# Set Sound Channel Volume

Grammar — Set channel channel volume to volume% over duration seconds for players
FlagsNative | Action

Sets a specified sound channel to a volume for the specified player group.

# Arguments

  • playergroup — Players
  • int<preset::SoundChannel> — Channel
  • fixed — Volume
  • fixed — Duration

Returns — void

native void SoundChannelSetVolume(
	playergroup players,
	int channel,
	fixed volume,
	fixed duration,
);

Category: Sound / Sound Channels

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8642

    }
    TriggerExecute(gt_EndCinematicMusic, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.0);
    GameSetLighting("ArcadeCityLight", 0.0);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:5013


    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:5014

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    Wait(2.0, c_timeGame);
    SoundPlay(SoundLink("Doodad_TRaynor02DigSiteCraneRaise", 0), PlayerGroupAll(), 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2643

    if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
        gv_soundChannelVolumesRefCount += 1;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2644

        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
        gv_soundChannelVolumesRefCount += 1;
        return ;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2667

void gf_FadeOutSoundChannelVolumeForMovie (fixed lp_duration) {
    // Implementation
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2668

    // Implementation
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2669

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2670

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2671

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2672

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2673

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2674

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryGather, 0.0, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5303

    CameraApplyInfo(gv_p1_USER, CameraInfoFromId(98), (SoundLengthSync(SoundLink("TTosh03ATosh00009", -1)) + 0.0), -1, 10, true);
    TriggerExecute(gt_VictoryDoorAnimation, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    // Transmission - SoundLink("TTosh03ANova00036", -1)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5304

    TriggerExecute(gt_VictoryDoorAnimation, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    // Transmission - SoundLink("TTosh03ANova00036", -1)
    libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh03ANova00036", 0), c_transmissionDurationAdd, 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5553

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    UnitClearSelection(gv_pLAYER_USER);
    PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5667

    libNtve_gf_AttachModelToUnit(gv_artifact, "PowerOverwhelming", "Ref_Origin");
    Wait(1.0, c_timeReal);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
    SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5668

    Wait(1.0, c_timeReal);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
    SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);
    Wait(2.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2277

    TriggerQueueEnter();
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
    libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
    // Transmission - SoundLink("TZeratul01Zeratul00047", 0)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2281

    // Transmission - SoundLink("TZeratul01Zeratul00047", 0)
    libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00047", -1), c_transmissionDurationAdd, 1.0, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:3914

    TriggerQueueEnter();
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
    libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
    // Transmission - SoundLink("TZeratul01Zeratul00027", 0)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:3918

    // Transmission - SoundLink("TZeratul01Zeratul00027", 0)
    libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00027", 0), c_transmissionDurationAdd, 0.0, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    TriggerQueueExit();

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:8642

    }
    TriggerExecute(gt_EndCinematicMusic, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.0);
    GameSetLighting("ArcadeCityLight", 0.0);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2mapMapScript.galaxy:5013


    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2mapMapScript.galaxy:5014

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    Wait(2.0, c_timeGame);
    SoundPlay(SoundLink("Doodad_TRaynor02DigSiteCraneRaise", 0), PlayerGroupAll(), 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2643

    if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
        gv_soundChannelVolumesRefCount += 1;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2644

        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
        gv_soundChannelVolumesRefCount += 1;
        return ;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2667

void gf_FadeOutSoundChannelVolumeForMovie (fixed lp_duration) {
    // Implementation
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2668

    // Implementation
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2669

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2670

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2671

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2672

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2673

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2674

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryGather, 0.0, lp_duration);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2mapMapScript.galaxy:5303

    CameraApplyInfo(gv_p1_USER, CameraInfoFromId(98), (SoundLengthSync(SoundLink("TTosh03ATosh00009", -1)) + 0.0), -1, 10, true);
    TriggerExecute(gt_VictoryDoorAnimation, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    // Transmission - SoundLink("TTosh03ANova00036", -1)

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2mapMapScript.galaxy:5304

    TriggerExecute(gt_VictoryDoorAnimation, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    // Transmission - SoundLink("TTosh03ANova00036", -1)
    libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh03ANova00036", 0), c_transmissionDurationAdd, 0.0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2mapMapScript.galaxy:5553

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    UnitClearSelection(gv_pLAYER_USER);
    PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2mapMapScript.galaxy:5667

    libNtve_gf_AttachModelToUnit(gv_artifact, "PowerOverwhelming", "Ref_Origin");
    Wait(1.0, c_timeReal);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
    SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2mapMapScript.galaxy:5668

    Wait(1.0, c_timeReal);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
    SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);
    Wait(2.0, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:2277

    TriggerQueueEnter();
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
    libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
    // Transmission - SoundLink("TZeratul01Zeratul00047", 0)

