# Remove Charge Used For Unit Ability
Grammar — Clear charges used for charge inCharge on ability inAbil on unit inUnit
Flags —Action
Clears the number of used charges for the specified ability charge link.
# Arguments
unit
— Unitstring
<gamelink::Abil> — Abilitystring
<charge> — Charge
Returns — void
void libNtve_gf_UnitAbilityRemoveChargeUsed(
unit lp_inUnit,
string lp_inAbil,
string lp_inCharge,
);
# Related
Category: Unit / Charges And Cooldowns
- Add Charge Remaining Regen Time For Unit Behavior —
void
— UnitBehaviorAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit Ability —
void
— UnitAbilityAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit —
void
— UnitAddChargeRegenRemaining - Add Charge Full Regen Time For Unit Behavior —
void
— UnitBehaviorAddChargeRegenFull - Add Charge Full Regen Time For Unit Ability —
void
— UnitAbilityAddChargeRegenFull - Add Charge Full Regen Time For Unit —
void
— UnitAddChargeRegenFull - Add Charge Used For Unit Behavior —
void
— UnitBehaviorAddChargeUsed - Add Charge Used For Unit Ability —
void
— UnitAbilityAddChargeUsed - Add Charge Used For Unit —
void
— UnitAddChargeUsed - Remove Charge Used For Unit Behavior —
void
— libNtve_gf_UnitBehaviorRemoveChargeUsed - Remove Charge Used For Unit Ability —
void
— libNtve_gf_UnitAbilityRemoveChargeUsed - Remove Charge Used For Unit —
void
— libNtve_gf_UnitRemoveChargeUsed - Charge Regen Remaining For Unit Behavior —
fixed
— UnitBehaviorGetChargeRegen - Charge Regen Remaining For Unit Ability —
fixed
— UnitAbilityGetChargeRegen - Charge Regen Remaining For Unit —
fixed
— UnitGetChargeRegen - Charge Regen Full For Unit Behavior —
fixed
— UnitBehaviorGetChargeRegenFull - Charge Regen Full For Unit Ability —
fixed
— UnitAbilityGetChargeRegenFull - Charge Regen Full For Unit —
fixed
— UnitGetChargeRegenFull - Charge Used For Unit Behavior —
fixed
— UnitBehaviorGetChargeUsed - Charge Used For Unit Ability —
fixed
— UnitAbilityGetChargeUsed - Charge Used For Unit —
fixed
— UnitGetChargeUsed - Add Cooldown For Unit Behavior —
void
— UnitBehaviorAddCooldown - Add Cooldown For Unit Ability —
void
— UnitAbilityAddCooldown - Modify Cooldown For Unit —
void
— UnitModifyCooldown - Clear Cooldowns For Unit —
void
— UnitClearCooldowns - Remove Cooldown For Unit Behavior —
void
— libNtve_gf_UnitBehaviorRemoveCooldown - Remove Cooldown For Unit Ability —
void
— libNtve_gf_UnitAbilityRemoveCooldown - Remove Cooldown For Unit —
void
— libNtve_gf_UnitRemoveCooldown - Cooldown For Unit Behavior —
fixed
— UnitBehaviorGetCooldown - Cooldown For Unit Abilty —
fixed
— UnitAbilityGetCooldown - Cooldown For Unit —
fixed
— UnitGetCooldown - Activate Ability Cooldowns —
void
— UnitAbilitySpendExplicit - Reset Ability Cooldowns —
void
— UnitAbilityReset - Ability Charge Info For Unit —
fixed
— UnitAbilityChargeInfo
# Examples
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12696
}
else if (auto864A12EB_val == "Alarak") {
libNtve_gf_UnitAbilityRemoveChargeUsed(libCOMI_gv_cM_GlobalCasterUnit[EventPlayer()], "AlarakStructureOvercharge", "Abil/AlarakStructureOvercharge");
libNtve_gf_PlayerRemoveCooldown(EventPlayer(), "Abil/AlarakACSummonDeathfleetTarget");
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12732
libNtve_gf_PlayerRemoveChargeUsed(EventPlayer(), "Abil/ToxicNestBuild");
libNtve_gf_UnitAbilityRemoveCooldown(libCOMI_gv_cM_GlobalCasterUnit[EventPlayer()], "AbathurMend", "Abil/AbathurMend");
libNtve_gf_UnitAbilityRemoveChargeUsed(libCOMI_gv_cM_GlobalCasterUnit[EventPlayer()], "AbathurMend", "Abil/AbathurMend");
}
else if (auto864A12EB_val == "Stukov") {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12736
else if (auto864A12EB_val == "Stukov") {
libNtve_gf_UnitAbilityRemoveCooldown(libCOMI_gv_cM_GlobalCasterUnit[EventPlayer()], "SIStukovInfestStructure", "Abil/SIStukovInfestStructure");
libNtve_gf_UnitAbilityRemoveChargeUsed(libCOMI_gv_cM_GlobalCasterUnit[EventPlayer()], "SIStukovInfestStructureUpgraded", "Abil/SIStukovInfestStructureUpgraded");
libNtve_gf_PlayerRemoveCooldown(EventPlayer(), "Abil/StukovSummonApocalisk");
libNtve_gf_PlayerRemoveCooldown(EventPlayer(), "Abil/StukovSummonAleksander");