# Actor Scope From Actor

Grammar — Actor scope for actor
FlagsNative | Function

Returns an actor’s scope.

# Arguments

  • actor — Actor

Returns — actorscope

native actorscope ActorScopeFromActor(actor a);

Category: Actor / Utility

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2283


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2310


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2350


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2400


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5664

    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitGroupUnit(UnitGroup("XelNagaTemple", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1)), c_animNameDefault, "Stand D End", c_animFlagPlayForever, c_animTimeDefault);
    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2283


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2310


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2350


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2400


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:5664

    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitGroupUnit(UnitGroup("XelNagaTemple", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1)), c_animNameDefault, "Stand D End", c_animFlagPlayForever, c_animTimeDefault);
    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1853


    gv_kerriganSoundRegion = null;
    ActorScopeKill(ActorScopeFromActor(gv_kerriganSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1919


    gv_narudSoundRegion = null;
    ActorScopeKill(ActorScopeFromActor(gv_narudSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:538


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1853


    gv_kerriganSoundRegion = null;
    ActorScopeKill(ActorScopeFromActor(gv_kerriganSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1919


    gv_narudSoundRegion = null;
    ActorScopeKill(ActorScopeFromActor(gv_narudSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:538


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:521

    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
    return true;
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3792


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3832


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2mapMapScript.galaxy:521

    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
    return true;
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:3792


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:3832


    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:3688


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:256


    // Implementation
    lv_scope = ActorScopeFromActor(lp_actor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:379


    // Implementation
    lv_scope = ActorScopeFromActor(lp_hostingActor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1151

    lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Doodad", lv_animTermsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1166

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");
    ActorWorldParticleFXDestroy();
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1180

    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
    ActorSend(ActorFrom("::Scene"), "SceneParticlesDestroy");
}

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1286


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1497


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1523

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "AnimPlay Death Death PlayForever,NonLooping", "Doodad", lv_animTermsString);
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "StatusIncrement DoodadKilled", "Doodad", lv_statusTermsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:132


    // Implementation
    lv_scope = ActorScopeFromActor(lp_actor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:255


    // Implementation
    lv_scope = ActorScopeFromActor(lp_hostingActor);
    ActorCreate(lv_scope, "SiteHosted", lp_attachPoint, "", "");
    lv_a = libNtve_gf_ActorLastCreated();

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1046

    lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Doodad", lv_animTermsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1062

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeathModel");
    ActorWorldParticleFXDestroy();
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1076

    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
    ActorSend(ActorFrom("::Scene"), "SceneParticlesDestroy");
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1182


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1306


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1332

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "AnimPlay Death Death PlayForever,NonLooping", "Doodad", lv_animTermsString);
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "StatusIncrement DoodadKilled", "Doodad", lv_statusTermsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:929

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:929

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesbrawlmods/arenamodemods/arenamode.stormmodbase.stormdata/LibAREN.galaxy:1303

    else {
    }
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesbrawlmods/arenamodemods/arenamode.stormmodbase.stormdata/LibAREN.galaxy:2521

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OrderMegaKill", "Doodad", "ScopeContains _Spectator");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal ChaosMegaKill", "Doodad", "ScopeContains _Spectator");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
    return true;
}

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:189

    }

    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmodbase.stormdata/LibPEB1.galaxy:2158

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEM.galaxy:1499

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/HeroesLib.galaxy:2932


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:3707

        UnitIssueOrder(libMapM_gv_mMGardensDragonDragonTowers[lv_towerIndex].lv_shrineUnit, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
    }
    ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
    ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
    UnitBehaviorRemove(libMapM_gv_mMGardensDragonStatue, "GenericVehicleBehaviorEmpty", 1);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:7521

        TextTagDestroy(libMapM_gv_mMGardensDragonDragonTowers[lv_itObelisk].lv_helperText);
    }
    ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound");
    ActorRegionCreate(null, "DragonBeamEndRegion", libMapM_gv_mMGardensDragonSoundRegion);
    libGame_gf_SendEventMapDragonShireDragonActivated(libMapM_gv_mMGardensDragonStatue, libMapM_gv_mMGardensDragonPlayer);

mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmodbase.stormdata/LibGRDN.galaxy:422

    libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Day2Night", null, null, null);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);

mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmodbase.stormdata/LibGRDN.galaxy:457

    SoundPlayForPlayer(SoundLink("Event_GardenOfTerror_Transition_Night2Day", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Day", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    ActorCreate(ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor), "Amb_Group_GardenOfTerror_Night2Day", null, null, null);
}

mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmodbase.stormdata/LibMTOD.galaxy:690

    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _ToDClearable");
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _ToDClearable");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmodbase.stormdata/LibMTOD.galaxy:853

    else {
    }
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmodbase.stormdata/LibMTOD.galaxy:1965

    lv_actorRegion = libNtve_gf_ActorLastCreated();
    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OpenSesame", "Doodad", "ScopeContains _ArchwayDoor");
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
    return true;
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:3825


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:11580


    ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
    ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21242


    if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21285


    if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21346


    if ((libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillBFGSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillBFGSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] = false;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21407


    if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21457


    if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:10415


    if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
        libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
        libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:10455


    if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
        libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
        libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;

mods/warcoop/warclassicsystem.sc2modbase.sc2data/TriggerLibs/WarClassicSystem.galaxy:1567

    }

    ActorScopeMoveTo(ActorScopeFromActor(lv_aw), lv_at);
    ActorSend(lv_aw, libNtve_gf_SetFacing(UnitGetFacing(lv_u)));
    return true;