# Insert Sound Channel Digital Effect

Grammar — Insert dSP Digital Effect for players on the channel channel.
FlagsNative | Action

# Arguments

  • playergroup — Players
  • int [ preset::SoundChannel ] — Channel
  • string [ gamelink::DSP ] — DSP

Returns — void

native void SoundChannelDSPInsert(
	playergroup players,
	int channel,
	string dsp,
);

Category: Sound / Sound Channels

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L4544
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4545
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")
// L4544
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4545
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")

# mods/heroesdata.stormmod

GameLib.galaxy

// L6706
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, "Heroes_Lowpass_Death")

# mods/heroesdata.stormmod

SoundLib.galaxy

// L839
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryCombat, lp_soundEffect)
// L840
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser1, lp_soundEffect)
// L841
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect)
// L842
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect)
// L843
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect)
// L844
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect)
// L845
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect)
// L846
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect)
// L847
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser7, lp_soundEffect)
// L848
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpell, lp_soundEffect)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L4649
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber")

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L6495
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6496
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6541
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6542
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6902
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6903
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6949
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6950
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7318
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7319
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6495
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6496
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6541
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6542
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6902
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6903
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6949
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6950
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7318
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7319
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")