# Ping Minimap
Grammar — Ping the minimap at pos|Point for players over dur seconds, using the color color
Flags —Native
|Action
Pings the minimap using a standard ping model. This ping cannot be modified after it is created. Use a “Create Ping” action to create a more customizable ping that can be modified after creation.
# Arguments
playergroup
— Playerspoint
— Positionfixed
— Durationcolor
— Color
Returns — void
native void MinimapPing(
playergroup players,
point position,
fixed duration,
color c,
);
# Related
Category: Ping / Basic
- [F] —
void
— Player Ping — ( TriggerAddEventPing ) - [F] —
unit
— Player Ping Unit — ( EventPingUnit ) - [F] —
string
[ gamelink::Unit ] — Player Ping Unit Type — ( EventPingUnitType ) - [F] —
int
— Player Ping Unit ControlPlayer — ( EventPingUnitControlPlayer ) - [F] —
int
— Player Ping Unit UpkeepPlayer — ( EventPingUnitUpkeepPlayer ) - [F] —
point
— Player Ping Unit Position — ( EventPingUnitPosition ) - [F] —
bool
— Player Ping Unit Is Under Construction — ( EventPingUnitIsUnderConstruction ) - [F] —
point
— Player Ping Location — ( EventPingPoint ) - [F] —
bool
— Player Ping Is From Minimap — ( EventPingedMinimap ) - [F] —
int
— Player Ping Option — ( EventPingOption ) - [F] —
void
— Show/Hide Player Pings — ( PingSetPlayerPingsShown ) - [F] —
void
— Ping Minimap — ( MinimapPing ) - [F] —
void
— Ping Minimap Possible Enemy Start Locations — ( MinimapPingPossibleEnemyStartLocations ) - [F] —
int
[ ping ] — Create Ping (Deprecated) — ( PingCreate ) - [F] —
int
[ ping ] — Create Ping With Point Facing — ( PingCreateWithPlayerId ) - [F] —
int
[ ping ] — Create Ping From Data — ( PingCreateFromData ) - [F] —
void
— Create Ping Facing Angle — ( libNtve_gf_CreatePingFacingAngle ) - [F] —
void
— Show/Hide Ping — ( PingSetVisible ) - [F] —
int
[ ping ] — Last Created Ping — ( PingLastCreated ) - [F] —
bool
— Ping Is Visible — ( PingIsVisible )
# Examples
# campaigns/liberty.sc2campaign
// L1054
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1074
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1094
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L1223
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1249
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1274
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L1409
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1430
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1456
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L203
MinimapPing(PlayerGroupAll(), RegionGetCenter(lp_mSpawningRegion), 2.0, Color(100.00, 0.00, 0.00))
// L898
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(1)), 2.0, Color(100.00, 0.00, 0.00))
// L1004
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1024
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1045
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L1172
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1192
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1212
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L1343
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1364
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1384
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L1072
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1092
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1112
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L1242
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1262
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1282
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L1415
MinimapPing(PlayerGroupAll(), PointFromId(39), 2.0, Color(100.00, 0.00, 0.00))
