# Actor Scope From Unit
Grammar — Actor scope for unit
Flags —Native
|Function
Returns a unit’s actor scope.
# Arguments
unit
— Unit
Returns — actorscope
native actorscope ActorScopeFromUnit(unit u);
# Related
Category: Actor / Utility
- [F] —
text
— Actor Get Text — ( ActorGetText ) - [F] —
actor
— Actor From Reference — ( ActorRefGet ) - [F] —
text
— Actor Scope Get Text — ( ActorScopeGetText ) - [F] —
actor
— Actor From — ( ActorFrom ) - [F] —
actor
— Actor From Actor — ( ActorFromActor ) - [F] —
actor
— Actor From Doodad — ( ActorFromDoodad ) - [F] —
actor
— Actor From Portrait — ( ActorFromPortrait ) - [F] —
actor
— Actor From Dialog Item — ( ActorFromDialogControl ) - [F] —
actor
— Actor From Scope — ( ActorFromScope ) - [F] —
actor
— Actor From Unit — ( libNtve_gf_MainActorofUnit ) - [F] —
actorscope
— Actor Scope From — ( ActorScopeFrom ) - [F] —
actorscope
— Actor Scope From Actor — ( ActorScopeFromActor ) - [F] —
actorscope
— Actor Scope From Portrait — ( ActorScopeFromPortrait ) - [F] —
actorscope
— Actor Scope From Dialog Item — ( ActorScopeFromDialogControl ) - [F] —
actorscope
— Actor Scope From Unit — ( ActorScopeFromUnit ) - [F] —
int
— Texture Slot Component — ( TextureGetSlotComponent ) - [F] —
string
— Texture Slot Name — ( TextureGetSlotName ) - [F] —
void
— Actor Set Reference — ( ActorRefSet ) - [F] —
void
— Apply Global Texture Group — ( ActorTextureGroupApplyGlobal ) - [F] —
void
— Remove Global Texture Group — ( ActorTextureGroupRemoveGlobal ) - [F] —
void
— Push Texture Group — ( ActorTextureGroupPush ) - [F] —
void
— Pop Texture Group — ( ActorTextureGroupPop ) - [F] —
void
— Make Actor Face Angle — ( libNtve_gf_MakeModelFaceAngle ) - [F] —
void
— Play Movie Texture On Unit Actor — ( libNtve_gf_PlayMovieTextureOnUnitActor ) - [F] —
void
— Stop All Video Textures On Unit — ( libNtve_gf_StopAllVideoTexturesOnUnit ) - [F] —
void
— Show/Hide Doodads In Region — ( libNtve_gf_ShowHideDoodadsInRegion ) - [F] —
void
— Actor Add Orient Update — ( ActorAddOrientUpdate )
# Examples
# campaigns/liberty.sc2campaign
// L5217
ActorScopeFromUnit(gv_boss)
// L4292
ActorScopeFromUnit(UnitGroupLoopCurrent())
// L6712
ActorScopeFromUnit(UnitGroupLoopCurrent())
// L7117
ActorScopeFromUnit(UnitGroupLoopCurrent())
// L4833
ActorScopeFromUnit(UnitFromId(154))
// L4834
ActorScopeFromUnit(UnitFromId(455))
// L4844
ActorScopeFromUnit(UnitFromId(154))
// L4845
ActorScopeFromUnit(UnitFromId(455))
// L5217
ActorScopeFromUnit(gv_boss)
// L4292
ActorScopeFromUnit(UnitGroupLoopCurrent())
// L6712
ActorScopeFromUnit(UnitGroupLoopCurrent())
// L7117
ActorScopeFromUnit(UnitGroupLoopCurrent())
// L4833
ActorScopeFromUnit(UnitFromId(154))
// L4834
ActorScopeFromUnit(UnitFromId(455))
// L4844
ActorScopeFromUnit(UnitFromId(154))
// L4845
ActorScopeFromUnit(UnitFromId(455))
// L2898
ActorScopeFromUnit(gv_psiDestroyer)
// L2902
ActorScopeFromUnit(gv_psiDestroyer)
// L2898
ActorScopeFromUnit(gv_psiDestroyer)
// L2902
ActorScopeFromUnit(gv_psiDestroyer)
# campaigns/swarmstory.sc2campaign
// L8939
ActorScopeFromUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitA)
// L8964
ActorScopeFromUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitB)
# campaigns/void.sc2campaign
// L4792
ActorScopeFromUnit(UnitFromId(1326))
// L6568
ActorScopeFromUnit(UnitFromId(423))
// L4792
ActorScopeFromUnit(UnitFromId(1326))
// L6568
