# Actor From Unit
Grammar — Actor for unit
Flags —Function
Returns the actor for the specified unit. This will return the primary actor that is responsible for governing the behavior of a specific unit, chosen through the Unit parameter.
# Arguments
unit
— Unit
Returns — actor
actor libNtve_gf_MainActorofUnit(unit lp_unit);
# Related
Category: Actor / Utility
- Actor Get Text —
text
— ActorGetText - Actor From Reference —
actor
— ActorRefGet - Actor Scope Get Text —
text
— ActorScopeGetText - Actor From —
actor
— ActorFrom - Actor From Actor —
actor
— ActorFromActor - Actor From Doodad —
actor
— ActorFromDoodad - Actor From Portrait —
actor
— ActorFromPortrait - Actor From Dialog Item —
actor
— ActorFromDialogControl - Actor From Scope —
actor
— ActorFromScope - Actor From Unit —
actor
— libNtve_gf_MainActorofUnit - Actor Scope From —
actorscope
— ActorScopeFrom - Actor Scope From Actor —
actorscope
— ActorScopeFromActor - Actor Scope From Portrait —
actorscope
— ActorScopeFromPortrait - Actor Scope From Dialog Item —
actorscope
— ActorScopeFromDialogControl - Actor Scope From Unit —
actorscope
— ActorScopeFromUnit - Texture Slot Component —
int
— TextureGetSlotComponent - Texture Slot Name —
string
— TextureGetSlotName - Actor Set Reference —
void
— ActorRefSet - Apply Global Texture Group —
void
— ActorTextureGroupApplyGlobal - Remove Global Texture Group —
void
— ActorTextureGroupRemoveGlobal - Push Texture Group —
void
— ActorTextureGroupPush - Pop Texture Group —
void
— ActorTextureGroupPop - Make Actor Face Angle —
void
— libNtve_gf_MakeModelFaceAngle - Play Movie Texture On Unit Actor —
void
— libNtve_gf_PlayMovieTextureOnUnitActor - Stop All Video Textures On Unit —
void
— libNtve_gf_StopAllVideoTexturesOnUnit - Show/Hide Doodads In Region —
void
— libNtve_gf_ShowHideDoodadsInRegion - Actor Add Orient Update —
void
— ActorAddOrientUpdate
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:639
Wait(2.0, c_timeGame);
gf_FighterEnableDisableControl(false);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(gv_viking), c_animNameDefault);
auto6B9B76D8_g = UnitGroup(null, gv_p0_NEUTRAL, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto6B9B76D8_u = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3111
if ((gv_fighterMovingDirection != 0)) {
gv_fighterMovingDirection = 0;
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_viking), c_animNameDefault, "Walk Left", c_animFlagPlayForever, c_animTimeDefault);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3119
if ((gv_fighterMovingDirection != 1)) {
gv_fighterMovingDirection = 1;
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_viking), c_animNameDefault, "Walk Right", c_animFlagPlayForever, c_animTimeDefault);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3127
if ((gv_fighterMovingDirection != 2)) {
gv_fighterMovingDirection = 2;
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_viking), c_animNameDefault, "Walk", c_animFlagPlayForever, c_animTimeDefault);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3175
UnitSetState(gv_viking, c_unitStateTooltipable, false);
UnitSetFacing(gv_viking, 90.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_viking), "VikingFly", "Walk", c_animFlagPlayForever, c_animTimeDefault);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:5677
libNtve_gf_MakeUnitInvulnerable(gv_boss, true);
gf_PrepareUnitForShooterGame(gv_boss);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_boss), c_animNameDefault, "Birth", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
Wait(7.0, c_timeGame);
gf_DisplayBossHPBar(StringExternal("Param/Value/C742B90D"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:6884
gf_MobSpawned(lv_plane);
UnitIssueOrder(lv_plane, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_plane), c_animNameDefault, "Walk", c_animFlagPlayForever, c_animTimeDefault);
lv_index = 0;
lv_shootDelay = RandomInt(40, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:6997
gf_MobSpawned(lv_plane);
UnitSetPropertyFixed(lv_plane, c_unitPropMovementSpeed, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_plane), c_animNameDefault, "Walk", c_animFlagPlayForever, c_animTimeDefault);
lv_index = 0;
lv_x = 0.0;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7777
lv_spawnLoc = PointWithOffset(RegionGetCenter(lv_bounds), 0.0, -5.0);
UnitSetPosition(gv_viking, lv_spawnLoc, false);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_viking), c_animNameDefault, "Birth", c_animFlagNonLooping, 0.25);
Wait(0.25, c_timeGame);
libNtve_gf_ShowHideUnit(gv_viking, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8773
lv_pos = PointFromId(195);
lv_angle = 90.0;
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_vikingCine), c_animNameDefault, "Walk", c_animFlagPlayForever, c_animTimeDefault);
autoD36A2922_n = 250;
for (autoD36A2922_i = 1; autoD36A2922_i <= autoD36A2922_n; autoD36A2922_i += 1) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3627
UnitGroupAdd(gv_activeNydusWorms, UnitLastCreated());
lv_nydusWorm = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth 02", 0, c_animTimeDefault);
SoundPlay(SoundLink("NydusWorm_Birth", -1), PlayerGroupAll(), 100.0, 0.0);
VisRevealArea(gv_p1_USER, RegionCircle(lv_point, 4.0), 5.0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3635