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:2281

    // Transmission - SoundLink("TZeratul01Zeratul00047", 0)
    libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00047", -1), c_transmissionDurationAdd, 1.0, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    TriggerQueueExit();

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:3914

    TriggerQueueEnter();
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
    libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
    // Transmission - SoundLink("TZeratul01Zeratul00027", 0)

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:3918

    // Transmission - SoundLink("TZeratul01Zeratul00027", 0)
    libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00027", 0), c_transmissionDurationAdd, 0.0, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    TriggerQueueExit();

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:836

    if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 2.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
    }
    else {

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:840

    else {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.25);
    }
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:3629

    libSwaC_gf_HidePlanetPortrait();
    Wait(1.0, c_timeGame);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 10.0, 0.4);
    libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Mutalisk|Line00015", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(921), 0.0, -1, 10, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionroach.sc2map/MapScript.galaxy:3241

    UnitGroupLoopEnd();
    libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Roach|Line00021", c_transmissionDurationAdd, 0.0, false, 1, 0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 10.0, 0.0);
    Wait(2.666, c_timeGame);
    UnitGroupLoopBegin(gv_introVileDoomed);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5591

    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char01|Line00031", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    TriggerExecute(gt_MidEggsplosions, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5604

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1906), SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char01|Line00033", true), c_soundIndexAny)), -1, 10.0, true);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char01|Line00033", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    gv_midCinematicCompleted = true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5177

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(451), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char02|Line00011", true), c_soundIndexAny)) + 0.0), -1, 10.0, false);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char02|Line00011", c_transmissionDurationAdd, 0.0, false, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    TransmissionWait(TransmissionLastSent(), 3.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5191

    Wait(3.0, c_timeReal);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 20.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5192

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 20.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char02|Line00013", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5193

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 20.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char02|Line00013", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(451), 0.0, -1, 10.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:843

    PingSetTooltip(PingLastCreated(), StringExternal("Param/Value/7C56F9F7"));
    UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/02766E26"), null, lp_cHOSEN_POINT);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.0);
    SoundPlay(SoundLink("Alert_ZergCalldownLaunch", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundWait(SoundLastPlayed(), 0.0, c_soundOffsetEnd);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:846

    SoundPlay(SoundLink("Alert_ZergCalldownLaunch", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundWait(SoundLastPlayed(), 0.0, c_soundOffsetEnd);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.0);
    TriggerExecute(gt_TransmissionNukeLaunchedQ, true, false);
    VisRevealArea(gv_pLAYER_01_USER, RegionCircle(lp_cHOSEN_POINT, 10.0), 16.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5512

    Wait(1.0, c_timeGame);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 80.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_tHEONEKERRIGAN, "zBriefing_Char03|Line00040", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1042), (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Char03|Line00042", true), c_soundIndexAny)) - 1), -1, 10.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5997

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1244), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char03|Line00145", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char03|Line00161", true), c_soundIndexAny)) - 1), -1, 10.0, true);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Char03|Line00145", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(gv_tHEONEKERRIGAN, "zMission_Char03|Line00161", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2444

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovement, 75.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 75.0, 1.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2445

    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovement, 75.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 75.0, 1.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);
    TriggerExecute(gt_StartFirstMatriarchAttack, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2446

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovement, 75.0, 0.5);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 75.0, 1.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);
    TriggerExecute(gt_StartFirstMatriarchAttack, true, false);
    CameraLockInput(gv_pLAYER_01_USER, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2455

    libSwaC_gf_AttachReticleEffectAndTextTagOnUnit(libSwaC_ge_CampaginReticleType_ZergEnemy, libSwaC_ge_CampaginReticleSize_Medium, null, UnitFromId(75), "Ref_Center");
    libHots_gf_StoreActorForUnit(UnitFromId(75), 1, libNtve_gf_ActorLastCreated());
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryUI, 100.0, 0.0);
    SoundPlay(SoundLink("UI_BriefingUnitSelect", -1), PlayerGroupAll(), 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7465

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(552), 0.0, -1, 10.0, true);
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);
    libSwaC_gf_SendTransmissionCampaign(gv_cinematicKerrigan, "zMission_Expedition01|Line00018", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(553), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Expedition01|Line00041", true), c_soundIndexAny)) - 1.0), -1, 10.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:5116

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(333), 0.0, -1, 10.0, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(336), (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Expedition022|Line00001", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Expedition022|Line00003", true), c_soundIndexAny)) - 1), -1, 10.0, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 75.0, 1.0);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zBriefing_Expedition022|Line00001", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zBriefing_Expedition022|Line00003", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:5125

    TriggerExecute(gt_IntroHydrasAttack, true, false);
    TransmissionWait(TransmissionLastSent(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 40.0, 1.0);
    Wait(1.0, c_timeGame);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zBriefing_Expedition022|Line00010", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5142