// L1434
MinimapPing(PlayerGroupAll(), PointFromId(4), 2.0, Color(100.00, 0.00, 0.00))
// L1453
MinimapPing(PlayerGroupAll(), PointFromId(25), 2.0, Color(100.00, 0.00, 0.00))
// L2844
MinimapPing(PlayerGroupAll(), UnitGetPosition(UnitFromId(2010)), 5.0, Color(0.00, 100.00, 0.00))
// L2882
MinimapPing(PlayerGroupAll(), UnitGetPosition(UnitFromId(397)), 5.0, Color(0.00, 100.00, 0.00))
// L2920
MinimapPing(PlayerGroupAll(), UnitGetPosition(UnitFromId(612)), 5.0, Color(0.00, 100.00, 0.00))
// L2048
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_nightDefenderPingUnit), 3.0, Color(100.00, 0.00, 0.00))
// L2403
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(9)), 5.0, Color(0.00, 100.00, 0.00))
// L2412
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(10)), 5.0, Color(0.00, 100.00, 0.00))
// L2421
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(28)), 5.0, Color(0.00, 100.00, 0.00))
// L2430
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(11)), 5.0, Color(0.00, 100.00, 0.00))
// L2439
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(12)), 5.0, Color(0.00, 100.00, 0.00))
// L2448
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(39)), 5.0, Color(0.00, 100.00, 0.00))
// L2457
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(1)), 5.0, Color(0.00, 100.00, 0.00))
// L2466
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(22)), 5.0, Color(0.00, 100.00, 0.00))
// L2475
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(13)), 5.0, Color(0.00, 100.00, 0.00))
// L1314
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00))
// L1410
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00))
// L1524
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00))
// L1638
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00))
// L1744
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00))
// L4233
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00))
// L4280
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00))
// L4330
MinimapPing(PlayerGroupAll(), UnitGetPosition(lv_ship), 5.0, Color(100.00, 0.00, 0.00))
// L4380
MinimapPing(PlayerGroupAll(), UnitGetPosition(lv_ship), 5.0, Color(100.00, 0.00, 0.00))
// L4430
MinimapPing(PlayerGroupAll(), UnitGetPosition(lv_ship), 5.0, Color(100.00, 0.00, 0.00))
// L1685
MinimapPing(PlayerGroupAll(), RegionGetCenter(gv_infestationRegion[lv_colonyIndex]), 6.0, Color(0.00, 100.00, 0.00))
// L1740
MinimapPing(PlayerGroupAll(), RegionGetCenter(gv_infestationRegion[lv_colonyIndex]), 6.0, Color(0.00, 100.00, 0.00))
// L2128
MinimapPing(PlayerGroupAll(), UnitGetPosition(auto97CB6B13_var), 6.0, Color(100.00, 0.00, 0.00))
// L3564
MinimapPing(PlayerGroupAll(), PointFromId(345), 5.0, Color(100.00, 0.00, 0.00))
// L3570
MinimapPing(PlayerGroupAll(), PointFromId(486), 5.0, Color(100.00, 0.00, 0.00))
// L3576
MinimapPing(PlayerGroupAll(), PointFromId(487), 5.0, Color(100.00, 0.00, 0.00))
// L989
MinimapPing(PlayerGroupAll(), PointFromId(47), 6.0, Color(0.00, 100.00, 0.00))
// L3837
MinimapPing(PlayerGroupAll(), RegionGetCenter(EventUnitRegion()), 6.0, Color(0.00, 100.00, 0.00))
// L5641
MinimapPing(PlayerGroupAll(), PointFromId(1022), 6.0, Color(0.00, 100.00, 100.00))
// L1761
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(6)), 3.0, Color(100.00, 0.00, 0.00))
// L1882
MinimapPing(PlayerGroupAll(), PointFromId(577), 5.0, Color(100.00, 0.00, 0.00))
// L1970
MinimapPing(PlayerGroupSingle(gv_pLAYER01_USER), RegionGetCenter(RegionFromId(72)), 6.0, Color(100.00, 100.00, 0.00))
// L2048
