# Actor Add Orient Update
Grammar — Enable orientation updates for divisions divisions using status statusName.
Flags —Native|Action
Causes StatusSet actor messages to be sent to every on screen actor unit every frame. The status value is based on the facing of the unit.
# Arguments
string— StatusNameint— Divisions
Returns — void
native void ActorAddOrientUpdate(
string statusName,
int divisions,
);
# Related
Category: Actor / Utility
- Actor Get Text —
text— ActorGetText - Actor From Reference —
actor— ActorRefGet - Actor Scope Get Text —
text— ActorScopeGetText - Actor From —
actor— ActorFrom - Actor From Actor —
actor— ActorFromActor - Actor From Doodad —
actor— ActorFromDoodad - Actor From Portrait —
actor— ActorFromPortrait - Actor From Dialog Item —
actor— ActorFromDialogControl - Actor From Scope —
actor— ActorFromScope - Actor From Unit —
actor— libNtve_gf_MainActorofUnit - Actor Scope From —
actorscope— ActorScopeFrom - Actor Scope From Actor —
actorscope— ActorScopeFromActor - Actor Scope From Portrait —
actorscope— ActorScopeFromPortrait - Actor Scope From Dialog Item —
actorscope— ActorScopeFromDialogControl - Actor Scope From Unit —
actorscope— ActorScopeFromUnit - Texture Slot Component —
int— TextureGetSlotComponent - Texture Slot Name —
string— TextureGetSlotName - Actor Set Reference —
void— ActorRefSet - Apply Global Texture Group —
void— ActorTextureGroupApplyGlobal - Remove Global Texture Group —
void— ActorTextureGroupRemoveGlobal - Push Texture Group —
void— ActorTextureGroupPush - Pop Texture Group —
void— ActorTextureGroupPop - Make Actor Face Angle —
void— libNtve_gf_MakeModelFaceAngle - Play Movie Texture On Unit Actor —
void— libNtve_gf_PlayMovieTextureOnUnitActor - Stop All Video Textures On Unit —
void— libNtve_gf_StopAllVideoTexturesOnUnit - Show/Hide Doodads In Region —
void— libNtve_gf_ShowHideDoodadsInRegion - Actor Add Orient Update —
void— ActorAddOrientUpdate
# Examples
— None found —