ActorScopeFromUnit(UnitFromId(423))
# mods/core.sc2mod
// L285
ActorScopeFromUnit(lp_unit)
// L302
ActorScopeFromUnit(lp_unit)
// L360
ActorScopeFromUnit(lp_unit)
// L1227
ActorScopeFromUnit(lp_lookAtTargetUnit)
// L1240
ActorScopeFromUnit(lp_unit)
// L161
ActorScopeFromUnit(lp_unit)
// L178
ActorScopeFromUnit(lp_unit)
// L236
ActorScopeFromUnit(lp_unit)
// L1123
ActorScopeFromUnit(lp_lookAtTargetUnit)
// L1136
ActorScopeFromUnit(lp_unit)
# mods/heroes.stormmod
// L1127
ActorScopeFromUnit(lv_itBuilding)
// L1127
ActorScopeFromUnit(lv_itBuilding)
# mods/heroesdata.stormmod
// L10628
ActorScopeFromUnit(libGame_gv_players[lp_player].lv_heroUnit)
// L17437
ActorScopeFromUnit(lv_deadUnit)
// L18226
ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitCaster))
// L18728
ActorScopeFromUnit(EventUnit())
# mods/heroesdata.stormmod
// L6230
ActorScopeFromUnit(UnitLastCreated())
// L7237
ActorScopeFromUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_obelisk].lv_shrineUnit)
// L7280
ActorScopeFromUnit(libMapM_gv_mMGardensDragonDragonTowers[lv_dragontower].lv_shrineUnit)
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L2258
ActorScopeFromUnit(lv_itHero)
// L2285
ActorScopeFromUnit(lv_itHero)
# mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod
// L403
ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsGhostShipBeacon)
// L1427
ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsGhostShip)
// L1864
ActorScopeFromUnit(libBBAY_gv_mMBBCannonballsTreasureChestChests[lv_iter])
# mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod
// L195
ActorScopeFromUnit(UnitLastCreated())
# mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmod
// L1405
ActorScopeFromUnit(lv_itGate)
# mods/heroesmapmods/battlegroundmapmods/volskayasound.stormmod
// L121
ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core)
// L123
ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core)
// L127
ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core)
// L130
ActorScopeFromUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core)
# mods/heromods/chromie.stormmod
// L249
ActorScopeFromUnit(EventPlayerEffectUsedUnitLaunch())
// L250
ActorScopeFromUnit(EventPlayerEffectUsedUnitLaunch())
# mods/heromods/dva.stormmod
// L237
ActorScopeFromUnit(libGame_gv_players[lp_player].lv_heroUnit)
# mods/heromods/lucio.stormmod
// L585
ActorScopeFromUnit(lv_lucioUnit)
# mods/starcoop/starcoop.sc2mod
// L14254
ActorScopeFromUnit(lv_u)
// L14258
ActorScopeFromUnit(EventUnit())
// L15362
ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitTarget))
// L15581
ActorScopeFromUnit(EventUnit())
// L15586
ActorScopeFromUnit(EventUnit())
// L15589
ActorScopeFromUnit(EventUnit())
// L15592
ActorScopeFromUnit(EventUnit())
// L15885
ActorScopeFromUnit(EventUnit())
// L16078
ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitTarget))
// L16081
ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitTarget))
# mods/starcoop/starcoop.sc2mod
// L952
ActorScopeFromUnit(lp_damagedUnit)
// L962
ActorScopeFromUnit(lp_damagedUnit)
// L12399
ActorScopeFromUnit(UnitLastCreated())
# mods/starcoop/starcoop.sc2mod
// L9338
ActorScopeFromUnit(EventUnit())
// L9341
ActorScopeFromUnit(lv_squadhero)
# mods/warcoop/progression/equipments.sc2mod
// L69
ActorScopeFromUnit(lv_attacker)
# mods/warcoop/warclassic.sc2mod
// L282
ActorScopeFromUnit(lp_unit)