# Add Charge Remaining Regen Time For Unit
Grammar — Add inVal seconds to remaining charge regen time for charge inCharge on unit inUnit
Flags —Native|Action
Adds to the amount of time remaining to regenerate the specified unit charge link.
# Arguments
unit— Unitstring<charge> — Chargefixed— Value
Returns — void
native void UnitAddChargeRegenRemaining(
unit inUnit,
string inCharge,
fixed inVal,
);
# Related
Category: Unit / Charges And Cooldowns
- Add Charge Remaining Regen Time For Unit Behavior —
void— UnitBehaviorAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit Ability —
void— UnitAbilityAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit —
void— UnitAddChargeRegenRemaining - Add Charge Full Regen Time For Unit Behavior —
void— UnitBehaviorAddChargeRegenFull - Add Charge Full Regen Time For Unit Ability —
void— UnitAbilityAddChargeRegenFull - Add Charge Full Regen Time For Unit —
void— UnitAddChargeRegenFull - Add Charge Used For Unit Behavior —
void— UnitBehaviorAddChargeUsed - Add Charge Used For Unit Ability —
void— UnitAbilityAddChargeUsed - Add Charge Used For Unit —
void— UnitAddChargeUsed - Remove Charge Used For Unit Behavior —
void— libNtve_gf_UnitBehaviorRemoveChargeUsed - Remove Charge Used For Unit Ability —
void— libNtve_gf_UnitAbilityRemoveChargeUsed - Remove Charge Used For Unit —
void— libNtve_gf_UnitRemoveChargeUsed - Charge Regen Remaining For Unit Behavior —
fixed— UnitBehaviorGetChargeRegen - Charge Regen Remaining For Unit Ability —
fixed— UnitAbilityGetChargeRegen - Charge Regen Remaining For Unit —
fixed— UnitGetChargeRegen - Charge Regen Full For Unit Behavior —
fixed— UnitBehaviorGetChargeRegenFull - Charge Regen Full For Unit Ability —
fixed— UnitAbilityGetChargeRegenFull - Charge Regen Full For Unit —
fixed— UnitGetChargeRegenFull - Charge Used For Unit Behavior —
fixed— UnitBehaviorGetChargeUsed - Charge Used For Unit Ability —
fixed— UnitAbilityGetChargeUsed - Charge Used For Unit —
fixed— UnitGetChargeUsed - Add Cooldown For Unit Behavior —
void— UnitBehaviorAddCooldown - Add Cooldown For Unit Ability —
void— UnitAbilityAddCooldown - Modify Cooldown For Unit —
void— UnitModifyCooldown - Clear Cooldowns For Unit —
void— UnitClearCooldowns - Remove Cooldown For Unit Behavior —
void— libNtve_gf_UnitBehaviorRemoveCooldown - Remove Cooldown For Unit Ability —
void— libNtve_gf_UnitAbilityRemoveCooldown - Remove Cooldown For Unit —
void— libNtve_gf_UnitRemoveCooldown - Cooldown For Unit Behavior —
fixed— UnitBehaviorGetCooldown - Cooldown For Unit Abilty —
fixed— UnitAbilityGetCooldown - Cooldown For Unit —
fixed— UnitGetCooldown - Activate Ability Cooldowns —
void— UnitAbilitySpendExplicit - Reset Ability Cooldowns —
void— UnitAbilityReset - Ability Charge Info For Unit —
fixed— UnitAbilityChargeInfo
# Examples
mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod — base.stormdata/LibAMVS.galaxy:868
if ((libGame_gv_players[lv_heroIndex].lv_heroData.lv_abilities[lv_itAbility].lv_usesCharges == true)) {
lv_chargeLink = CatalogFieldValueGet(c_gameCatalogAbil, lv_abilLink, "Cost[" + IntToString(0) + "].Charge.Link", UnitGetOwner(lp_unit));
UnitAddChargeRegenRemaining(lp_unit, lv_chargeLink, lv_cDRAmount);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:22512
UnitAddChargeUsed(lv_caster, "Abil/SylvanasPossession", 2.0);
UnitAddChargeRegenRemaining(lv_caster, "Abil/SylvanasPossession", 0.0);
return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:8175
if ((libGame_gv_players[lv_heroIndex].lv_heroData.lv_abilities[lv_itAbility].lv_usesCharges == true)) {
lv_chargeLink = CatalogFieldValueGet(c_gameCatalogAbil, lv_abilLink, "Cost[" + IntToString(0) + "].Charge.Link", lv_playerID);
UnitAddChargeRegenRemaining(lp_targetUnit, lv_chargeLink, lp_cooldownChange);
}