# Charge Regen Full For Unit Behavior
Grammar — Current fulll charge regen time of charge inCharge on ability inBehavior on unit inUnit
Flags —Native
|Function
Returns the full charge regen time for the specified ability charge link. If Adjustment Only is true, it will only return the “bonus” amount added to (or subtracted from) the full regen time.
# Arguments
unit
— Unitstring
<gamelink::Behavior> — Behaviorstring
<charge> — Chargebool
— Adjustment Only
Returns — fixed
native fixed UnitBehaviorGetChargeRegenFull(
unit inUnit,
string inAbil,
string inCharge,
bool adjustmentOnly,
);
# Related
Category: Unit / Charges And Cooldowns
- Add Charge Remaining Regen Time For Unit Behavior —
void
— UnitBehaviorAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit Ability —
void
— UnitAbilityAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit —
void
— UnitAddChargeRegenRemaining - Add Charge Full Regen Time For Unit Behavior —
void
— UnitBehaviorAddChargeRegenFull - Add Charge Full Regen Time For Unit Ability —
void
— UnitAbilityAddChargeRegenFull - Add Charge Full Regen Time For Unit —
void
— UnitAddChargeRegenFull - Add Charge Used For Unit Behavior —
void
— UnitBehaviorAddChargeUsed - Add Charge Used For Unit Ability —
void
— UnitAbilityAddChargeUsed - Add Charge Used For Unit —
void
— UnitAddChargeUsed - Remove Charge Used For Unit Behavior —
void
— libNtve_gf_UnitBehaviorRemoveChargeUsed - Remove Charge Used For Unit Ability —
void
— libNtve_gf_UnitAbilityRemoveChargeUsed - Remove Charge Used For Unit —
void
— libNtve_gf_UnitRemoveChargeUsed - Charge Regen Remaining For Unit Behavior —
fixed
— UnitBehaviorGetChargeRegen - Charge Regen Remaining For Unit Ability —
fixed
— UnitAbilityGetChargeRegen - Charge Regen Remaining For Unit —
fixed
— UnitGetChargeRegen - Charge Regen Full For Unit Behavior —
fixed
— UnitBehaviorGetChargeRegenFull - Charge Regen Full For Unit Ability —
fixed
— UnitAbilityGetChargeRegenFull - Charge Regen Full For Unit —
fixed
— UnitGetChargeRegenFull - Charge Used For Unit Behavior —
fixed
— UnitBehaviorGetChargeUsed - Charge Used For Unit Ability —
fixed
— UnitAbilityGetChargeUsed - Charge Used For Unit —
fixed
— UnitGetChargeUsed - Add Cooldown For Unit Behavior —
void
— UnitBehaviorAddCooldown - Add Cooldown For Unit Ability —
void
— UnitAbilityAddCooldown - Modify Cooldown For Unit —
void
— UnitModifyCooldown - Clear Cooldowns For Unit —
void
— UnitClearCooldowns - Remove Cooldown For Unit Behavior —
void
— libNtve_gf_UnitBehaviorRemoveCooldown - Remove Cooldown For Unit Ability —
void
— libNtve_gf_UnitAbilityRemoveCooldown - Remove Cooldown For Unit —
void
— libNtve_gf_UnitRemoveCooldown - Cooldown For Unit Behavior —
fixed
— UnitBehaviorGetCooldown - Cooldown For Unit Abilty —
fixed
— UnitAbilityGetCooldown - Cooldown For Unit —
fixed
— UnitGetCooldown - Activate Ability Cooldowns —
void
— UnitAbilitySpendExplicit - Reset Ability Cooldowns —
void
— UnitAbilityReset - Ability Charge Info For Unit —
fixed
— UnitAbilityChargeInfo
# Examples
— None found —