for (autoC7919796_i = 1; autoC7919796_i <= autoC7919796_n; autoC7919796_i += 1) {
if ((UnitIsAlive(lv_nydusWorm) == true) && (UnitGroupHasUnit(gv_activeNydusWorms, lv_nydusWorm) == true)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_nydusWorm), c_animNameDefault, "Spell", 0, c_animTimeDefault);
libNtve_gf_CreateUnitsAtPoint2(lv_packSize, lv_type, 0, gv_p2_ZERG_ORANGE_NW, UnitGetPosition(lv_nydusWorm));
auto56518657_g = UnitLastCreatedGroup();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3832
UnitIssueOrder(lv_unit, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(lv_unit), 5.0, RandomFixed(30.0, 60.0))), c_orderQueueReplace);
Wait(3.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_unit), c_animNameDefault, "Land Forward", 0, c_animTimeDefault);
SoundPlayOnUnit(SoundLink("Barracks_Movement", 0), PlayerGroupAll(), lv_unit, 0.0, 100.0, 0.0);
lv_sound = SoundLastPlayed();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3955
if (autoFBC7DD9D_var == null) { break; }
UnitGroupRemove(gv_activeNydusWorms, autoFBC7DD9D_var);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoFBC7DD9D_var), c_animNameDefault, "Unburrow", 0, c_animTimeDefault);
}
Wait(2.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2732
lv_random = RandomInt(0, 1);
if ((lv_random == 1)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoEF719771_var), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2736
}
else {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoEF719771_var), c_animNameDefault, "Talk 01", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.5, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2747
lv_random = RandomInt(0, 1);
if ((lv_random == 1)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto25373960_var), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2751
}
else {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto25373960_var), c_animNameDefault, "Talk 01", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.5, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:3244
UnitIssueOrder(lv_colonistShip, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(lv_colonistShip), 5.0, RandomFixed(60.0, 70.0))), c_orderQueueAddToEnd);
Wait(3.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonistShip), c_animNameDefault, "Land Forward", c_animFlagNonLooping, c_animTimeDefault);
Wait(7.0, c_timeGame);
UnitRemove(lv_colonistShip);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:3361
UnitIssueOrder(lv_colonistShip, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(lv_colonistShip), 5.0, RandomFixed(95.0, 105.0))), c_orderQueueAddToEnd);
Wait(3.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonistShip), c_animNameDefault, "Land Forward", c_animFlagNonLooping, c_animTimeDefault);
Wait(7.0, c_timeGame);
UnitRemove(lv_colonistShip);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:3478
UnitIssueOrder(lv_colonistShip, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(lv_colonistShip), 5.0, RandomFixed(35.0, 45.0))), c_orderQueueAddToEnd);
Wait(3.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonistShip), c_animNameDefault, "Land Forward", c_animFlagNonLooping, c_animTimeDefault);
Wait(7.0, c_timeGame);
UnitRemove(lv_colonistShip);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3375
lv_carrionBirdLocal = gv_carrionBirdParameter;
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_carrionBirdLocal), c_animNameDefault, "Death", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(6.666, c_timeGame);
UnitRemove(lv_carrionBirdLocal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:462
// Automatic Variable Declarations
// Implementation
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_diamondback), c_animNameDefault, "Stand Morph End", 0, c_animTimeDefault);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:463
// Implementation
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_diamondback), c_animNameDefault, "Stand Morph End", 0, c_animTimeDefault);
Wait(1.5, c_timeGame);
UIAlertUnit("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/8DAA5783"), null, lp_diamondback);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:771
auto33545EAB_var = UnitGroupUnitFromEnd(auto33545EAB_g, auto33545EAB_u);
if (auto33545EAB_var == null) { break; }
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(auto33545EAB_var), "Morph");
}
autoC99230F0_g = UnitGroup("AutoTurret", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:1926
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropLifeMax, gv_trainList[lv_trainsToSpawn[lv_i]].lv_maxLife);
if ((UnitGetType(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]) != "TarsonisEngineFast") && (UnitGetType(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]) != "TarsonisEngine")) {
ActorLookAtStart(libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]), "Chest", 100, 0.0, libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[(lv_currentCar - 1)]));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:1926
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropLifeMax, gv_trainList[lv_trainsToSpawn[lv_i]].lv_maxLife);
if ((UnitGetType(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]) != "TarsonisEngineFast") && (UnitGetType(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]) != "TarsonisEngine")) {
