# Name Of Difficulty Level

Grammar — Name of difficulty level difficulty
FlagsNative | Function

Returns the name of the difficulty level.

# Arguments

  • int<difficulty> — Difficulty

Returns — text

native text DifficultyName(int inDifficulty);

Category: Player / Difficulty Levels

# Examples

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:2919

    TextExpressionSetToken("Param/Expression/lib_COMI_91DF939C", "time", libCOOC_gf_FormatTimeCampaign(FixedToInt(GameGetMissionTime())));
    TextExpressionSetToken("Param/Expression/lib_COMI_91DF939C", "player", IntToText(lp_player));
    TextExpressionSetToken("Param/Expression/lib_COMI_91DF939C", "diff", DifficultyName(lv_difficulty));
    TextExpressionSetToken("Param/Expression/lib_COMI_91DF939C", "total", FixedToText(lv_waveResourceTotal, c_fixedPrecisionAny));
    TriggerDebugOutput(3, TextExpressionAssemble("Param/Expression/lib_COMI_91DF939C"), libCOMI_gv_showAIDebugging);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:796

    DialogControlHookup(lv_lastFrame, c_triggerControlTypeLabel, "Label");
    libCOUI_gv_cU_CommanderDifficultyLabelSelf = DialogControlLastCreated();
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelSelf, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(1)), PlayerGroupSingle(1));
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelSelf, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(2)), PlayerGroupSingle(2));
    DialogControlHookup(lv_compositionAlly, c_triggerControlTypePanel, "Difficulty");

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:797

    libCOUI_gv_cU_CommanderDifficultyLabelSelf = DialogControlLastCreated();
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelSelf, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(1)), PlayerGroupSingle(1));
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelSelf, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(2)), PlayerGroupSingle(2));
    DialogControlHookup(lv_compositionAlly, c_triggerControlTypePanel, "Difficulty");
    lv_lastFrame = DialogControlLastCreated();

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:802

    DialogControlHookup(lv_lastFrame, c_triggerControlTypeLabel, "Label");
    libCOUI_gv_cU_CommanderDifficultyLabelAlly = DialogControlLastCreated();
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelAlly, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(1)), PlayerGroupSingle(2));
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelAlly, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(2)), PlayerGroupSingle(1));
    DialogControlHookup(libCOUI_gv_cU_CommanderPanel, c_triggerControlTypeButton, "LevelUpButton");

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:803

    libCOUI_gv_cU_CommanderDifficultyLabelAlly = DialogControlLastCreated();
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelAlly, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(1)), PlayerGroupSingle(2));
    libNtve_gf_SetDialogItemText(libCOUI_gv_cU_CommanderDifficultyLabelAlly, DifficultyName(libCOMI_gf_DifficultyLevelForPlayerCoop(2)), PlayerGroupSingle(1));
    DialogControlHookup(libCOUI_gv_cU_CommanderPanel, c_triggerControlTypeButton, "LevelUpButton");
    libCOUI_gv_cU_CommanderLevelUpButton = DialogControlLastCreated();