# Add Charge Remaining Regen Time For Unit Behavior

Grammar — Add inVal seconds to remaining charge regen time for charge inCharge on behavior inBehavior on unit inUnit
FlagsNative | Action

Adds to the amount of time remaining it takes to regenerate the specified behavior charge link.

# Arguments

  • unit — Unit
  • string [ gamelink::Behavior ] — Behavior
  • string [ charge ] — Charge
  • fixed — Value

Returns — void

native void UnitBehaviorAddChargeRegenRemaining(
	unit inUnit,
	string inAbil,
	string inCharge,
	fixed inVal,
);

Category: Unit / Charges And Cooldowns

# Examples

— None found —