# Set Sound Channel Volume
Grammar — Set channel channel volume to volume% over duration seconds for players
Flags —Native
|Action
Sets a specified sound channel to a volume for the specified player group.
# Arguments
playergroup
— Playersint
<preset::SoundChannel> — Channelfixed
— Volumefixed
— Duration
Returns — void
native void SoundChannelSetVolume(
playergroup players,
int channel,
fixed volume,
fixed duration,
);
# Related
Category: Sound / Sound Channels
- Mute/Unmute Sound Channel —
void
— SoundChannelMute - Pause Sound Channel —
void
— SoundChannelPause - Stop Sound Channel —
void
— SoundChannelStop - Set Sound Channel Volume —
void
— SoundChannelSetVolume - Set All Sound Channel Volumes —
void
— libNtve_gf_SetAllSoundChannelVolumes - Insert Sound Channel Digital Effect —
void
— SoundChannelDSPInsert - Remove Sound Channel Digital Effect —
void
— SoundChannelDSPRemove
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8642
}
TriggerExecute(gt_EndCinematicMusic, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.0);
GameSetLighting("ArcadeCityLight", 0.0);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:5013
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:5014
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
Wait(2.0, c_timeGame);
SoundPlay(SoundLink("Doodad_TRaynor02DigSiteCraneRaise", 0), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2643
if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
gv_soundChannelVolumesRefCount += 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2644
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
gv_soundChannelVolumesRefCount += 1;
return ;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2667
void gf_FadeOutSoundChannelVolumeForMovie (fixed lp_duration) {
// Implementation
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2668
// Implementation
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2669
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2670
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2671
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2672
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2673
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2674
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryGather, 0.0, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5303
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(98), (SoundLengthSync(SoundLink("TTosh03ATosh00009", -1)) + 0.0), -1, 10, true);
TriggerExecute(gt_VictoryDoorAnimation, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
// Transmission - SoundLink("TTosh03ANova00036", -1)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5304
TriggerExecute(gt_VictoryDoorAnimation, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
// Transmission - SoundLink("TTosh03ANova00036", -1)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh03ANova00036", 0), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5553
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
UnitClearSelection(gv_pLAYER_USER);
PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5667
libNtve_gf_AttachModelToUnit(gv_artifact, "PowerOverwhelming", "Ref_Origin");
Wait(1.0, c_timeReal);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5668
Wait(1.0, c_timeReal);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2277
TriggerQueueEnter();
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul01Zeratul00047", 0)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2281
// Transmission - SoundLink("TZeratul01Zeratul00047", 0)
libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00047", -1), c_transmissionDurationAdd, 1.0, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:3914
TriggerQueueEnter();
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul01Zeratul00027", 0)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:3918
// Transmission - SoundLink("TZeratul01Zeratul00027", 0)
libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00027", 0), c_transmissionDurationAdd, 0.0, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
TriggerQueueExit();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8642
}
TriggerExecute(gt_EndCinematicMusic, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.0);
GameSetLighting("ArcadeCityLight", 0.0);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:5013
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:5014
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
Wait(2.0, c_timeGame);
SoundPlay(SoundLink("Doodad_TRaynor02DigSiteCraneRaise", 0), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2643
if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
gv_soundChannelVolumesRefCount += 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2644
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
gv_soundChannelVolumesRefCount += 1;
return ;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2667
void gf_FadeOutSoundChannelVolumeForMovie (fixed lp_duration) {
// Implementation
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2668
// Implementation
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2669
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAlert, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2670
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryAmbient, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2671
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2672
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2673
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2674
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFlames, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryFoley, 0.0, lp_duration);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryGather, 0.0, lp_duration);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:5303
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(98), (SoundLengthSync(SoundLink("TTosh03ATosh00009", -1)) + 0.0), -1, 10, true);
TriggerExecute(gt_VictoryDoorAnimation, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
// Transmission - SoundLink("TTosh03ANova00036", -1)
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:5304
TriggerExecute(gt_VictoryDoorAnimation, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
// Transmission - SoundLink("TTosh03ANova00036", -1)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh03ANova00036", 0), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:5553
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
UnitClearSelection(gv_pLAYER_USER);
PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:5667
libNtve_gf_AttachModelToUnit(gv_artifact, "PowerOverwhelming", "Ref_Origin");
Wait(1.0, c_timeReal);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:5668
Wait(1.0, c_timeReal);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 50.0, 0.0);
SoundPlay(SoundLink("WarpGate_MorphToGateway", 2), PlayerGroupAll(), 100.0, 0.0);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:2277
TriggerQueueEnter();
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul01Zeratul00047", 0)
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:2281
// Transmission - SoundLink("TZeratul01Zeratul00047", 0)
libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00047", -1), c_transmissionDurationAdd, 1.0, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
TriggerQueueExit();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:3914
TriggerQueueEnter();
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 10.0, 0.0);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul01Zeratul00027", 0)
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:3918
// Transmission - SoundLink("TZeratul01Zeratul00027", 0)
libCamp_gf_SendTransmissionCampaign(gv_tHEONEZERATUL, SoundLink("TZeratul01Zeratul00027", 0), c_transmissionDurationAdd, 0.0, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.0);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