ActorLookAtStart(libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[lv_currentCar]), "Chest", 100, 0.0, libNtve_gf_MainActorofUnit(gv_trainList[lv_trainsToSpawn[lv_i]].lv_trainCars[(lv_currentCar - 1)]));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2315
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
}
gv_trainList[lv_trainIndex].lv_trainAlive = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2615
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_trainCarToAnimate_LOCAL), c_animNameDefault, "Stand Work Start", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
SoundPlayOnUnit(SoundLink("SiegeTank_Explode", -1), PlayerGroupAll(), lv_trainCarToAnimate_LOCAL, 0.0, 100.0, 0.0);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2625
auto29FF27A9_val = RandomInt(1, 4);
if (auto29FF27A9_val == 1) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_trainCarToAnimate_LOCAL), c_animNameDefault, "Stand Work", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(1.167, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2629
}
else if (auto29FF27A9_val == 2) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_trainCarToAnimate_LOCAL), c_animNameDefault, "Stand Work 01", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(1.333, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2633
}
else if (auto29FF27A9_val == 3) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_trainCarToAnimate_LOCAL), c_animNameDefault, "Stand Work 02", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(2.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1902
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work Start", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1904
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work Start", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(13.3, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work End", c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1906
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(13.3, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work End", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
UnitIssueOrder(EventUnit(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(842)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1949
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work Start", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1951
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work Start", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(19.9, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work End", c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1953
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(19.9, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work End", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
UnitIssueOrder(EventUnit(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(844)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1996
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work Start", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1998
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work Start", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(13.3, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work End", c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:2000
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(13.3, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work End", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
UnitIssueOrder(EventUnit(), OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(RegionFromId(31))), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:2107
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work Start", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.2, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Work", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:449
UnitSetTeamColorIndex(gv_odin, 1);
libNtve_gf_ShowHideUnit(UnitFromId(935), false);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(109)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_MakeUnitInvulnerable(UnitFromId(109), true);
libNtve_gf_MakeUnitUncommandable(UnitFromId(109), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:843
auto1FE7BFD6_var = UnitGroupUnitFromEnd(auto1FE7BFD6_g, auto1FE7BFD6_u);
if (auto1FE7BFD6_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto1FE7BFD6_var), c_animNameDefault, "Fidget Inferior", c_animFlagPlayForever, c_animTimeDefault);
}
auto550403AC_g = UnitGroup(null, gv_p03_DOMINION_WAREHOUSE, RegionFromId(7), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:902
auto32B93861_var = UnitGroupUnitFromEnd(auto32B93861_g, auto32B93861_u);
if (auto32B93861_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto32B93861_var), c_animNameDefault, "Fidget Inferior", c_animFlagPlayForever, c_animTimeDefault);
}
UnitSetOwner(UnitFromId(1006), gv_p03_DOMINION_WAREHOUSE, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:954
auto9297DEB2_var = UnitGroupUnitFromEnd(auto9297DEB2_g, auto9297DEB2_u);
if (auto9297DEB2_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto9297DEB2_var), c_animNameDefault, "Fidget Inferior", c_animFlagPlayForever, c_animTimeDefault);
}
auto22DD70B6_g = UnitGroup(null, gv_p03_DOMINION_WAREHOUSE, RegionFromId(9), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2036
