# Add Cooldown For Unit Behavior
Grammar — Add inVal seconds to cooldown inCooldown on behavior inBehavior on unit inUnit
Flags —Native
|Action
Adds time to the specified behavior cooldown link.
# Arguments
unit
— Unitstring
<gamelink::Behavior> — Behaviorstring
<cooldown> — Cooldownfixed
— Value
Returns — void
native void UnitBehaviorAddCooldown(
unit inUnit,
string inBehavior,
string inCooldown,
fixed inVal,
);
# Related
Category: Unit / Charges And Cooldowns
- Add Charge Remaining Regen Time For Unit Behavior —
void
— UnitBehaviorAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit Ability —
void
— UnitAbilityAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit —
void
— UnitAddChargeRegenRemaining - Add Charge Full Regen Time For Unit Behavior —
void
— UnitBehaviorAddChargeRegenFull - Add Charge Full Regen Time For Unit Ability —
void
— UnitAbilityAddChargeRegenFull - Add Charge Full Regen Time For Unit —
void
— UnitAddChargeRegenFull - Add Charge Used For Unit Behavior —
void
— UnitBehaviorAddChargeUsed - Add Charge Used For Unit Ability —
void
— UnitAbilityAddChargeUsed - Add Charge Used For Unit —
void
— UnitAddChargeUsed - Remove Charge Used For Unit Behavior —
void
— libNtve_gf_UnitBehaviorRemoveChargeUsed - Remove Charge Used For Unit Ability —
void
— libNtve_gf_UnitAbilityRemoveChargeUsed - Remove Charge Used For Unit —
void
— libNtve_gf_UnitRemoveChargeUsed - Charge Regen Remaining For Unit Behavior —
fixed
— UnitBehaviorGetChargeRegen - Charge Regen Remaining For Unit Ability —
fixed
— UnitAbilityGetChargeRegen - Charge Regen Remaining For Unit —
fixed
— UnitGetChargeRegen - Charge Regen Full For Unit Behavior —
fixed
— UnitBehaviorGetChargeRegenFull - Charge Regen Full For Unit Ability —
fixed
— UnitAbilityGetChargeRegenFull - Charge Regen Full For Unit —
fixed
— UnitGetChargeRegenFull - Charge Used For Unit Behavior —
fixed
— UnitBehaviorGetChargeUsed - Charge Used For Unit Ability —
fixed
— UnitAbilityGetChargeUsed - Charge Used For Unit —
fixed
— UnitGetChargeUsed - Add Cooldown For Unit Behavior —
void
— UnitBehaviorAddCooldown - Add Cooldown For Unit Ability —
void
— UnitAbilityAddCooldown - Modify Cooldown For Unit —
void
— UnitModifyCooldown - Clear Cooldowns For Unit —
void
— UnitClearCooldowns - Remove Cooldown For Unit Behavior —
void
— libNtve_gf_UnitBehaviorRemoveCooldown - Remove Cooldown For Unit Ability —
void
— libNtve_gf_UnitAbilityRemoveCooldown - Remove Cooldown For Unit —
void
— libNtve_gf_UnitRemoveCooldown - Cooldown For Unit Behavior —
fixed
— UnitBehaviorGetCooldown - Cooldown For Unit Abilty —
fixed
— UnitAbilityGetCooldown - Cooldown For Unit —
fixed
— UnitGetCooldown - Activate Ability Cooldowns —
void
— UnitAbilitySpendExplicit - Reset Ability Cooldowns —
void
— UnitAbilityReset - Ability Charge Info For Unit —
fixed
— UnitAbilityChargeInfo
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:5855
// Automatic Variable Declarations
// Implementation
UnitBehaviorAddCooldown(lp_inUnit, lp_inBehavior, lp_inCooldown, (-1.0 * UnitBehaviorGetCooldown(lp_inUnit, lp_inBehavior, lp_inCooldown)));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4993
// Automatic Variable Declarations
// Implementation
UnitBehaviorAddCooldown(lp_inUnit, lp_inBehavior, lp_inCooldown, (-1.0 * UnitBehaviorGetCooldown(lp_inUnit, lp_inBehavior, lp_inCooldown)));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:16617
}
UnitBehaviorAddCooldown(lv_u, libCOMI_gv_cM_DehakaMutaliskReviveCooldownIndicator, "Behavior/PrimalReconstitutionCooldownIndicator", UnitBehaviorDurationTotal(lv_u, lv_behavior));
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:28100
UnitBehaviorAdd(lv_darkTemplar, "ZeratulDarkTemplarRetreatCooldown", lv_darkTemplar, 1);
UnitBehaviorAdd(lv_darkTemplar, "ZeratulDarkTemplarRetreatRegen", lv_darkTemplar, 1);
UnitBehaviorAddCooldown(lv_darkTemplar, "ZeratulDarkTemplarRetreatCooldownDisplay", "Behavior/ZeratulDarkTemplarRetreatCooldownDisplay", UnitBehaviorDurationTotal(lv_darkTemplar, "ZeratulDarkTemplarRetreatCooldown"));
return true;
}