TriggerQueueExit();
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:836
if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 2.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
}
else {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:840
else {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.25);
}
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:3629
libSwaC_gf_HidePlanetPortrait();
Wait(1.0, c_timeGame);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 10.0, 0.4);
libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Mutalisk|Line00015", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(921), 0.0, -1, 10, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionroach.sc2map/MapScript.galaxy:3241
UnitGroupLoopEnd();
libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Roach|Line00021", c_transmissionDurationAdd, 0.0, false, 1, 0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 10.0, 0.0);
Wait(2.666, c_timeGame);
UnitGroupLoopBegin(gv_introVileDoomed);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5591
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char01|Line00031", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
TriggerExecute(gt_MidEggsplosions, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5604
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1906), SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char01|Line00033", true), c_soundIndexAny)), -1, 10.0, true);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char01|Line00033", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
gv_midCinematicCompleted = true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5177
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(451), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char02|Line00011", true), c_soundIndexAny)) + 0.0), -1, 10.0, false);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char02|Line00011", c_transmissionDurationAdd, 0.0, false, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
TransmissionWait(TransmissionLastSent(), 3.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5191
Wait(3.0, c_timeReal);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 20.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5192
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 20.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char02|Line00013", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5193
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 20.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Char02|Line00013", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(451), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:843
PingSetTooltip(PingLastCreated(), StringExternal("Param/Value/7C56F9F7"));
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/02766E26"), null, lp_cHOSEN_POINT);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.0);
SoundPlay(SoundLink("Alert_ZergCalldownLaunch", -1), PlayerGroupAll(), 100.0, 0.0);
SoundWait(SoundLastPlayed(), 0.0, c_soundOffsetEnd);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:846
SoundPlay(SoundLink("Alert_ZergCalldownLaunch", -1), PlayerGroupAll(), 100.0, 0.0);
SoundWait(SoundLastPlayed(), 0.0, c_soundOffsetEnd);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.0);
TriggerExecute(gt_TransmissionNukeLaunchedQ, true, false);
VisRevealArea(gv_pLAYER_01_USER, RegionCircle(lp_cHOSEN_POINT, 10.0), 16.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5512
Wait(1.0, c_timeGame);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 80.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_tHEONEKERRIGAN, "zBriefing_Char03|Line00040", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1042), (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Char03|Line00042", true), c_soundIndexAny)) - 1), -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5997
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1244), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char03|Line00145", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Char03|Line00161", true), c_soundIndexAny)) - 1), -1, 10.0, true);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Char03|Line00145", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(gv_tHEONEKERRIGAN, "zMission_Char03|Line00161", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2444
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovement, 75.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 75.0, 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2445
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovement, 75.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 75.0, 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);
TriggerExecute(gt_StartFirstMatriarchAttack, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2446
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovement, 75.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 75.0, 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);
TriggerExecute(gt_StartFirstMatriarchAttack, true, false);
CameraLockInput(gv_pLAYER_01_USER, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:2455
libSwaC_gf_AttachReticleEffectAndTextTagOnUnit(libSwaC_ge_CampaginReticleType_ZergEnemy, libSwaC_ge_CampaginReticleSize_Medium, null, UnitFromId(75), "Ref_Center");
libHots_gf_StoreActorForUnit(UnitFromId(75), 1, libNtve_gf_ActorLastCreated());
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryUI, 100.0, 0.0);
SoundPlay(SoundLink("UI_BriefingUnitSelect", -1), PlayerGroupAll(), 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7465
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(552), 0.0, -1, 10.0, true);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 85.0, 1.0);
libSwaC_gf_SendTransmissionCampaign(gv_cinematicKerrigan, "zMission_Expedition01|Line00018", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(553), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Expedition01|Line00041", true), c_soundIndexAny)) - 1.0), -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:5116
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(333), 0.0, -1, 10.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(336), (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Expedition022|Line00001", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Expedition022|Line00003", true), c_soundIndexAny)) - 1), -1, 10.0, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 75.0, 1.0);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zBriefing_Expedition022|Line00001", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zBriefing_Expedition022|Line00003", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:5125
TriggerExecute(gt_IntroHydrasAttack, true, false);
TransmissionWait(TransmissionLastSent(), 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 40.0, 1.0);
Wait(1.0, c_timeGame);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zBriefing_Expedition022|Line00010", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5142
TriggerExecute(gt_WarpDriveExplosions, true, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZExpedition03MusicEvent02_WarpDriveBreach", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
libNtve_gf_ShowHideUnit(UnitFromId(560), true);
UnitKill(UnitFromId(560));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5197
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition03|Line00034", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition03|Line00035", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5201
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Expedition03|Line00035", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Game);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