autoDB1C39FB_var = UnitGroupUnitFromEnd(autoDB1C39FB_g, autoDB1C39FB_u);
if (autoDB1C39FB_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoDB1C39FB_var), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2275
auto846B43D4_var = UnitGroupUnitFromEnd(auto846B43D4_g, auto846B43D4_u);
if (auto846B43D4_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto846B43D4_var), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2535
autoE78DF35B_var = UnitGroupUnitFromEnd(autoE78DF35B_g, autoE78DF35B_u);
if (autoE78DF35B_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoE78DF35B_var), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2780
auto5513543B_var = UnitGroupUnitFromEnd(auto5513543B_g, auto5513543B_u);
if (auto5513543B_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto5513543B_var), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:3056
autoAD30467A_var = UnitGroupUnitFromEnd(autoAD30467A_g, autoAD30467A_u);
if (autoAD30467A_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoAD30467A_var), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5315
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(109)), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
Wait(12.832, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(109)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:1364
if ((UnitGetCustomValue(autoC0A4CB95_var, 0) == 0.0)) {
UnitSetCustomValue(autoC0A4CB95_var, 0, 99.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoC0A4CB95_var), c_animNameDefault, "Fidget Inferior End", 0, c_animTimeDefault);
UnitBehaviorAdd(autoC0A4CB95_var, "Run", autoC0A4CB95_var, 1);
UnitIssueOrder(autoC0A4CB95_var, OrderTargetingUnit(null, UnitGroupRandomUnit(UnitGroup("Hut", gv_p06_CIVILIANS, RegionCircle(UnitGetPosition(EventUnit()), 50.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:2128
PlayerSetState(gv_p06_CIVILIANS, c_playerStateFidgetingEnabled, false);
UnitSetCustomValue(auto4D3A1C8E_var, 0, 99.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto4D3A1C8E_var), c_animNameDefault, "Fidget Inferior", c_animFlagPlayForever, c_animTimeDefault);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:2474
if (auto3A77AE5A_var == null) { break; }
if ((UnitGetCustomValue(auto3A77AE5A_var, 0) == 0.0) && (UnitGetType(auto3A77AE5A_var) != "Blimp") && (UnitGetType(auto3A77AE5A_var) != "BlimpAds")) {
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(auto3A77AE5A_var), c_animNameDefault);
UnitSetCustomValue(auto3A77AE5A_var, 0, 99.0);
UnitBehaviorAdd(auto3A77AE5A_var, "Run", auto3A77AE5A_var, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6085
autoCA8D34D4_var = UnitGroupUnitFromEnd(autoCA8D34D4_g, autoCA8D34D4_u);
if (autoCA8D34D4_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoCA8D34D4_var), c_animNameDefault, "Stand Victory", c_animFlagPlayForever, c_animTimeDefault);
}
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1375), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6337
autoB4C5CF69_var = UnitGroupUnitFromEnd(autoB4C5CF69_g, autoB4C5CF69_u);
if (autoB4C5CF69_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoB4C5CF69_var), c_animNameDefault, "Stand Victory", c_animFlagPlayForever, c_animTimeDefault);
}
autoCA63B607_g = UnitGroup(null, gv_p07_HORNERBASE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7258
Wait(1.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(358)), c_animNameDefault, "Cover Start", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(3.33, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(358)), c_animNameDefault, "Cover", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7260
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(358)), c_animNameDefault, "Cover Start", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(3.33, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(358)), c_animNameDefault, "Cover", c_animFlagPlayForever, c_animTimeDefault);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2770
if ((UnitTestState(lv_scientist, c_unitStateIdle) == true)) {
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_scientist), "Fast");
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStart Scared Fidget,Inferior,Start Fidget,Inferior Fidget,Inferior,E");
Wait(5.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:4216
UnitKill(UnitFromId(183));
SoundPlay(SoundLink("Terran_BuildingLand", 0), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(2388)), c_animNameDefault, "Stand Work", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(2.0, c_timeGame);
UnitRemove(UnitFromId(2596));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5008
Wait(2.0, c_timeGame);
libNtve_gf_PauseUnit(gv_warbot, false);
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_warbot), "Fidget");
libNtve_gf_RescueUnit(gv_warbot, gv_p01_USER, true);
TriggerExecute(gt_DialogueWarbotLimitedLifeQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11768
Wait(2.0, c_timeGame);
SoundPlay(SoundLink("Terran_BuildingLand", 0), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(459)), c_animNameDefault, "Stand Work", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
TriggerExecute(gt_Lab01ZerglingCreate, true, false);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12287
// Transmission - SoundLink("THorner05SScientist00062", -1)
