# Player Ping Option
Grammar — Player Ping Option
Flags —Native|Function
Returns an index into the specific ping option chosen in the ping panel.
Returns — int
native int EventPingOption();
# Supported triggers
- Cheat Used — TriggerAddEventCheatUsed
# Related
Category: Ping / Basic
- Player Ping — void— TriggerAddEventPing
- Player Ping Unit — unit— EventPingUnit
- Player Ping Unit Type — string<gamelink::Unit> — EventPingUnitType
- Player Ping Unit ControlPlayer — int— EventPingUnitControlPlayer
- Player Ping Unit UpkeepPlayer — int— EventPingUnitUpkeepPlayer
- Player Ping Unit Position — point— EventPingUnitPosition
- Player Ping Unit Is Under Construction — bool— EventPingUnitIsUnderConstruction
- Player Ping Location — point— EventPingPoint
- Player Ping Is From Minimap — bool— EventPingedMinimap
- Player Ping Option — int— EventPingOption
- Show/Hide Player Pings — void— PingSetPlayerPingsShown
- Ping Minimap — void— MinimapPing
- Ping Minimap Possible Enemy Start Locations — void— MinimapPingPossibleEnemyStartLocations
- Create Ping (Deprecated) — int<ping> — PingCreate
- Create Ping With Point Facing — int<ping> — PingCreateWithPlayerId
- Create Ping From Data — int<ping> — PingCreateFromData
- Create Ping Facing Angle — void— libNtve_gf_CreatePingFacingAngle
- Show/Hide Ping — void— PingSetVisible
- Last Created Ping — int<ping> — PingLastCreated
- Ping Is Visible — bool— PingIsVisible
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:17985
    lv_action = "";
    lv_heroUnit = UnitGroupUnit(UnitGroupSelected(lv_player), 1);
    lv_pingIndex = EventPingOption();
    lv_stat = -1;
    lv_statType = "LootWheelUsed";
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16042
    }
    lv_pingType = EventPingOption();
    if ((!(((lv_pingType == c_pingTypeAssistMe) || (lv_pingType == c_pingTypeDanger) || (lv_pingType == c_pingTypeDefend) || (lv_pingType == c_pingTypeNormal) || (lv_pingType == c_pingTypeOnMyWay) || (lv_pingType == c_pingTypeRetreat))))) {
        return true;
mods/liberty.sc2mod — base.sc2data/TriggerLibs/LibertyLib.galaxy:686
    }
    lv_pingType = (EventPingOption());
    if ((lv_pingType != 4)) {
        libLbty_gf_PingPlay(lv_pingType, EventPlayer(), EventPingPoint(), EventGameUser(), EventPingUnitType(), EventPingUnitPosition(), EventPingUnitControlPlayer());