# Charge Regen Full For Unit Behavior

Grammar — Current fulll charge regen time of charge inCharge on ability inBehavior on unit inUnit
FlagsNative | Function

Returns the full charge regen time for the specified ability charge link. If Adjustment Only is true, it will only return the “bonus” amount added to (or subtracted from) the full regen time.

# Arguments

  • unit — Unit
  • string [ gamelink::Behavior ] — Behavior
  • string [ charge ] — Charge
  • bool — Adjustment Only

Returns — fixed

native fixed UnitBehaviorGetChargeRegenFull(
	unit inUnit,
	string inAbil,
	string inCharge,
	bool adjustmentOnly,
);

Category: Unit / Charges And Cooldowns

# Examples

— None found —