MinimapPing(PlayerGroupSingle(gv_pLAYER01_USER), RegionGetCenter(RegionFromId(3)), 6.0, Color(100.00, 100.00, 0.00))
// L2137
MinimapPing(PlayerGroupSingle(gv_pLAYER01_USER), RegionGetCenter(RegionFromId(71)), 6.0, Color(100.00, 100.00, 0.00))
// L2538
MinimapPing(PlayerGroupAll(), PointFromId(509), 6.0, Color(100.00, 0.00, 0.00))
// L4156
MinimapPing(PlayerGroupAll(), PointWithOffset(lv_damagedPoint, 0.0, 4.0), 6.0, Color(0.00, 100.00, 0.00))
// L1698
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_brutalisk), 8.0, Color(100.00, 100.00, 0.00))
// L1766
MinimapPing(PlayerGroupAll(), PointFromId(443), 8.0, Color(100.00, 100.00, 0.00))
// L1827
MinimapPing(PlayerGroupAll(), UnitGetPosition(UnitFromId(1)), 8.0, Color(0.00, 100.00, 0.00))
// L2044
MinimapPing(PlayerGroupAll(), PointFromId(863), 3.0, Color(100.00, 100.00, 0.00))
// L2164
MinimapPing(PlayerGroupAll(), UnitGetPosition(lv_coCe), 5.0, Color(100.00, 100.00, 0.00))
// L3302
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(18)), 2.0, Color(0.00, 100.00, 0.00))
// L3586
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(7)), 5.0, Color(0.00, 100.00, 0.00))
// L3607
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(8)), 5.0, Color(0.00, 100.00, 0.00))
// L3628
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(9)), 5.0, Color(0.00, 100.00, 0.00))
// L3739
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(10)), 5.0, Color(0.00, 100.00, 0.00))
// L1119
MinimapPing(PlayerGroupAll(), UnitGetPosition(auto94E85CCA_var), 2.0, Color(0.00, 100.00, 0.00))
// L1130
MinimapPing(PlayerGroupAll(), UnitGetPosition(auto1F379FE0_var), 2.0, Color(0.00, 100.00, 0.00))
// L1142
MinimapPing(PlayerGroupAll(), UnitGetPosition(autoF1607772_var), 2.0, Color(0.00, 100.00, 0.00))
// L1153
MinimapPing(PlayerGroupAll(), UnitGetPosition(autoCBEBD647_var), 2.0, Color(0.00, 100.00, 0.00))
// L1165
MinimapPing(PlayerGroupAll(), UnitGetPosition(auto3DCF778F_var), 2.0, Color(0.00, 100.00, 0.00))
// L1176
MinimapPing(PlayerGroupAll(), UnitGetPosition(auto9BA8D737_var), 2.0, Color(0.00, 100.00, 0.00))
// L2188
MinimapPing(PlayerGroupAll(), PointFromId(2056), 5.0, Color(100.00, 100.00, 0.00))
// L2560
MinimapPing(PlayerGroupAll(), PointFromId(2057), 5.0, Color(100.00, 100.00, 0.00))
// L1462
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_p1GateControl), 2.0, Color(100.00, 0.00, 0.00))
// L1508
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_p1Gate), 2.0, Color(100.00, 0.00, 0.00))
// L1658
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(46)), 2.0, Color(100.00, 0.00, 0.00))
// L1741
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_p1Tank), 2.0, Color(100.00, 0.00, 0.00))
// L2695
MinimapPing(PlayerGroupAll(), PointFromId(397), 3.0, Color(0.00, 100.00, 25.10))
// L2790
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_p2GateControl), 2.0, Color(100.00, 0.00, 0.00))
// L2940
MinimapPing(PlayerGroupAll(), PointFromId(397), 3.0, Color(0.00, 100.00, 0.00))
// L3029
MinimapPing(PlayerGroupAll(), PointFromId(397), 3.0, Color(0.00, 100.00, 0.00))
// L3132
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_p2Gate), 2.0, Color(100.00, 0.00, 0.00))
// L3207
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_p2Silo), 2.0, Color(0.00, 100.00, 0.00))
// L1783
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(14)), 2.0, Color(0.00, 100.00, 0.00))
// L1787
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(15)), 2.0, Color(0.00, 100.00, 0.00))
// L1791
MinimapPing(PlayerGroupAll(), RegionGetCenter(RegionFromId(16)), 2.0, Color(0.00, 100.00, 0.00))
// L769
MinimapPing(PlayerGroupAll(), PointFromId(476), 5.0, Color(100.00, 0.00, 0.00))