# Difficulty Level Is Enabled

Grammar — Difficulty level difficulty is enabled
FlagsNative | Function

Returns true if the difficulty level is enabled.

# Arguments

  • int [ difficulty ] — Difficulty

Returns — bool

native bool DifficultyEnabled(int inDifficulty);

Category: Player / Difficulty Levels

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L10468
DifficultyEnabled(lp_difficulty)
// L10468
DifficultyEnabled(lp_difficulty)