# Add Charge Full Regen Time For Unit Behavior

Grammar — Add inVal seconds to full charge regen time for charge inCharge on ability inBehavior on unit inUnit
FlagsNative | Action

Adds to the amount of time it takes to regenerate the specified ability charge link.

# Arguments

  • unit — Unit
  • string [ gamelink::Behavior ] — Behavior
  • string [ charge ] — Charge
  • fixed — Value

Returns — void

native void UnitBehaviorAddChargeRegenFull(
	unit inUnit,
	string inAbil,
	string inCharge,
	fixed inVal,
);

Category: Unit / Charges And Cooldowns

# Examples

— None found —