# Player Ping Unit Position
Grammar — Player Ping Unit/Snapshot Position
Flags —Native|Function
Returns the position of the unit/snapshot pinged by a player.
Returns — point
native point EventPingUnitPosition();
# Supported triggers
- Cheat Used — TriggerAddEventCheatUsed
 
# Related
Category: Ping / Basic
- Player Ping — 
void— TriggerAddEventPing - Player Ping Unit — 
unit— EventPingUnit - Player Ping Unit Type — 
string<gamelink::Unit> — EventPingUnitType - Player Ping Unit ControlPlayer — 
int— EventPingUnitControlPlayer - Player Ping Unit UpkeepPlayer — 
int— EventPingUnitUpkeepPlayer - Player Ping Unit Position — 
point— EventPingUnitPosition - Player Ping Unit Is Under Construction — 
bool— EventPingUnitIsUnderConstruction - Player Ping Location — 
point— EventPingPoint - Player Ping Is From Minimap — 
bool— EventPingedMinimap - Player Ping Option — 
int— EventPingOption - Show/Hide Player Pings — 
void— PingSetPlayerPingsShown - Ping Minimap — 
void— MinimapPing - Ping Minimap Possible Enemy Start Locations — 
void— MinimapPingPossibleEnemyStartLocations - Create Ping (Deprecated) — 
int<ping> — PingCreate - Create Ping With Point Facing — 
int<ping> — PingCreateWithPlayerId - Create Ping From Data — 
int<ping> — PingCreateFromData - Create Ping Facing Angle — 
void— libNtve_gf_CreatePingFacingAngle - Show/Hide Ping — 
void— PingSetVisible - Last Created Ping — 
int<ping> — PingLastCreated - Ping Is Visible — 
bool— PingIsVisible 
# Examples
mods/liberty.sc2mod — base.sc2data/TriggerLibs/LibertyLib.galaxy:688
    lv_pingType = (EventPingOption());
    if ((lv_pingType != 4)) {
        libLbty_gf_PingPlay(lv_pingType, EventPlayer(), EventPingPoint(), EventGameUser(), EventPingUnitType(), EventPingUnitPosition(), EventPingUnitControlPlayer());
    }