# Clear Cooldowns For Unit

Grammar — Clear Cooldowns For unit unit and reset reset to default.
FlagsNative | Action

# Arguments

Returns — void

native void UnitClearCooldowns(unit inUnit, bool inReset);

Category: Unit / Charges And Cooldowns

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L8557
UnitClearCooldowns(gv_aRTANIS, true)
// L8558
UnitClearCooldowns(gv_kERRIGAN, true)
// L8942
UnitClearCooldowns(gv_aRTANIS, true)
// L8943
UnitClearCooldowns(gv_kERRIGAN, true)
// L9390
UnitClearCooldowns(gv_aRTANIS, true)
// L9391
UnitClearCooldowns(gv_kERRIGAN, true)
// L5901
UnitClearCooldowns(gv_cinematicKerrigan, false)
// L8557
UnitClearCooldowns(gv_aRTANIS, true)
// L8558
UnitClearCooldowns(gv_kERRIGAN, true)
// L8942
UnitClearCooldowns(gv_aRTANIS, true)
// L8943
UnitClearCooldowns(gv_kERRIGAN, true)
// L9390
UnitClearCooldowns(gv_aRTANIS, true)
// L9391
UnitClearCooldowns(gv_kERRIGAN, true)
// L5901
UnitClearCooldowns(gv_cinematicKerrigan, false)

# mods/heroesdata.stormmod

StartingExperienceLib.galaxy

// L1634
UnitClearCooldowns(libGame_gv_players[lp_player].lv_heroUnit, true)
// L1962
UnitClearCooldowns(lp_unit, false)

# mods/heroesdata.stormmod

SupportLib.galaxy

// L3861
UnitClearCooldowns(libSprt_gv_qACheatsSelectedUnit, true)
// L3864
UnitClearCooldowns(libGame_gv_players[1].lv_heroUnit, true)