# Triggering Damage Absorbed

Grammar — Triggering damage absorbed
FlagsNative | Function

Returns the triggering damage amount, including damage absorbed by damage modification behaviors.

Returns — fixed

native fixed EventUnitDamageAbsorbed();

# Supported triggers

Category: Unit / Combat

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L3583
EventUnitDamageAbsorbed()
// L3583
EventUnitDamageAbsorbed()

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L10274
EventUnitDamageAbsorbed()

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L6287
EventUnitDamageAbsorbed()
// L6301
EventUnitDamageAbsorbed()
// L8889
EventUnitDamageAbsorbed()
// L18075
EventUnitDamageAbsorbed()

# mods/heroesdata.stormmod

GameLib.galaxy

// L15332
EventUnitDamageAbsorbed()
// L19447
EventUnitDamageAbsorbed()
// L19448
EventUnitDamageAbsorbed()
// L19449
EventUnitDamageAbsorbed()

# mods/heromods/genji.stormmod

LibHGen.galaxy

// L336
EventUnitDamageAbsorbed()
// L408
EventUnitDamageAbsorbed()

# mods/heromods/zarya.stormmod

LibHZAR.galaxy

// L1045
EventUnitDamageAbsorbed()

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L18109
EventUnitDamageAbsorbed()

# mods/starcoop/starcoop.sc2mod

LibCOOC.galaxy

// L6525
EventUnitDamageAbsorbed()
// L7494
EventUnitDamageAbsorbed()
// L8222
EventUnitDamageAbsorbed()