# Actor From Actor
Grammar — Actor connected to actor via reference name
Flags —Native
|Function
Returns an actor that is connected to the specified actor. The Name parameter can be either an actor ID or an actor reference, but is typically an actor reference.
# Arguments
actor
— Actorstring
— Name
Returns — actor
native actor ActorFromActor(actor a, string name);
# Related
Category: Actor / Utility
- [F] —
text
— Actor Get Text — ( ActorGetText ) - [F] —
actor
— Actor From Reference — ( ActorRefGet ) - [F] —
text
— Actor Scope Get Text — ( ActorScopeGetText ) - [F] —
actor
— Actor From — ( ActorFrom ) - [F] —
actor
— Actor From Actor — ( ActorFromActor ) - [F] —
actor
— Actor From Doodad — ( ActorFromDoodad ) - [F] —
actor
— Actor From Portrait — ( ActorFromPortrait ) - [F] —
actor
— Actor From Dialog Item — ( ActorFromDialogControl ) - [F] —
actor
— Actor From Scope — ( ActorFromScope ) - [F] —
actor
— Actor From Unit — ( libNtve_gf_MainActorofUnit ) - [F] —
actorscope
— Actor Scope From — ( ActorScopeFrom ) - [F] —
actorscope
— Actor Scope From Actor — ( ActorScopeFromActor ) - [F] —
actorscope
— Actor Scope From Portrait — ( ActorScopeFromPortrait ) - [F] —
actorscope
— Actor Scope From Dialog Item — ( ActorScopeFromDialogControl ) - [F] —
actorscope
— Actor Scope From Unit — ( ActorScopeFromUnit ) - [F] —
int
— Texture Slot Component — ( TextureGetSlotComponent ) - [F] —
string
— Texture Slot Name — ( TextureGetSlotName ) - [F] —
void
— Actor Set Reference — ( ActorRefSet ) - [F] —
void
— Apply Global Texture Group — ( ActorTextureGroupApplyGlobal ) - [F] —
void
— Remove Global Texture Group — ( ActorTextureGroupRemoveGlobal ) - [F] —
void
— Push Texture Group — ( ActorTextureGroupPush ) - [F] —
void
— Pop Texture Group — ( ActorTextureGroupPop ) - [F] —
void
— Make Actor Face Angle — ( libNtve_gf_MakeModelFaceAngle ) - [F] —
void
— Play Movie Texture On Unit Actor — ( libNtve_gf_PlayMovieTextureOnUnitActor ) - [F] —
void
— Stop All Video Textures On Unit — ( libNtve_gf_StopAllVideoTexturesOnUnit ) - [F] —
void
— Show/Hide Doodads In Region — ( libNtve_gf_ShowHideDoodadsInRegion ) - [F] —
void
— Actor Add Orient Update — ( ActorAddOrientUpdate )
# Examples
# campaigns/liberty.sc2campaign
// L3664
ActorFromActor(libNtve_gf_MainActorofUnit(auto47B466D3_var), "HeroIncap")
// L5596
ActorFromActor(libNtve_gf_MainActorofUnit(autoB9055DE1_var), "HeroIncap")
// L7532
ActorFromActor(libNtve_gf_MainActorofUnit(autoA454EC07_var), "HeroIncap")
// L9637
ActorFromActor(libNtve_gf_MainActorofUnit(auto29E3CE04_var), "HeroIncap")
// L10370
ActorFromActor(libNtve_gf_MainActorofUnit(autoADE5B514_var), "HeroIncap")
// L11418
ActorFromActor(libNtve_gf_MainActorofUnit(auto5E71AC3A_var), "HeroIncap")
// L3664
ActorFromActor(libNtve_gf_MainActorofUnit(auto47B466D3_var), "HeroIncap")
// L5596
ActorFromActor(libNtve_gf_MainActorofUnit(autoB9055DE1_var), "HeroIncap")
// L7532
ActorFromActor(libNtve_gf_MainActorofUnit(autoA454EC07_var), "HeroIncap")
// L9637
ActorFromActor(libNtve_gf_MainActorofUnit(auto29E3CE04_var), "HeroIncap")
// L10370
ActorFromActor(libNtve_gf_MainActorofUnit(autoADE5B514_var), "HeroIncap")
// L11418
ActorFromActor(libNtve_gf_MainActorofUnit(auto5E71AC3A_var), "HeroIncap")
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L10777
ActorFromActor(libNtve_gf_MainActorofUnit(lv_targetHero), "HallOfStormsHealBuffFX")
// L10805
ActorFromActor(libNtve_gf_MainActorofUnit(lv_targetHero), "HallOfStormsHealBuffFX")
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod
// L958
ActorFromActor(libNtve_gf_MainActorofUnit(lv_heroUnit), "HallOfStormsHealBuffFX")
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L514
ActorFromActor(libNtve_gf_MainActorofUnit(lv_heroUnit), "HallOfStormsHealBuffFX")
# mods/heroesdata.stormmod
// L18599
ActorFromActor(lv_heroActor, lv_actorNameForMount)
# mods/heroesdata.stormmod
// L8354
ActorFromActor(libNtve_gf_MainActorofUnit(libUIUI_gv_uITargetingHelperPanelTargetUnitsForPlayer[lp_player][lv_i]), ("FriendlyTargetHelperBeamPlayer" + IntToString(lp_player)))
// L16325
ActorFromActor(libNtve_gf_MainActorofUnit(libUIUI_gv_uITargetingHelperPanelTargetUnitsForPlayer[EventPlayer()][lv_frameIndex]), ("FriendlyTargetHelperBeamPlayer" + IntToString(EventPlayer())))
// L16365
ActorFromActor(libNtve_gf_MainActorofUnit(libUIUI_gv_uITargetingHelperPanelTargetUnitsForPlayer[EventPlayer()][lv_frameIndex]), ("FriendlyTargetHelperBeamPlayer" + IntToString(EventPlayer())))
# mods/heromods/auriel.stormmod
// L1517
ActorFromActor(libNtve_gf_MainActorofUnit(lv_targetHero), "HallOfStormsHealBuffFX")
# mods/missionpacks/novacampaign.sc2mod
// L1976
ActorFromActor(libNtve_gf_MainActorofUnit(lp_targetUnit), "XanthosPartList")