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), c_invalidPortraitId, SoundLink("THorner05SScientist00062", 0), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_hybrid), c_animNameDefault, "Stand Angry", 0, c_animTimeDefault);
Wait(0.1, c_timeGame);
UnitKill(UnitFromId(1021));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12622
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_hybrid), c_animNameDefault, "Attack", c_animFlagNonLooping, c_animTimeDefault);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12848
UnitIssueOrder(gv_hybrid, OrderTargetingUnit(AbilityCommand("attack", 0), gv_hercules), c_orderQueueAddToEnd);
Wait(3.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_hybrid), c_animNameDefault, "Stand Angry", 0, c_animTimeDefault);
UnitIssueOrder(gv_hercules, Order(AbilityCommand("HerculesLiftOff", 0)), c_orderQueueReplace);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12855
Wait(3.0, c_timeGame);
UnitIssueOrder(gv_hybrid, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(318)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_hercules), c_animNameDefault, "Land Forward", c_animFlagNonLooping, c_animTimeDefault);
Wait(3.5, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_hybrid), c_animNameDefault, "Stand Angry", 0, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12857
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_hercules), c_animNameDefault, "Land Forward", c_animFlagNonLooping, c_animTimeDefault);
Wait(3.5, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_hybrid), c_animNameDefault, "Stand Angry", 0, c_animTimeDefault);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:522
UnitGroupAdd(gv_escapeCivilians, autoC5983A9A_var);
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(331)), "Work", "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
UnitIssueOrder(UnitFromId(331), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
auto7CCC2070_g = UnitGroup("Civilian", gv_p3_RIKSVILLE_YELLOW, RegionFromId(12), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:972
libNtve_gf_MakeUnitFacePoint(gv_crazyOldClarice, UnitGetPosition(EventUnit()), 0.3);
libNtve_gf_AttachActorToUnit(gv_crazyOldClarice, "TalkIcon", "Ref_Origin");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_crazyOldClarice), c_animNameDefault, "Talk One", c_animFlagPlayForever, c_animTimeDefault);
UIAlertPoint("Trigger", gv_p1_USER, StringToText(""), null, UnitGetPosition(gv_crazyOldClarice));
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:1401
libNtve_gf_MakeUnitFacePoint(gv_mutteringJohn, UnitGetPosition(EventUnit()), 0.3);
libNtve_gf_AttachActorToUnit(gv_mutteringJohn, "TalkIcon", "Ref_Origin");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_mutteringJohn), c_animNameDefault, "Talk One", c_animFlagNonLooping, c_animTimeDefault);
UIAlertPoint("Trigger", gv_p1_USER, StringToText(""), null, UnitGetPosition(gv_mutteringJohn));
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2247
UnitIssueOrder(auto78EC0DC4_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(905)), c_orderQueueReplace);
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(728)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(728)), c_animNameDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2249
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(728)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(728)), c_animNameDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(216)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2250
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(728)), c_animNameDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(216)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(216)), c_animNameDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2252
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(216)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(216)), c_animNameDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(1074)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2253
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(216)), c_animNameDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(1074)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(1074)), c_animNameDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2255
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(1074)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(1074)), c_animNameDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(925)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2256
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(1074)), c_animNameDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(925)), c_animNameDefault, "Fidget Inferior End", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.2, c_timeGame);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(UnitFromId(925)), c_animNameDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:549
UnitSetState(autoBFB6B86A_var, c_unitStateTargetable, false);
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(1314)), c_animNameDefault, "Stand Work 02", c_animFlagPlayForever, c_animTimeDefault);
UnitSetState(UnitFromId(227), c_unitStateFidget, false);
libNtve_gf_PauseUnit(UnitFromId(227), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1968
}
