# Destroy All Dialogs
Grammar — Destroy all dialogs
Flags —Native
|Action
Destroys all dialogs.
Returns — void
native void DialogDestroyAll();
# Related
Category: Dialog / Dialog Tools
- Destroy All Dialogs —
void
— DialogDestroyAll - Destroy Dialog —
void
— DialogDestroy - Position Subtitle to Dialog —
void
— DialogSetSubtitlePositionOverride - Clear Subtitle Position Dialog —
void
— DialogClearSubtitlePositionOverride - Set Dialog Enabled —
void
— DialogSetEnabled - Dialog Is Enabled —
bool
— DialogIsEnabled - Set Dialog Offscreen —
void
— DialogSetOffscreen - Dialog Is Offscreen —
bool
— DialogIsOffscreen - Dialog Is Modal —
bool
— DialogIsModal - Show/Hide Dialog Background —
void
— DialogSetImageVisible - Dialog Background Image Is Visible —
bool
— DialogIsImageVisible - Dialog Background Image —
string
— DialogGetImage - Set Dialog Transparency —
void
— DialogSetTransparency - Dialog Transparency —
fixed
— DialogGetTransparency - Set Dialog RTT Channel —
void
— DialogSetChannel - Dialog Channel —
int
— DialogGetChannel - Set Dialog Render Priority —
void
— DialogSetRenderPriority - Dialog Render Priority —
int
— DialogGetRenderPriority - Set Dialog Observed Type —
void
— DialogSetObservedType
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5927
TriggerEnable(TriggerGetCurrent(), false);
DialogDestroyAll();
TriggerExecute(gt_RestoreNormalGameplayUI, true, false);
PingDestroy(gv_pingFusionCore);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:5927
TriggerEnable(TriggerGetCurrent(), false);
DialogDestroyAll();
TriggerExecute(gt_RestoreNormalGameplayUI, true, false);
PingDestroy(gv_pingFusionCore);