# Actor From Portrait
Grammar — Actor for portrait
Flags —Native
|Function
Returns the actor for the specified portrait.
# Arguments
int
[ portrait ] — Portrait
Returns — actor
native actor ActorFromPortrait(int p);
# Related
Category: Actor / Utility
- [F] —
text
— Actor Get Text — ( ActorGetText ) - [F] —
actor
— Actor From Reference — ( ActorRefGet ) - [F] —
text
— Actor Scope Get Text — ( ActorScopeGetText ) - [F] —
actor
— Actor From — ( ActorFrom ) - [F] —
actor
— Actor From Actor — ( ActorFromActor ) - [F] —
actor
— Actor From Doodad — ( ActorFromDoodad ) - [F] —
actor
— Actor From Portrait — ( ActorFromPortrait ) - [F] —
actor
— Actor From Dialog Item — ( ActorFromDialogControl ) - [F] —
actor
— Actor From Scope — ( ActorFromScope ) - [F] —
actor
— Actor From Unit — ( libNtve_gf_MainActorofUnit ) - [F] —
actorscope
— Actor Scope From — ( ActorScopeFrom ) - [F] —
actorscope
— Actor Scope From Actor — ( ActorScopeFromActor ) - [F] —
actorscope
— Actor Scope From Portrait — ( ActorScopeFromPortrait ) - [F] —
actorscope
— Actor Scope From Dialog Item — ( ActorScopeFromDialogControl ) - [F] —
actorscope
— Actor Scope From Unit — ( ActorScopeFromUnit ) - [F] —
int
— Texture Slot Component — ( TextureGetSlotComponent ) - [F] —
string
— Texture Slot Name — ( TextureGetSlotName ) - [F] —
void
— Actor Set Reference — ( ActorRefSet ) - [F] —
void
— Apply Global Texture Group — ( ActorTextureGroupApplyGlobal ) - [F] —
void
— Remove Global Texture Group — ( ActorTextureGroupRemoveGlobal ) - [F] —
void
— Push Texture Group — ( ActorTextureGroupPush ) - [F] —
void
— Pop Texture Group — ( ActorTextureGroupPop ) - [F] —
void
— Make Actor Face Angle — ( libNtve_gf_MakeModelFaceAngle ) - [F] —
void
— Play Movie Texture On Unit Actor — ( libNtve_gf_PlayMovieTextureOnUnitActor ) - [F] —
void
— Stop All Video Textures On Unit — ( libNtve_gf_StopAllVideoTexturesOnUnit ) - [F] —
void
— Show/Hide Doodads In Region — ( libNtve_gf_ShowHideDoodadsInRegion ) - [F] —
void
— Actor Add Orient Update — ( ActorAddOrientUpdate )
# Examples
# campaigns/liberty.sc2campaign
// L13573
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13589
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13596
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13600
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13601
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L29509
ActorFromPortrait(lv_portaitRight)
// L29971
ActorFromPortrait(lv_portaitMiddlePlanet)
// L29972
ActorFromPortrait(lv_portaitMiddlePlanet)
// L31128
ActorFromPortrait(lv_portaitMiddlePlanet)
// L31129
ActorFromPortrait(lv_portaitMiddlePlanet)
// L13573
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13589
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13596
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13600
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L13601
ActorFromPortrait(gv_briefing_TZeratulPortraitZeratul)
// L29509
ActorFromPortrait(lv_portaitRight)
// L29971
ActorFromPortrait(lv_portaitMiddlePlanet)
// L29972
ActorFromPortrait(lv_portaitMiddlePlanet)
// L31128
ActorFromPortrait(lv_portaitMiddlePlanet)
// L31129
ActorFromPortrait(lv_portaitMiddlePlanet)
# campaigns/swarmstory.sc2campaign
// L1579
ActorFromPortrait(libSwaC_gv_zS_PlanetPortrait)
// L3384
ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_SwarmHeroUIDialogLevelupPortrait[1]))
// L8529
ActorFromPortrait(PortraitGetTriggerControl(DialogControlLastCreated()))
// L8542
ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_ArmyCustomUpgradeButtons2[lv_index]))
// L8546
ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_ArmyCustomUpgradeButtons2[lv_index]))
// L11605
ActorFromPortrait(PortraitGetTriggerControl(DialogControlLastCreated()))
// L11744
ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_KerriganUITierButtons2[lv_tier][lv_index]))
// L11748
ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_KerriganUITierButtons2[lv_tier][lv_index]))
// L20456
ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_ArmyCustomUpgradeButtons2[libSwaC_gf_ZS_ArmyCustomUpgradeUIIndex(libSwaC_gv_zS_ArmyCustomUpgradeCurrent)]))
// L20460
ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_ArmyCustomUpgradeButtons2[lv_index]))
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L2039
ActorFromPortrait(libVCMI_gv_pM_PlanetPortrait)
// L2059
ActorFromPortrait(libVCMI_gv_pM_PlanetPortrait)
# mods/core.sc2mod
// L4159
ActorFromPortrait(lp_Portrait)
// L4165
ActorFromPortrait(lp_portrait)
// L3458
ActorFromPortrait(lp_Portrait)
// L3464
ActorFromPortrait(lp_portrait)
# mods/missionpacks/novacampaign.sc2mod
// L2718
ActorFromPortrait(libNCMI_gv_NM_PlanetPortrait)
// L2737
ActorFromPortrait(libNCMI_gv_NM_PlanetPortrait)
# mods/voidprologue.sc2mod
// L1265
ActorFromPortrait(libA3DDD02B_gv_pP_PlanetPortrait)
// L1291
ActorFromPortrait(libA3DDD02B_gv_pP_PlanetPortrait)