# Unit Is Revived

Grammaru is revived
FlagsNative | Event

This event fires when a unit is revived. Use “Triggering Unit” to get the unit that was revived.

# Arguments

  • unitref [ unit ] — Unit

Returns — void

native void TriggerAddEventUnitRevive(
	trigger t,
	unitref u,
);

# Event parameters

Category: Unit / Combat

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L4200
TriggerAddEventUnitRevive(gt_RespawnDehakaReinforcements, UnitRefFromVariable("gv_dEHAKA"))
// L4200
TriggerAddEventUnitRevive(gt_RespawnDehakaReinforcements, UnitRefFromVariable("gv_dEHAKA"))
// L4832
TriggerAddEventUnitRevive(gt_StukovRevivesAfterCooldown, UnitRefFromVariable("gv_stukov"))
// L5052
TriggerAddEventUnitRevive(gt_KerriganRevivesAfterCooldown, UnitRefFromVariable("gv_kerrigan"))
// L4832
TriggerAddEventUnitRevive(gt_StukovRevivesAfterCooldown, UnitRefFromVariable("gv_stukov"))
// L5052
TriggerAddEventUnitRevive(gt_KerriganRevivesAfterCooldown, UnitRefFromVariable("gv_kerrigan"))

# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod

LibPEB1.galaxy

// L6054
TriggerAddEventUnitRevive(libPEB1_gt_MurkyRevive, null)
// L11687
TriggerAddEventUnitRevive(libPEB1_gt_HeroRevived, null)

# mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod

LibBBAY.galaxy

// L1319
TriggerAddEventUnitRevive(libBBAY_gt_MMBBCannonballsHeroRespawns, null)

# mods/heromods/tracer.stormmod

LibTrac.galaxy

// L1311
TriggerAddEventUnitRevive(libTrac_gt_HeroTracerUpdateRecallPointsonRevive, null)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L20867
TriggerAddEventUnitRevive(libCOMI_gt_CM_KaraxUnitReviveBarrier, null)
// L30546
TriggerAddEventUnitRevive(libCOMI_gt_CM_HeroReviveQueue_HeroRevived, null)