# Name Of Campaign Difficulty Level
Grammar — Campaign Name of difficulty level difficulty
Flags —Native
|Function
Returns the campaign name of the difficulty level.
# Arguments
int
[ difficulty ] — Difficulty
Returns — text
native text DifficultyNameCampaign(int inDifficulty);
# Related
Category: Player / Difficulty Levels
- [F] —
void
— Set Player Difficulty Level — ( PlayerSetDifficulty ) - [F] —
int
[ difficulty ] — Difficulty Level For Player — ( PlayerDifficulty ) - [F] —
bool
— Difficulty Level Is Enabled — ( DifficultyEnabled ) - [F] —
text
— Name Of Difficulty Level — ( DifficultyName ) - [F] —
text
— Name Of Campaign Difficulty Level — ( DifficultyNameCampaign ) - [F] —
int
— APM Of Difficulty Level — ( DifficultyAPM )
# Examples
# campaigns/liberty.sc2campaign
// L10470
DifficultyNameCampaign(lp_difficulty)
// L10470
DifficultyNameCampaign(lp_difficulty)
# campaigns/libertystory.sc2campaign
// L8429
DifficultyNameCampaign(lp_difficulty)
// L10192
DifficultyNameCampaign(libCamp_gf_TS_CampaignDifficulty())
// L10196
DifficultyNameCampaign(libCamp_gf_TS_CampaignDifficulty())
// L14171
DifficultyNameCampaign(PlayerDifficulty(EventPlayer()))
# campaigns/swarmstory.sc2campaign
// L13263
DifficultyNameCampaign(libSwaC_gv_zSX_CampaignDifficulty)
// L13281
DifficultyNameCampaign(libSwaC_gv_zSX_CampaignDifficulty)
// L13290
DifficultyNameCampaign(libSwaC_gv_zSX_CampaignDifficulty)
// L14330
DifficultyNameCampaign(PlayerDifficulty(1))
// L14421
DifficultyNameCampaign(libSwaC_gf_ZS_DifficultyFromIndex(lv_index))
# campaigns/swarmstoryutil.sc2mod
// L933
DifficultyNameCampaign(1)
// L935
DifficultyNameCampaign(2)
// L937
DifficultyNameCampaign(3)
// L939
DifficultyNameCampaign(4)
# campaigns/voidstory.sc2campaign
// L6802
DifficultyNameCampaign(libVoiC_gv_pCX_CampaignDifficulty)
// L6811
DifficultyNameCampaign(libVoiC_gv_pCX_CampaignDifficulty)
// L6826
DifficultyNameCampaign(libVoiC_gv_pCX_CampaignDifficulty)
// L6835
DifficultyNameCampaign(libVoiC_gv_pCX_CampaignDifficulty)
# campaigns/voidstory.sc2campaign
// L1508
DifficultyNameCampaign(1)
// L1510
DifficultyNameCampaign(2)
// L1512
DifficultyNameCampaign(3)
// L1514
DifficultyNameCampaign(4)
// L5443
DifficultyNameCampaign(PlayerDifficulty(1))
// L5486
DifficultyNameCampaign(PlayerDifficulty(1))
// L5632
DifficultyNameCampaign(PlayerDifficulty(1))
// L5731
DifficultyNameCampaign(libVoiC_gf_PC_DifficultyFromIndex(lv_index))
# mods/missionpacks/novacampaign.sc2mod
// L634
DifficultyNameCampaign(1)
// L636
DifficultyNameCampaign(2)
// L638
DifficultyNameCampaign(3)
// L640
DifficultyNameCampaign(4)
// L3875
DifficultyNameCampaign(PlayerDifficulty(1))
// L3986
DifficultyNameCampaign(libComC_gf_CC_DifficultyFromIndex(lv_index))
# mods/missionpacks/novacampaign.sc2mod
// L2362
DifficultyNameCampaign(libComC_gf_CC_DifficultyofCampaign())
// L2368
DifficultyNameCampaign(libComC_gf_CC_DifficultyofCampaign())
// L2374
DifficultyNameCampaign(libComC_gf_CC_DifficultyofCampaign())
// L2384
DifficultyNameCampaign(libComC_gf_CC_DifficultyofCampaign())
# mods/starcoop/starcoop.sc2mod
// L2029
DifficultyNameCampaign(libCOMI_gf_DifficultyLevelForPlayerCoop(1))
# mods/voidprologue.sc2mod
// L6391
DifficultyNameCampaign(libA3DDD02B_gv_pPX_CampaignDifficulty)
// L6400
DifficultyNameCampaign(libA3DDD02B_gv_pPX_CampaignDifficulty)
// L7119
DifficultyNameCampaign(PlayerDifficulty(1))
// L7160
DifficultyNameCampaign(libA3DDD02B_gf_PP_DifficultyFromIndex(lv_index))
// L7347
DifficultyNameCampaign(1)
// L7349
DifficultyNameCampaign(2)
// L7351
DifficultyNameCampaign(3)
// L7353
DifficultyNameCampaign(4)