    TriggerExecute(gt_WarpDriveExplosions, true, false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZExpedition03MusicEvent02_WarpDriveBreach", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    libNtve_gf_ShowHideUnit(UnitFromId(560), true);
    UnitKill(UnitFromId(560));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5197

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition03|Line00034", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition03|Line00035", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5201

    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition03|Line00035", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Game);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    TriggerQueueExit();
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5370

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    libSwaC_gf_SendTransmissionCampaign(gv_tHE_ONE_QUEEN, "zMission_Expedition03|Line00036", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5373

    libSwaC_gf_SendTransmissionCampaign(gv_tHE_ONE_QUEEN, "zMission_Expedition03|Line00036", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    TriggerQueueExit();
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:8702

    UnitIssueOrder(gv_introLasarra, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(704)), c_orderQueueReplace);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    Wait(0.5, c_timeGame);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(808), 3.0, -1, 10.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9065

    TriggerStop(gt_MidExplosionWave);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    Wait(3.0, c_timeReal);
    libNtve_gf_PauseUnit(gv_tHE_ONE_QUEEN, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9527

    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
    libSwaC_gf_SendTransmissionCampaign(gv_tHE_ONE_QUEEN, "zMission_Expedition03|Line00052", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    Wait(1.0, c_timeReal);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:6503

    gv_introDoorPing = libNtve_gf_ActorLastCreated();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryME, 45.0, 1.5);
    libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00011", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:6507

    libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_KillModel(gv_introDoorPing);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryME, 70.0, 5.0);
    libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00013", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    ActorSend(ActorFromDoodad(DoodadFromId(448)), "Signal SoundNormal");

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:7636

    UnitIssueOrder(gv_victoryKerrigan, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(726)), c_orderQueueReplace);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.1);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid01MusicCutscene02_EnterLab", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:2777

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00116", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:2778

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00116", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00142", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3084

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00044", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3085

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00044", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00154", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3259

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00135", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3260

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00135", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00022", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3434

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00137", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3435

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00137", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00016", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3788

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00009", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3789

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00009", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00149", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4673

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1186), 0.0, -1, 10.0, true);
    Wait(1.0, c_timeGame);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.1);
    TriggerExecute(gt_IntroAttacks, true, false);
    TriggerExecute(gt_IntroMusic, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4680

    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.1);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(906), 4.0, -1, 10.0, true);
    libSwaC_gf_SendTransmissionCampaign(UnitFromId(708), "zBriefing_Hybrid03|Line00020", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4701

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(736), 2.5, -1, 10.0, true);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(533)), c_animNameDefault, "Stand A End", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.1);
    Wait(0.666, c_timeGame);
    SoundPlay(SoundLink("Hybrid03_CS_Open_UltrliskReconstitutes", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4714

    UnitCreate(1, "Ultralisk", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, PointFromId(260), 180.0);
    UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 2.0);
    SoundPlay(SoundLink("Hybrid03_CS_Open_Ultrlisk_Roar", -1), PlayerGroupAll(), 100.0, 0.0);
    gv_introUltraliskSound4 = SoundLastPlayed();

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5150

    UnitIssueOrder(gv_kerrigan, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(253)), c_orderQueueReplace);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Hybrid03|Line00080", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(247), 0.0, -1, 10.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5155

    libSwaC_gf_SendTransmissionCampaign(gv_kerrigan2, "zMission_Hybrid03|Line00133", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicOutofTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    SoundPlay(SoundLink("Hybrid03_CS_2_Narud_Reveal", -1), PlayerGroupAll(), 100.0, 0.0);
    gv_midReveal = SoundLastPlayed();

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5197

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(256), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Hybrid03|Line00082", true), c_soundIndexAny))), -1, 10.0, true);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    libSwaC_gf_SendTransmissionCampaign(gv_midStukov, "zMission_Hybrid03|Line00082", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(27), 5.0, -1, 10.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:3354

    SoundWait(SoundLastPlayed(), 0.0, c_soundOffsetEnd);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.15);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.15);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Korhal01|Line00052", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:3355

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.15);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.15);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Korhal01|Line00052", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libSwaC_gf_SendTransmissionCampaign(null, "zMission_Korhal01|Line00053", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5643

    }

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.0);
    UnitCreateEffectPoint(gv_kerrigan, "KerriganDropPodExplosion", UnitGetPosition(gv_kerrigan));
    SoundPlay(SoundLink("Artifact_EnergyNova", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6456


    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6457

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.1);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6458

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 100.0, 0.1);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6459

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.1);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 100.0, 0.1);
    TriggerExecute(gt_VictoryMusic, true, false);