# Triggering Damage Attempted
Grammar — Triggering damage attempted
Flags —Native|Function
Returns the triggering damage amount attempted. This is the damage done before clamping against the amount of life the target unit has. Not modified by damage responses.
Returns — fixed
native fixed EventUnitDamageAttempted();
# Supported triggers
- Unit Takes Damage — TriggerAddEventUnitDamaged
# Related
Category: Unit / Combat
- Get Unit Damage Dealt Time —
fixed— UnitGetDamageDealtTime - Get Unit Damage Taken Time —
fixed— UnitGetDamageTakenTime - Weapon Used In Attack —
string<gamelink::Weapon> — EventUnitGetWeapon - Item Used In Attack —
unit— EventUnitGetItem - Item Type Used In Attack —
string<gamelink::Item> — EventUnitGetItemType - Unit Dies —
void— TriggerAddEventUnitDied - Killing Unit —
unit— libNtve_gf_KillingUnit - Killing Player —
int— libNtve_gf_KillingPlayer - Triggering Death Type Check —
bool— EventUnitDamageDeathCheck - Unit Is Being Removed —
void— TriggerAddEventUnitRemoved - Unit Starts Attacking (Deprecated) —
void— TriggerAddEventUnitStartedAttack - Unit Starts Attacking —
void— TriggerAddEventUnitStartedAttack2 - Unit Is Attacked (Deprecated) —
void— TriggerAddEventUnitAttacked - Unit Is Attacked —
void— TriggerAddEventUnitAttacked2 - Attacking Unit —
unit— EventUnitTarget - Unit Absorbs Damage —
void— TriggerAddEventUnitDamageAbsorbed - Unit Takes Damage —
void— TriggerAddEventUnitDamaged - Damaging Unit —
unit— EventUnitDamageSourceUnit - Damaging Player —
int— EventUnitDamageSourcePlayer - Damaging Effect —
string<gamelink::Effect> — EventUnitDamageEffect - Triggering Damage Taken —
fixed— EventUnitDamageAmount - Triggering Damage Attempted —
fixed— EventUnitDamageAttempted - Triggering Damage Attempted Vitals —
fixed— EventUnitDamageAttemptedVitals - Triggering Damage Absorbed —
fixed— EventUnitDamageAbsorbed - Triggering Damage Behavior Shield —
fixed— EventUnitDamageBehaviorShield - Triggering Vitals Leeched —
fixed— EventUnitDamageVitalsLeeched - Triggering Unit Kill XP —
int— EventUnitDamageKillXP - Damage Source Position —
point— EventUnitDamageSourcePoint - Unit is Healed —
void— TriggerAddEventUnitHealed - Healing Unit —
unit— EventUnitHealLaunchUnit - Healing Player —
int— EventUnitHealLaunchPlayer - Triggering Heal Vital Type —
int<preset::UnitVitalType> — EventUnitHealVital - Triggering Heal Given —
fixed— EventUnitHealAmount - Healing Effect —
string<gamelink::Effect> — EventUnitHealEffect - Unit Spends Vital —
void— TriggerAddEventUnitSpendVital - Triggering Spent Vital Type —
int<preset::UnitVitalType> — EventUnitSpentVitalVital - Triggering Vital Spent —
fixed— EventUnitSpentVitalAmount - Unit Acquires Target —
void— TriggerAddEventUnitAcquiredTarget - Acquired Target —
unit— libNtve_gf_AcquiredTarget - Unit Is Revived —
void— TriggerAddEventUnitRevive - Triggering Victim Unit —
unit— EventUnitVictimUnit - Triggering Item Used —
unit— EventUnitItemUsed - Triggering Effect Used —
string<gamelink::Effect> — EventUnitEffectUsed
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:8923
lv_chen = EventUnit();
lv_chenOwner = UnitGetOwner(lv_chen);
lv_damageTaken = EventUnitDamageAttempted();
lv_damageTakenInteger = FixedToInt((lv_damageTaken * -1.0));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:24169
// Automatic Variable Declarations
// Variable Initialization
lv_damageDealt = EventUnitDamageAttempted();
lv_damageScale = 1.75;
lv_tyrande = EventUnitDamageSourceUnit();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SupportLib.galaxy:2483
}
lv_damageAttempted = EventUnitDamageAttempted();
lv_damageDone = EventUnitDamageAmount();
lv_damagingEffect = EventUnitDamageEffect();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:9026
}
if (!((EventUnitDamageAttempted() > 0))) {
return false;
}
mods/heromods/yrel.stormmod — base.stormdata/LibHYRL.galaxy:551
}
lv_damageAmount = (libHYRL_gv_heroYrelArdentDefenderDamageConversionScale * (EventUnitDamageAttempted() + EventUnitDamageBehaviorShield()));
CatalogFieldValueSetFixed(c_gameCatalogEffect, "YrelArdentDefenderCreateHealer", "RechargeVitalRate", lv_yrelPlayer, lv_damageAmount);
UnitCreateEffectUnit(lv_yrelUnit, "YrelArdentDefenderHealSet", lv_yrelUnit);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:18149
}
lv_damageDone = EventUnitDamageAttempted();
UnitSetCustomValue(EventUnit(), 62, (UnitGetCustomValue(EventUnit(), 62) + lv_damageDone));
return true;