# Damage Source Position
Grammar — Damage source position
Flags —Native
|Function
Returns the damage source position or where the unit who is dealing damage is standing at.
Returns — point
native point EventUnitDamageSourcePoint();
# Supported triggers
- Unit Dies — TriggerAddEventUnitDied
- Unit Takes Damage — TriggerAddEventUnitDamaged
# Related
Category: Unit / Combat
- [F] —
fixed
— Get Unit Damage Dealt Time — ( UnitGetDamageDealtTime ) - [F] —
fixed
— Get Unit Damage Taken Time — ( UnitGetDamageTakenTime ) - [F] —
string
[ gamelink::Weapon ] — Weapon Used In Attack — ( EventUnitGetWeapon ) - [F] —
unit
— Item Used In Attack — ( EventUnitGetItem ) - [F] —
string
[ gamelink::Item ] — Item Type Used In Attack — ( EventUnitGetItemType ) - [F] —
void
— Unit Dies — ( TriggerAddEventUnitDied ) - [F] —
unit
— Killing Unit — ( libNtve_gf_KillingUnit ) - [F] —
int
— Killing Player — ( libNtve_gf_KillingPlayer ) - [F] —
bool
— Triggering Death Type Check — ( EventUnitDamageDeathCheck ) - [F] —
void
— Unit Is Being Removed — ( TriggerAddEventUnitRemoved ) - [F] —
void
— Unit Starts Attacking (Deprecated) — ( TriggerAddEventUnitStartedAttack ) - [F] —
void
— Unit Starts Attacking — ( TriggerAddEventUnitStartedAttack2 ) - [F] —
void
— Unit Is Attacked (Deprecated) — ( TriggerAddEventUnitAttacked ) - [F] —
void
— Unit Is Attacked — ( TriggerAddEventUnitAttacked2 ) - [F] —
unit
— Attacking Unit — ( EventUnitTarget ) - [F] —
void
— Unit Absorbs Damage — ( TriggerAddEventUnitDamageAbsorbed ) - [F] —
void
— Unit Takes Damage — ( TriggerAddEventUnitDamaged ) - [F] —
unit
— Damaging Unit — ( EventUnitDamageSourceUnit ) - [F] —
int
— Damaging Player — ( EventUnitDamageSourcePlayer ) - [F] —
string
[ gamelink::Effect ] — Damaging Effect — ( EventUnitDamageEffect ) - [F] —
fixed
— Triggering Damage Taken — ( EventUnitDamageAmount ) - [F] —
fixed
— Triggering Damage Attempted — ( EventUnitDamageAttempted ) - [F] —
fixed
— Triggering Damage Attempted Vitals — ( EventUnitDamageAttemptedVitals ) - [F] —
fixed
— Triggering Damage Absorbed — ( EventUnitDamageAbsorbed ) - [F] —
fixed
— Triggering Damage Behavior Shield — ( EventUnitDamageBehaviorShield ) - [F] —
fixed
— Triggering Vitals Leeched — ( EventUnitDamageVitalsLeeched ) - [F] —
int
— Triggering Unit Kill XP — ( EventUnitDamageKillXP ) - [F] —
point
— Damage Source Position — ( EventUnitDamageSourcePoint ) - [F] —
void
— Unit is Healed — ( TriggerAddEventUnitHealed ) - [F] —
unit
— Healing Unit — ( EventUnitHealLaunchUnit ) - [F] —
int
— Healing Player — ( EventUnitHealLaunchPlayer ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Heal Vital Type — ( EventUnitHealVital ) - [F] —
fixed
— Triggering Heal Given — ( EventUnitHealAmount ) - [F] —
string
[ gamelink::Effect ] — Healing Effect — ( EventUnitHealEffect ) - [F] —
void
— Unit Spends Vital — ( TriggerAddEventUnitSpendVital ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Spent Vital Type — ( EventUnitSpentVitalVital ) - [F] —
fixed
— Triggering Vital Spent — ( EventUnitSpentVitalAmount ) - [F] —
void
— Unit Acquires Target — ( TriggerAddEventUnitAcquiredTarget ) - [F] —
unit
— Acquired Target — ( libNtve_gf_AcquiredTarget ) - [F] —
void
— Unit Is Revived — ( TriggerAddEventUnitRevive ) - [F] —
unit
— Triggering Victim Unit — ( EventUnitVictimUnit ) - [F] —
unit
— Triggering Item Used — ( EventUnitItemUsed ) - [F] —
string
[ gamelink::Effect ] — Triggering Effect Used — ( EventUnitEffectUsed )
# Examples
# mods/novastoryassets.sc2mod
// L2326
EventUnitDamageSourcePoint()
// L4530
EventUnitDamageSourcePoint()
// L2326
EventUnitDamageSourcePoint()
// L4530
EventUnitDamageSourcePoint()
# mods/starcoop/starcoop.sc2mod
// L18524
EventUnitDamageSourcePoint()
// L18527
EventUnitDamageSourcePoint()
// L18530
EventUnitDamageSourcePoint()
// L18533
EventUnitDamageSourcePoint()