# Add Charge Used For Unit Behavior
Grammar — Add inVal charges used for charge inCharge on behavior inBehavior on unit inUnit
Flags —Native|Action
Consumes the specified number of charges for the specified behavior charge link.
# Arguments
unit— Unitstring<gamelink::Behavior> — Behaviorstring<charge> — Chargefixed— Value
Returns — void
native void UnitBehaviorAddChargeUsed(
unit inUnit,
string inBehavior,
string inCharge,
fixed inVal,
);
# Related
Category: Unit / Charges And Cooldowns
- Add Charge Remaining Regen Time For Unit Behavior —
void— UnitBehaviorAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit Ability —
void— UnitAbilityAddChargeRegenRemaining - Add Charge Remaining Regen Time For Unit —
void— UnitAddChargeRegenRemaining - Add Charge Full Regen Time For Unit Behavior —
void— UnitBehaviorAddChargeRegenFull - Add Charge Full Regen Time For Unit Ability —
void— UnitAbilityAddChargeRegenFull - Add Charge Full Regen Time For Unit —
void— UnitAddChargeRegenFull - Add Charge Used For Unit Behavior —
void— UnitBehaviorAddChargeUsed - Add Charge Used For Unit Ability —
void— UnitAbilityAddChargeUsed - Add Charge Used For Unit —
void— UnitAddChargeUsed - Remove Charge Used For Unit Behavior —
void— libNtve_gf_UnitBehaviorRemoveChargeUsed - Remove Charge Used For Unit Ability —
void— libNtve_gf_UnitAbilityRemoveChargeUsed - Remove Charge Used For Unit —
void— libNtve_gf_UnitRemoveChargeUsed - Charge Regen Remaining For Unit Behavior —
fixed— UnitBehaviorGetChargeRegen - Charge Regen Remaining For Unit Ability —
fixed— UnitAbilityGetChargeRegen - Charge Regen Remaining For Unit —
fixed— UnitGetChargeRegen - Charge Regen Full For Unit Behavior —
fixed— UnitBehaviorGetChargeRegenFull - Charge Regen Full For Unit Ability —
fixed— UnitAbilityGetChargeRegenFull - Charge Regen Full For Unit —
fixed— UnitGetChargeRegenFull - Charge Used For Unit Behavior —
fixed— UnitBehaviorGetChargeUsed - Charge Used For Unit Ability —
fixed— UnitAbilityGetChargeUsed - Charge Used For Unit —
fixed— UnitGetChargeUsed - Add Cooldown For Unit Behavior —
void— UnitBehaviorAddCooldown - Add Cooldown For Unit Ability —
void— UnitAbilityAddCooldown - Modify Cooldown For Unit —
void— UnitModifyCooldown - Clear Cooldowns For Unit —
void— UnitClearCooldowns - Remove Cooldown For Unit Behavior —
void— libNtve_gf_UnitBehaviorRemoveCooldown - Remove Cooldown For Unit Ability —
void— libNtve_gf_UnitAbilityRemoveCooldown - Remove Cooldown For Unit —
void— libNtve_gf_UnitRemoveCooldown - Cooldown For Unit Behavior —
fixed— UnitBehaviorGetCooldown - Cooldown For Unit Abilty —
fixed— UnitAbilityGetCooldown - Cooldown For Unit —
fixed— UnitGetCooldown - Activate Ability Cooldowns —
void— UnitAbilitySpendExplicit - Reset Ability Cooldowns —
void— UnitAbilityReset - Ability Charge Info For Unit —
fixed— UnitAbilityChargeInfo
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:5837
// Automatic Variable Declarations
// Implementation
UnitBehaviorAddChargeUsed(lp_inUnit, lp_inBehavior, lp_inCharge, (-1.0 * UnitBehaviorGetChargeUsed(lp_inUnit, lp_inBehavior, lp_inCharge)));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4975
// Automatic Variable Declarations
// Implementation
UnitBehaviorAddChargeUsed(lp_inUnit, lp_inBehavior, lp_inCharge, (-1.0 * UnitBehaviorGetChargeUsed(lp_inUnit, lp_inBehavior, lp_inCharge)));
}