# Actor Scope From Actor
Grammar — Actor scope for actor
Flags —Native
|Function
Returns an actor’s scope.
# Arguments
actor
— Actor
Returns — actorscope
native actorscope ActorScopeFromActor(actor a);
# Related
Category: Actor / Utility
- Actor Get Text —
text
— ActorGetText - Actor From Reference —
actor
— ActorRefGet - Actor Scope Get Text —
text
— ActorScopeGetText - Actor From —
actor
— ActorFrom - Actor From Actor —
actor
— ActorFromActor - Actor From Doodad —
actor
— ActorFromDoodad - Actor From Portrait —
actor
— ActorFromPortrait - Actor From Dialog Item —
actor
— ActorFromDialogControl - Actor From Scope —
actor
— ActorFromScope - Actor From Unit —
actor
— libNtve_gf_MainActorofUnit - Actor Scope From —
actorscope
— ActorScopeFrom - Actor Scope From Actor —
actorscope
— ActorScopeFromActor - Actor Scope From Portrait —
actorscope
— ActorScopeFromPortrait - Actor Scope From Dialog Item —
actorscope
— ActorScopeFromDialogControl - Actor Scope From Unit —
actorscope
— ActorScopeFromUnit - Texture Slot Component —
int
— TextureGetSlotComponent - Texture Slot Name —
string
— TextureGetSlotName - Actor Set Reference —
void
— ActorRefSet - Apply Global Texture Group —
void
— ActorTextureGroupApplyGlobal - Remove Global Texture Group —
void
— ActorTextureGroupRemoveGlobal - Push Texture Group —
void
— ActorTextureGroupPush - Pop Texture Group —
void
— ActorTextureGroupPop - Make Actor Face Angle —
void
— libNtve_gf_MakeModelFaceAngle - Play Movie Texture On Unit Actor —
void
— libNtve_gf_PlayMovieTextureOnUnitActor - Stop All Video Textures On Unit —
void
— libNtve_gf_StopAllVideoTexturesOnUnit - Show/Hide Doodads In Region —
void
— libNtve_gf_ShowHideDoodadsInRegion - Actor Add Orient Update —
void
— ActorAddOrientUpdate
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2283
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2310
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2350
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2400
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5664
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitGroupUnit(UnitGroup("XelNagaTemple", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1)), c_animNameDefault, "Stand D End", c_animFlagPlayForever, c_animTimeDefault);
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2283
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2310
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2350
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2400
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:5664
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitGroupUnit(UnitGroup("XelNagaTemple", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1)), c_animNameDefault, "Stand D End", c_animFlagPlayForever, c_animTimeDefault);
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1853
gv_kerriganSoundRegion = null;
ActorScopeKill(ActorScopeFromActor(gv_kerriganSoundRegionActor));
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1919
gv_narudSoundRegion = null;
ActorScopeKill(ActorScopeFromActor(gv_narudSoundRegionActor));
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:538
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1853
gv_kerriganSoundRegion = null;
ActorScopeKill(ActorScopeFromActor(gv_kerriganSoundRegionActor));
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1919
gv_narudSoundRegion = null;
ActorScopeKill(ActorScopeFromActor(gv_narudSoundRegionActor));
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:538
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:521
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3792
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3832
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:521
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map — MapScript.galaxy:3792
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map — MapScript.galaxy:3832
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:3688
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:256
// Implementation
lv_scope = ActorScopeFromActor(lp_actor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:379
// Implementation
lv_scope = ActorScopeFromActor(lp_hostingActor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1151
lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Doodad", lv_animTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1166
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");
ActorWorldParticleFXDestroy();
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1180
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
ActorSend(ActorFrom("::Scene"), "SceneParticlesDestroy");
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1286
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1497
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1523
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "AnimPlay Death Death PlayForever,NonLooping", "Doodad", lv_animTermsString);
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "StatusIncrement DoodadKilled", "Doodad", lv_statusTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:132
// Implementation
lv_scope = ActorScopeFromActor(lp_actor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:255
// Implementation
lv_scope = ActorScopeFromActor(lp_hostingActor);
ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
lv_a = libNtve_gf_ActorLastCreated();
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1046
lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Doodad", lv_animTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1062
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeathModel");
ActorWorldParticleFXDestroy();
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1076
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
ActorSend(ActorFrom("::Scene"), "SceneParticlesDestroy");
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1182
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1306
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1332
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "AnimPlay Death Death PlayForever,NonLooping", "Doodad", lv_animTermsString);
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "StatusIncrement DoodadKilled", "Doodad", lv_statusTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:929
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:929
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:1303
else {
}
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:2521
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OrderMegaKill", "Doodad", "ScopeContains _Spectator");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal ChaosMegaKill", "Doodad", "ScopeContains _Spectator");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
}
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:189
}
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:2158
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:1499
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:2932
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3707
UnitIssueOrder(libMapM_gv_mMGardensDragonDragonTowers[lv_towerIndex].lv_shrineUnit, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
}
ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
UnitBehaviorRemove(libMapM_gv_mMGardensDragonStatue, "GenericVehicleBehaviorEmpty", 1);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7521
TextTagDestroy(libMapM_gv_mMGardensDragonDragonTowers[lv_itObelisk].lv_helperText);
}
ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
libGame_gf_SendEventMapDragonShireDragonActivated(libMapM_gv_mMGardensDragonStatue, libMapM_gv_mMGardensDragonPlayer);
mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod — base.stormdata/LibGRDN.galaxy:422
libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Day2Night", null, null, null);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod — base.stormdata/LibGRDN.galaxy:457
SoundPlayForPlayer(SoundLink("Event_GardenOfTerror_Transition_Night2Day", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Day", c_soundtrackCueAny, c_soundtrackIndexAny, false);
ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Night2Day", null, null, null);
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:690
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _ToDClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _ToDClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:853
else {
}
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:1965
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OpenSesame", "Doodad", "ScopeContains _ArchwayDoor");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:3825
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:11580
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21242
if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21285
if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21346
if ((libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillBFGSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillBFGSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] = false;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21407
if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21457
if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:10415
if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:10455
if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1567
}
ActorScopeMoveTo(ActorScopeFromActor(lv_aw), lv_at);
ActorSend(lv_aw, libNtve_gf_SetFacing(UnitGetFacing(lv_u)));
return true;