TriggerQueueExit();
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5370
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
libSwaC_gf_SendTransmissionCampaign(gv_tHE_ONE_QUEEN, "zMission_Expedition03|Line00036", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5373
libSwaC_gf_SendTransmissionCampaign(gv_tHE_ONE_QUEEN, "zMission_Expedition03|Line00036", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
TriggerQueueExit();
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:8702
UnitIssueOrder(gv_introLasarra, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(704)), c_orderQueueReplace);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
Wait(0.5, c_timeGame);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(808), 3.0, -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9065
TriggerStop(gt_MidExplosionWave);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
Wait(3.0, c_timeReal);
libNtve_gf_PauseUnit(gv_tHE_ONE_QUEEN, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9527
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
libSwaC_gf_SendTransmissionCampaign(gv_tHE_ONE_QUEEN, "zMission_Expedition03|Line00052", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(1.0, c_timeReal);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:6503
gv_introDoorPing = libNtve_gf_ActorLastCreated();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryME, 45.0, 1.5);
libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00011", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:6507
libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00012", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_KillModel(gv_introDoorPing);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryME, 70.0, 5.0);
libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid01|Line00013", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
ActorSend(ActorFromDoodad(DoodadFromId(448)), "Signal SoundNormal");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:7636
UnitIssueOrder(gv_victoryKerrigan, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(726)), c_orderQueueReplace);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.1);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid01MusicCutscene02_EnterLab", c_soundtrackCueAny, c_soundtrackIndexAny, false);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:2777
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00116", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:2778
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00116", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00142", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3084
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00044", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3085
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00044", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00154", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3259
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00135", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3260
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00135", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00022", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3434
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00137", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3435
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00137", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00016", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3788
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00009", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:3789
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 25.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00009", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Hybrid02|Line00149", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4673
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1186), 0.0, -1, 10.0, true);
Wait(1.0, c_timeGame);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.1);
TriggerExecute(gt_IntroAttacks, true, false);
TriggerExecute(gt_IntroMusic, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4680
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.1);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(906), 4.0, -1, 10.0, true);
libSwaC_gf_SendTransmissionCampaign(UnitFromId(708), "zBriefing_Hybrid03|Line00020", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4701
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(736), 2.5, -1, 10.0, true);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(533)), c_animNameDefault, "Stand A End", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 100.0, 0.1);
Wait(0.666, c_timeGame);
SoundPlay(SoundLink("Hybrid03_CS_Open_UltrliskReconstitutes", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4714
UnitCreate(1, "Ultralisk", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, PointFromId(260), 180.0);
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 2.0);
SoundPlay(SoundLink("Hybrid03_CS_Open_Ultrlisk_Roar", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introUltraliskSound4 = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5150
UnitIssueOrder(gv_kerrigan, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(253)), c_orderQueueReplace);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zMission_Hybrid03|Line00080", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(247), 0.0, -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5155
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan2, "zMission_Hybrid03|Line00133", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicOutofTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
SoundPlay(SoundLink("Hybrid03_CS_2_Narud_Reveal", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midReveal = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5197
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(256), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Hybrid03|Line00082", true), c_soundIndexAny))), -1, 10.0, true);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
libSwaC_gf_SendTransmissionCampaign(gv_midStukov, "zMission_Hybrid03|Line00082", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(27), 5.0, -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:3354
SoundWait(SoundLastPlayed(), 0.0, c_soundOffsetEnd);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.15);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.15);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Korhal01|Line00052", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:3355
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 20.0, 0.15);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 20.0, 0.15);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Korhal01|Line00052", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zMission_Korhal01|Line00053", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5643
}
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.0);
UnitCreateEffectPoint(gv_kerrigan, "KerriganDropPodExplosion", UnitGetPosition(gv_kerrigan));
SoundPlay(SoundLink("Artifact_EnergyNova", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6456
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6457
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6458
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 100.0, 0.1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6459
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySpell, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryCombat, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDeath, 100.0, 0.1);
TriggerExecute(gt_VictoryMusic, true, false);