UnitIssueOrder(UnitFromId(600), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(736)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(599)), c_animNameDefault, "Stand Victory", c_animFlagNonLooping, c_animTimeDefault);
Wait(1.0, c_timeReal);
TriggerExecute(gt_DominionRebelResponseWave, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2106
libNtve_gf_AttachModelToUnit(lv_colonist, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2162
libNtve_gf_AttachModelToUnit(lv_colonist, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2218
libNtve_gf_AttachModelToUnit(lv_colonist, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2274
libNtve_gf_AttachModelToUnit(lv_colonist, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2330
libNtve_gf_AttachModelToUnit(lv_colonist, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2386
libNtve_gf_AttachModelToUnit(lv_colonist, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2442
libNtve_gf_AttachModelToUnit(lv_colonist, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2970
libNtve_gf_AttachModelToUnit(gv_marineTaunter, "TalkIcon", "Ref_Origin");
lv_talkIcon = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_marineTaunter), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, gv_marineTaunter);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:371
// Implementation
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_nydusWormP03), c_animNameDefault, "Spell", 0, c_animTimeDefault);
SoundPlayOnUnit(SoundLink("NydusWorm_Unload", -1), PlayerGroupAll(), gv_nydusWormP03, 0.0, 100.0, 0.0);
libNtve_gf_CreateUnitsAtPoint2(lp_quantity, lp_unitType, 0, gv_pLAYER03_ZERG, UnitGetPosition(gv_nydusWormP03));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:382
// Implementation
if ((gv_gameOver == false) && (UnitIsAlive(lp_nydus) == true)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_nydus), c_animNameDefault, "Spell", 0, c_animTimeDefault);
SoundPlayOnUnit(SoundLink("NydusWorm_Unload", -1), PlayerGroupAll(), lp_nydus, 0.0, 100.0, 0.0);
UnitCreate(lp_qty, lp_unitType, 0, lp_player, UnitGetPosition(lp_nydus), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:395
// Implementation
if ((gv_gameOver == false) && (UnitIsAlive(lp_nydus) == true)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_nydus), c_animNameDefault, "Spell", 0, c_animTimeDefault);
SoundPlayOnUnit(SoundLink("NydusWorm_Unload", -1), PlayerGroupAll(), lp_nydus, 0.0, 100.0, 0.0);
UnitCreate(lp_qty, lp_unitType, 0, lp_player, UnitGetPosition(lp_nydus), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:456
// Implementation
if ((UnitIsAlive(lp_nydus) == true) && (gv_victoryCinematicCompleted == false)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_nydus), c_animNameDefault, "Spell", 0, c_animTimeDefault);
SoundPlayOnUnit(SoundLink("NydusWorm_Unload", -1), PlayerGroupAll(), lp_nydus, 0.0, 100.0, 0.0);
UnitCreate(lp_qty, lp_unitType, 0, lp_player, UnitGetPosition(lp_nydus), libNtve_gf_RandomAngle());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:654
if (auto9BEE0C26_var == null) { break; }
UnitIssueOrder(auto9BEE0C26_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto9BEE0C26_var), c_animNameDefault, "Fidget", c_animFlagPlayForever, c_animTimeDefault);
}
auto5113CC99_g = UnitGroup("TerranBuggy", c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:662
if (auto5113CC99_var == null) { break; }
UnitIssueOrder(auto5113CC99_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto5113CC99_var), c_animNameDefault, "Fidget", c_animFlagPlayForever, c_animTimeDefault);
}
UnitSetInfoText(gv_rebelMarinesBeacon01, StringExternal("Param/Value/D0B3E765"), StringToText(""), StringToText(""));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1006
autoE5881838_var = UnitGroupUnitFromEnd(autoE5881838_g, autoE5881838_u);
if (autoE5881838_var == null) { break; }
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoE5881838_var), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
}
Wait(6.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1016
autoE944B607_var = UnitGroupUnitFromEnd(autoE944B607_g, autoE944B607_u);
if (autoE944B607_var == null) { break; }
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(autoE944B607_var), c_animNameDefault);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1057
if (autoED36AC6D_var == null) { break; }
if ((UnitGroupCount(UnitGroupAlliance(gv_pLAYER01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(autoED36AC6D_var), 20.0), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoED36AC6D_var), c_animNameDefault, "Stand Work", c_animFlagNonLooping, 0.0);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1060
}
else {
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(autoED36AC6D_var), c_animNameDefault);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2363
UnitSetState(lp_unit, c_unitStateCursorable, false);
libNtve_gf_SendActorMessageToUnit(lp_unit, "HaloStop");
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_unit), gv_aNIMID_HIGHLIGHT);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_unit), gv_aNIMID_SHEEN);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2364
libNtve_gf_SendActorMessageToUnit(lp_unit, "HaloStop");
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_unit), gv_aNIMID_HIGHLIGHT);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_unit), gv_aNIMID_SHEEN);
}
}