# Triggering Death Type Check

Grammar — Triggering death type is deathType|Type
FlagsNative | Function

Returns true if a unit is dying from a given type/cause of death. Use this in response to a “Unit Dies” event.

# Arguments

Returns — bool

native bool EventUnitDamageDeathCheck(int inType);

# Supported triggers

Category: Unit / Combat

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L598
EventUnitDamageDeathCheck(c_deathTypeCancel)
// L946
EventUnitDamageDeathCheck(c_deathTypeCancel)
// L598
EventUnitDamageDeathCheck(c_deathTypeCancel)
// L946
EventUnitDamageDeathCheck(c_deathTypeCancel)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L13371
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L13461
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L13521
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L13597
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L13682
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L15233
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L17594
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L19909
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L19913
EventUnitDamageDeathCheck(c_deathTypeTimeout)
// L22131
EventUnitDamageDeathCheck(c_deathTypeRemove)

# mods/starcoop/starcoop.sc2mod

LibCOMU.galaxy

// L10589
EventUnitDamageDeathCheck(c_deathTypeRemove)
// L10598
EventUnitDamageDeathCheck(c_deathTypeTimeout)

# mods/starcoop/starcoop.sc2mod

LibCOOC.galaxy

// L7726
EventUnitDamageDeathCheck(c_deathTypeEat)