# Death Type
Base type —
int
Name | Identifier | Code |
---|---|---|
Normal | c_deathTypeNormal | 0 |
Remove | c_deathTypeRemove | 1 |
Blast | c_deathTypeBlast | 2 |
Cancel | c_deathTypeCancel | 18 |
Disintegrate | c_deathTypeDisintegrate | 3 |
Eat | c_deathTypeEat | 4 |
Electrocute | c_deathTypeElectrocute | 5 |
Eviscerate | c_deathTypeEviscerate | 6 |
Fire | c_deathTypeFire | 7 |
Freeze | c_deathTypeFreeze | 8 |
Impact | c_deathTypeImpact | 9 |
Morph | c_deathTypeMorph | 10 |
Salvage | c_deathTypeSalvage | 17 |
Silent Kill | c_deathTypeSilentkill | 12 |
Squish | c_deathTypeSquish | 13 |
Timeout | c_deathTypeTimeout | 14 |
Under Construction | c_deathTypeUnderConstruction | 16 |
Unlink | c_deathTypeUnlink | 15 |
# Related
Category: Game / Support
- [P] — Chat Match Option
- [P] — Chat Response Option
- [P] — Death Type
- [P] — Game Speed
- [P] — Game Speed Rate
- [P] — Game Test Type
- [P] — Game Over Type
- [P] — Marker Match Type
- [P] — Map Type
- [P] — Next Map Values
- [P] — No Attribute ID (Game)
- [P] — No Attribute ID (Player)
- [P] — No Attribute Value
- [P] — No Marker
- [P] — Resource Type
- [P] — Preload Queue
- [P] — Game Cheat Type
- [P] — Game Cheat Category
# Examples
— None found —