# Player Ping Location
Grammar — Player Ping Location
Flags —Native|Function
Returns the location pinged by a player.
Returns — point
native point EventPingPoint();
# Supported triggers
- Cheat Used — TriggerAddEventCheatUsed
 
# Related
Category: Ping / Basic
- Player Ping — 
void— TriggerAddEventPing - Player Ping Unit — 
unit— EventPingUnit - Player Ping Unit Type — 
string<gamelink::Unit> — EventPingUnitType - Player Ping Unit ControlPlayer — 
int— EventPingUnitControlPlayer - Player Ping Unit UpkeepPlayer — 
int— EventPingUnitUpkeepPlayer - Player Ping Unit Position — 
point— EventPingUnitPosition - Player Ping Unit Is Under Construction — 
bool— EventPingUnitIsUnderConstruction - Player Ping Location — 
point— EventPingPoint - Player Ping Is From Minimap — 
bool— EventPingedMinimap - Player Ping Option — 
int— EventPingOption - Show/Hide Player Pings — 
void— PingSetPlayerPingsShown - Ping Minimap — 
void— MinimapPing - Ping Minimap Possible Enemy Start Locations — 
void— MinimapPingPossibleEnemyStartLocations - Create Ping (Deprecated) — 
int<ping> — PingCreate - Create Ping With Point Facing — 
int<ping> — PingCreateWithPlayerId - Create Ping From Data — 
int<ping> — PingCreateFromData - Create Ping Facing Angle — 
void— libNtve_gf_CreatePingFacingAngle - Show/Hide Ping — 
void— PingSetVisible - Last Created Ping — 
int<ping> — PingLastCreated - Ping Is Visible — 
bool— PingIsVisible 
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:18014
    lv_dummyEffect = libGame_gf_GetWheelEffectFromIndex(lv_pingIndex);
    lv_order = Order(lv_cmd);
    lv_point = EventPingPoint();
    if ((lv_mapID == "")) {
        lv_mapID = "None";
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:7673
    }
    else {
        libNtve_gf_CreatePingFacingAngleWithType(lp_pingPlayerGroup, lv_pingModel, EventPingPoint(), Color(100.00, 100.00, 100.00), 3.0, 270.0, -1, lp_pingingPlayer);
        SoundPlayForPlayer(lv_pingSound, lp_pingingPlayer, lp_pingPlayerGroup, 100.0, 0.0);
    }
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16069
    lv_pingPlayerGroup = PlayerGroupMath(libGame_gv_teams[libGame_gf_TeamNumberOfPlayer(lv_pingingPlayer)].lv_teamPlayerGroup, PlayerGroupMuting(libNtve_ge_MuteType_Pings, lv_pingingPlayer, true), libNtve_ge_PlayerGroupOperation_Subtract);
    if ((UnitIsValid(lv_targetUnit) == false)) {
        lv_targetUnit = libUIUI_gf_PingGetSpecialPingTargetInRangeOfPoint(EventPingPoint(), EventPingedMinimap(), lv_pingingPlayer);
    }
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16083
    autoFCAAB407_val = lv_pingType;
    if (autoFCAAB407_val == c_pingTypeAssistMe) {
        libUIUI_gf_PingPlayerUsesAssistMePing(lv_pingingPlayer, lv_targetUnit, EventPingPoint());
    }
    else if (autoFCAAB407_val == c_pingTypeDanger) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16086
    }
    else if (autoFCAAB407_val == c_pingTypeDanger) {
        libUIUI_gf_PingPlayerUsesDangerPing(lv_pingingPlayer, EventPingPoint(), lv_targetUnit);
    }
    else if (autoFCAAB407_val == c_pingTypeOnMyWay) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16089
    }
    else if (autoFCAAB407_val == c_pingTypeOnMyWay) {
        libUIUI_gf_PingPlayerUsesOnMyWayPing(lv_targetUnit, lv_pingingPlayer, EventPingPoint());
    }
    else if (autoFCAAB407_val == c_pingTypeDefend) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16092
    }
    else if (autoFCAAB407_val == c_pingTypeDefend) {
        libUIUI_gf_PingPlayerUsesDefendPing(lv_targetUnit, lv_pingingPlayer, EventPingPoint());
    }
    else if (autoFCAAB407_val == c_pingTypeRetreat) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16095
    }
    else if (autoFCAAB407_val == c_pingTypeRetreat) {
        libUIUI_gf_PingPlayerUsesRetreatPing(lv_pingingPlayer, EventPingPoint());
    }
    else if (autoFCAAB407_val == c_pingTypeNormal) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:16102
        }
        else {
            libNtve_gf_CreatePingFacingAngleWithType(lv_pingPlayerGroup, lv_pingModel, EventPingPoint(), Color(100.00, 100.00, 100.00), 3.0, 270.0, -1, lv_pingingPlayer);
            SoundPlayForPlayer(lv_pingSound, lv_pingingPlayer, lv_pingPlayerGroup, 100.0, 0.0);
        }
mods/liberty.sc2mod — base.sc2data/TriggerLibs/LibertyLib.galaxy:688
    lv_pingType = (EventPingOption());
    if ((lv_pingType != 4)) {
        libLbty_gf_PingPlay(lv_pingType, EventPlayer(), EventPingPoint(), EventGameUser(), EventPingUnitType(), EventPingUnitPosition(), EventPingUnitControlPlayer());
    }