# Player Ping Is From Minimap
Grammar — Player Ping Is From Minimap
Flags —Native|Function
Returns whether the player ping originated from clicking the Minimap or not.
Returns — bool
native bool EventPingedMinimap();
# Supported triggers
- Cheat Used — TriggerAddEventCheatUsed
 
# Related
Category: Ping / Basic
- Player Ping — 
void— TriggerAddEventPing - Player Ping Unit — 
unit— EventPingUnit - Player Ping Unit Type — 
string<gamelink::Unit> — EventPingUnitType - Player Ping Unit ControlPlayer — 
int— EventPingUnitControlPlayer - Player Ping Unit UpkeepPlayer — 
int— EventPingUnitUpkeepPlayer - Player Ping Unit Position — 
point— EventPingUnitPosition - Player Ping Unit Is Under Construction — 
bool— EventPingUnitIsUnderConstruction - Player Ping Location — 
point— EventPingPoint - Player Ping Is From Minimap — 
bool— EventPingedMinimap - Player Ping Option — 
int— EventPingOption - Show/Hide Player Pings — 
void— PingSetPlayerPingsShown - Ping Minimap — 
void— MinimapPing - Ping Minimap Possible Enemy Start Locations — 
void— MinimapPingPossibleEnemyStartLocations - Create Ping (Deprecated) — 
int<ping> — PingCreate - Create Ping With Point Facing — 
int<ping> — PingCreateWithPlayerId - Create Ping From Data — 
int<ping> — PingCreateFromData - Create Ping Facing Angle — 
void— libNtve_gf_CreatePingFacingAngle - Show/Hide Ping — 
void— PingSetVisible - Last Created Ping — 
int<ping> — PingLastCreated - Ping Is Visible — 
bool— PingIsVisible 
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16069
    lv_pingPlayerGroup = PlayerGroupMath(libGame_gv_teams[libGame_gf_TeamNumberOfPlayer(lv_pingingPlayer)].lv_teamPlayerGroup, PlayerGroupMuting(libNtve_ge_MuteType_Pings, lv_pingingPlayer, true), libNtve_ge_PlayerGroupOperation_Subtract);
    if ((UnitIsValid(lv_targetUnit) == false)) {
        lv_targetUnit = libUIUI_gf_PingGetSpecialPingTargetInRangeOfPoint(EventPingPoint(), EventPingedMinimap(), lv_pingingPlayer);
    }