageAbsorbed ) - [F] —
void
— Unit Takes Damage — ( TriggerAddEventUnitDamaged ) - [F] —
unit
— Damaging Unit — ( EventUnitDamageSourceUnit ) - [F] —
int
— Damaging Player — ( EventUnitDamageSourcePlayer ) - [F] —
string
[ gamelink::Effect ] — Damaging Effect — ( EventUnitDamageEffect ) - [F] —
fixed
— Triggering Damage Taken — ( EventUnitDamageAmount ) - [F] —
fixed
— Triggering Damage Attempted — ( EventUnitDamageAttempted ) - [F] —
fixed
— Triggering Damage Attempted Vitals — ( EventUnitDamageAttemptedVitals ) - [F] —
fixed
— Triggering Damage Absorbed — ( EventUnitDamageAbsorbed ) - [F] —
fixed
— Triggering Damage Behavior Shield — ( EventUnitDamageBehaviorShield ) - [F] —
fixed
— Triggering Vitals Leeched — ( EventUnitDamageVitalsLeeched ) - [F] —
int
— Triggering Unit Kill XP — ( EventUnitDamageKillXP ) - [F] —
point
— Damage Source Position — ( EventUnitDamageSourcePoint ) - [F] —
void
— Unit is Healed — ( TriggerAddEventUnitHealed ) - [F] —
unit
— Healing Unit — ( EventUnitHealLaunchUnit ) - [F] —
int
— Healing Player — ( EventUnitHealLaunchPlayer ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Heal Vital Type — ( EventUnitHealVital ) - [F] —
fixed
— Triggering Heal Given — ( EventUnitHealAmount ) - [F] —
string
[ gamelink::Effect ] — Healing Effect — ( EventUnitHealEffect ) - [F] —
void
— Unit Spends Vital — ( TriggerAddEventUnitSpendVital ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Spent Vital Type — ( EventUnitSpentVitalVital ) - [F] —
fixed
— Triggering Vital Spent — ( EventUnitSpentVitalAmount ) - [F] —
void
— Unit Acquires Target — ( TriggerAddEventUnitAcquiredTarget ) - [F] —
unit
— Acquired Target — ( libNtve_gf_AcquiredTarget ) - [F] —
void
— Unit Is Revived — ( TriggerAddEventUnitRevive ) - [F] —
unit
— Triggering Victim Unit — ( EventUnitVictimUnit ) - [F] —
unit
— Triggering Item Used — ( EventUnitItemUsed ) - [F] —
string
[ gamelink::Effect ] — Triggering Effect Used — ( EventUnitEffectUsed )
# Examples
# campaigns/liberty.sc2campaign
// L2668
EventUnitTarget()
// L823
EventUnitTarget()
// L827
EventUnitTarget()
// L838
EventUnitTarget()
// L897
EventUnitTarget()
// L934
EventUnitTarget()
// L938
EventUnitTarget()
// L949
EventUnitTarget()
// L2535
EventUnitTarget()
// L6271
EventUnitTarget()
// L6282
EventUnitTarget()
// L1996
EventUnitTarget()
// L3113
EventUnitTarget()
// L3360
EventUnitTarget()
// L1001
EventUnitTarget()
// L1533
EventUnitTarget()
// L2180
EventUnitTarget()
// L3079
EventUnitTarget()
// L3629
EventUnitTarget()
// L4626
EventUnitTarget()
// L1756
EventUnitTarget()
// L2272
EventUnitTarget()
// L2180
EventUnitTarget()
// L2217
EventUnitTarget()
// L2254
EventUnitTarget()
// L2248
EventUnitTarget()
// L2135
EventUnitTarget()
// L2168
EventUnitTarget()
// L2201
EventUnitTarget()
// L2234
EventUnitTarget()
// L2267
EventUnitTarget()
// L2300
EventUnitTarget()
// L2333
EventUnitTarget()
// L2366
EventUnitTarget()
// L2399
EventUnitTarget()
// L2432
EventUnitTarget()
// L1038
EventUnitTarget()
// L7411
EventUnitTarget()
// L2668
EventUnitTarget()
// L823
EventUnitTarget()
// L827
EventUnitTarget()
// L838
EventUnitTarget()
// L897
EventUnitTarget()
// L934
EventUnitTarget()
// L938
EventUnitTarget()
// L949
EventUnitTarget()
// L2535
EventUnitTarget()
// L6271
EventUnitTarget()
// L6282
EventUnitTarget()
// L1996
EventUnitTarget()
// L3113
EventUnitTarget()
// L3360
EventUnitTarget()
// L1001
EventUnitTarget()
// L1533
EventUnitTarget()
// L2180
EventUnitTarget()
// L3079
EventUnitTarget()
// L3629
EventUnitTarget()
// L4626
EventUnitTarget()
// L1756
EventUnitTarget()
// L2272
EventUnitTarget()
// L2180
EventUnitTarget()
// L2217
EventUnitTarget()
// L2254
EventUnitTarget()
// L2248
EventUnitTarget()
// L2135
EventUnitTarget()
// L2168
EventUnitTarget()
// L2201
EventUnitTarget()
// L2234
EventUnitTarget()
// L2267
EventUnitTarget()
// L2300
EventUnitTarget()
// L2333
EventUnitTarget()
// L2366
EventUnitTarget()
// L2399
EventUnitTarget()
// L2432
EventUnitTarget()
// L1038
EventUnitTarget()
// L7411
EventUnitTarget()
// L1372
EventUnitTarget()
// L1536
EventUnitTarget()
// L1422
EventUnitTarget()
// L1222
EventUnitTarget()
// L1741
EventUnitTarget()
// L4301
EventUnitTarget()
// L1133
EventUnitTarget()
// L1406
EventUnitTarget()
// L1419
EventUnitTarget()
// L4271
EventUnitTarget()
// L3371
EventUnitTarget()
// L6211
EventUnitTarget()
// L6226
EventUnitTarget()
// L6227
EventUnitTarget()
// L6228
EventUnitTarget()
// L6229
EventUnitTarget()
// L6230
EventUnitTarget()
// L7017
EventUnitTarget()
// L1621
EventUnitTarget()
// L4419
EventUnitTarget()
// L4682
EventUnitTarget()
// L4945
EventUnitTarget()
// L7078
EventUnitTarget()
// L3433
EventUnitTarget()