# Ping Minimap Possible Enemy Start Locations
Grammar — Ping the minimap with model modelLink|ModelLink over dur seconds, using the color color
Flags —Native
|Action
Pings the minimap at each possible enemy spawn location of the local player. This ping cannot be modified after it is created. Use a “Create Ping” action to create a more customizable ping that can be modified after creation.
# Arguments
fixed
— Durationstring
[ gamelink::Model ] — Model Linkcolor
— Color
Returns — void
native void MinimapPingPossibleEnemyStartLocations(
fixed duration,
string inModelLink,
color c,
);
# Related
Category: Ping / Basic
- [F] —
void
— Player Ping — ( TriggerAddEventPing ) - [F] —
unit
— Player Ping Unit — ( EventPingUnit ) - [F] —
string
[ gamelink::Unit ] — Player Ping Unit Type — ( EventPingUnitType ) - [F] —
int
— Player Ping Unit ControlPlayer — ( EventPingUnitControlPlayer ) - [F] —
int
— Player Ping Unit UpkeepPlayer — ( EventPingUnitUpkeepPlayer ) - [F] —
point
— Player Ping Unit Position — ( EventPingUnitPosition ) - [F] —
bool
— Player Ping Unit Is Under Construction — ( EventPingUnitIsUnderConstruction ) - [F] —
point
— Player Ping Location — ( EventPingPoint ) - [F] —
bool
— Player Ping Is From Minimap — ( EventPingedMinimap ) - [F] —
int
— Player Ping Option — ( EventPingOption ) - [F] —
void
— Show/Hide Player Pings — ( PingSetPlayerPingsShown ) - [F] —
void
— Ping Minimap — ( MinimapPing ) - [F] —
void
— Ping Minimap Possible Enemy Start Locations — ( MinimapPingPossibleEnemyStartLocations ) - [F] —
int
[ ping ] — Create Ping (Deprecated) — ( PingCreate ) - [F] —
int
[ ping ] — Create Ping With Point Facing — ( PingCreateWithPlayerId ) - [F] —
int
[ ping ] — Create Ping From Data — ( PingCreateFromData ) - [F] —
void
— Create Ping Facing Angle — ( libNtve_gf_CreatePingFacingAngle ) - [F] —
void
— Show/Hide Ping — ( PingSetVisible ) - [F] —
int
[ ping ] — Last Created Ping — ( PingLastCreated ) - [F] —
bool
— Ping Is Visible — ( PingIsVisible )
# Examples
— None found —