# Set Dialog Transparency
Grammar — Set transparency of dialog to transparency%
Flags —Native
|Action
Sets the transparency of the specified dialog.
# Arguments
int
[ dialog ] — Dialogfixed
— Transparency
Returns — void
native void DialogSetTransparency(
int dialog,
fixed inTransparency,
);
# Related
Category: Dialog / Dialog Tools
- [F] —
void
— Destroy All Dialogs — ( DialogDestroyAll ) - [F] —
void
— Destroy Dialog — ( DialogDestroy ) - [F] —
void
— Position Subtitle to Dialog — ( DialogSetSubtitlePositionOverride ) - [F] —
void
— Clear Subtitle Position Dialog — ( DialogClearSubtitlePositionOverride ) - [F] —
void
— Set Dialog Enabled — ( DialogSetEnabled ) - [F] —
bool
— Dialog Is Enabled — ( DialogIsEnabled ) - [F] —
void
— Set Dialog Offscreen — ( DialogSetOffscreen ) - [F] —
bool
— Dialog Is Offscreen — ( DialogIsOffscreen ) - [F] —
bool
— Dialog Is Modal — ( DialogIsModal ) - [F] —
void
— Show/Hide Dialog Background — ( DialogSetImageVisible ) - [F] —
bool
— Dialog Background Image Is Visible — ( DialogIsImageVisible ) - [F] —
string
— Dialog Background Image — ( DialogGetImage ) - [F] —
void
— Set Dialog Transparency — ( DialogSetTransparency ) - [F] —
fixed
— Dialog Transparency — ( DialogGetTransparency ) - [F] —
void
— Set Dialog RTT Channel — ( DialogSetChannel ) - [F] —
int
— Dialog Channel — ( DialogGetChannel ) - [F] —
void
— Set Dialog Render Priority — ( DialogSetRenderPriority ) - [F] —
int
— Dialog Render Priority — ( DialogGetRenderPriority ) - [F] —
void
— Set Dialog Observed Type — ( DialogSetObservedType )
# Examples
# campaigns/liberty.sc2campaign
// L3581
DialogSetTransparency(DialogLastCreated(), 0.0)
// L3629
DialogSetTransparency(DialogLastCreated(), 0.0)
// L10384
DialogSetTransparency(DialogLastCreated(), 100.0)
// L15282
DialogSetTransparency(gv_newItems[lv_newItemIndex].lv_dialog, (lv_transparencyChange * IntToFixed(lv_index)))
// L19478
DialogSetTransparency(DialogLastCreated(), (100.0 - (IntToFixed(100) / (255.0 * 100.0))))
// L19516
DialogSetTransparency(DialogLastCreated(), (100.0 - (IntToFixed(100) / (255.0 * 100.0))))
// L3581
DialogSetTransparency(DialogLastCreated(), 0.0)
// L3629
DialogSetTransparency(DialogLastCreated(), 0.0)
// L10384
DialogSetTransparency(DialogLastCreated(), 100.0)
// L15282
DialogSetTransparency(gv_newItems[lv_newItemIndex].lv_dialog, (lv_transparencyChange * IntToFixed(lv_index)))
// L19478
DialogSetTransparency(DialogLastCreated(), (100.0 - (IntToFixed(100) / (255.0 * 100.0))))
// L19516
DialogSetTransparency(DialogLastCreated(), (100.0 - (IntToFixed(100) / (255.0 * 100.0))))
# campaigns/libertystory.sc2campaign
// L5683
DialogSetTransparency(DialogLastCreated(), 100.0)
# campaigns/swarmstory.sc2campaign
// L586
DialogSetTransparency(libSwaC_gv_zS_WorldCoverDlg, lp_transparency)
# campaigns/voidstory.sc2campaign
// L8296
DialogSetTransparency(libVoiC_gv_pC_WorldCoverDlg, lp_transparency)
# mods/core.sc2mod
// L3244
DialogSetTransparency(libNtve_gv_screenImageDialogs[lp_screenImageID], 0.0)
// L2722
DialogSetTransparency(libNtve_gv_screenImageDialogs[lp_screenImageID], 0.0)
# mods/missionpacks/campaigncommon.sc2mod
// L4261
DialogSetTransparency(libComC_gv_cC_WorldCoverDlg, lp_transparency)
# mods/starcoop/starcoop.sc2mod
// L5393
DialogSetTransparency(libCOOC_gv_cC_WorldCoverDlg, lp_transparency)
# mods/voidprologue.sc2mod
// L281
DialogSetTransparency(libA3DDD02B_gv_pP_WorldCoverDlg, lp_transparency)