# Triggering Damage Attempted
Grammar — Triggering damage attempted
Flags —Native
|Function
Returns the triggering damage amount attempted. This is the damage done before clamping against the amount of life the target unit has. Not modified by damage responses.
Returns — fixed
native fixed EventUnitDamageAttempted();
# Supported triggers
- Unit Takes Damage — TriggerAddEventUnitDamaged
# Related
Category: Unit / Combat
- Get Unit Damage Dealt Time —
fixed
— UnitGetDamageDealtTime - Get Unit Damage Taken Time —
fixed
— UnitGetDamageTakenTime - Weapon Used In Attack —
string
<gamelink::Weapon> — EventUnitGetWeapon - Item Used In Attack —
unit
— EventUnitGetItem - Item Type Used In Attack —
string
<gamelink::Item> — EventUnitGetItemType - Unit Dies —
void
— TriggerAddEventUnitDied - Killing Unit —
unit
— libNtve_gf_KillingUnit - Killing Player —
int
— libNtve_gf_KillingPlayer - Triggering Death Type Check —
bool
— EventUnitDamageDeathCheck - Unit Is Being Removed —
void
— TriggerAddEventUnitRemoved - Unit Starts Attacking (Deprecated) —
void
— TriggerAddEventUnitStartedAttack - Unit Starts Attacking —
void
— TriggerAddEventUnitStartedAttack2 - Unit Is Attacked (Deprecated) —
void
— TriggerAddEventUnitAttacked - Unit Is Attacked —
void
— TriggerAddEventUnitAttacked2 - Attacking Unit —
unit
— EventUnitTarget - Unit Absorbs Damage —
void
— TriggerAddEventUnitDamageAbsorbed - Unit Takes Damage —
void
— TriggerAddEventUnitDamaged - Damaging Unit —
unit
— EventUnitDamageSourceUnit - Damaging Player —
int
— EventUnitDamageSourcePlayer - Damaging Effect —
string
<gamelink::Effect> — EventUnitDamageEffect - Triggering Damage Taken —
fixed
— EventUnitDamageAmount - Triggering Damage Attempted —
fixed
— EventUnitDamageAttempted - Triggering Damage Attempted Vitals —
fixed
— EventUnitDamageAttemptedVitals - Triggering Damage Absorbed —
fixed
— EventUnitDamageAbsorbed - Triggering Damage Behavior Shield —
fixed
— EventUnitDamageBehaviorShield - Triggering Vitals Leeched —
fixed
— EventUnitDamageVitalsLeeched - Triggering Unit Kill XP —
int
— EventUnitDamageKillXP - Damage Source Position —
point
— EventUnitDamageSourcePoint - Unit is Healed —
void
— TriggerAddEventUnitHealed - Healing Unit —
unit
— EventUnitHealLaunchUnit - Healing Player —
int
— EventUnitHealLaunchPlayer - Triggering Heal Vital Type —
int
<preset::UnitVitalType> — EventUnitHealVital - Triggering Heal Given —
fixed
— EventUnitHealAmount - Healing Effect —
string
<gamelink::Effect> — EventUnitHealEffect - Unit Spends Vital —
void
— TriggerAddEventUnitSpendVital - Triggering Spent Vital Type —
int
<preset::UnitVitalType> — EventUnitSpentVitalVital - Triggering Vital Spent —
fixed
— EventUnitSpentVitalAmount - Unit Acquires Target —
void
— TriggerAddEventUnitAcquiredTarget - Acquired Target —
unit
— libNtve_gf_AcquiredTarget - Unit Is Revived —
void
— TriggerAddEventUnitRevive - Triggering Victim Unit —
unit
— EventUnitVictimUnit - Triggering Item Used —
unit
— EventUnitItemUsed - Triggering Effect Used —
string
<gamelink::Effect> — EventUnitEffectUsed
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:8923
lv_chen = EventUnit();
lv_chenOwner = UnitGetOwner(lv_chen);
lv_damageTaken = EventUnitDamageAttempted();
lv_damageTakenInteger = FixedToInt((lv_damageTaken * -1.0));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:24169
// Automatic Variable Declarations
// Variable Initialization
lv_damageDealt = EventUnitDamageAttempted();
lv_damageScale = 1.75;
lv_tyrande = EventUnitDamageSourceUnit();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SupportLib.galaxy:2483
}
lv_damageAttempted = EventUnitDamageAttempted();
lv_damageDone = EventUnitDamageAmount();
lv_damagingEffect = EventUnitDamageEffect();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:9026
}
if (!((EventUnitDamageAttempted() > 0))) {
return false;
}
mods/heromods/yrel.stormmod — base.stormdata/LibHYRL.galaxy:551
}
lv_damageAmount = (libHYRL_gv_heroYrelArdentDefenderDamageConversionScale * (EventUnitDamageAttempted() + EventUnitDamageBehaviorShield()));
CatalogFieldValueSetFixed(c_gameCatalogEffect, "YrelArdentDefenderCreateHealer", "RechargeVitalRate", lv_yrelPlayer, lv_damageAmount);
UnitCreateEffectUnit(lv_yrelUnit, "YrelArdentDefenderHealSet", lv_yrelUnit);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:18149
}
lv_damageDone = EventUnitDamageAttempted();
UnitSetCustomValue(EventUnit(), 62, (UnitGetCustomValue(EventUnit(), 62) + lv_damageDone));
return true;