# Insert Sound Channel Digital Effect
Grammar — Insert dSP Digital Effect for players on the channel channel.
Flags —Native
|Action
# Arguments
playergroup
— Playersint
[ preset::SoundChannel ] — Channelstring
[ gamelink::DSP ] — DSP
Returns — void
native void SoundChannelDSPInsert(
playergroup players,
int channel,
string dsp,
);
# Related
Category: Sound / Sound Channels
- [F] —
void
— Mute/Unmute Sound Channel — ( SoundChannelMute ) - [F] —
void
— Pause Sound Channel — ( SoundChannelPause ) - [F] —
void
— Stop Sound Channel — ( SoundChannelStop ) - [F] —
void
— Set Sound Channel Volume — ( SoundChannelSetVolume ) - [F] —
void
— Set All Sound Channel Volumes — ( libNtve_gf_SetAllSoundChannelVolumes ) - [F] —
void
— Insert Sound Channel Digital Effect — ( SoundChannelDSPInsert ) - [F] —
void
— Remove Sound Channel Digital Effect — ( SoundChannelDSPRemove )
# Examples
# campaigns/swarm.sc2campaign
// L4544
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4545
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")
// L4544
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4545
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")
# mods/heroesdata.stormmod
// L6706
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, "Heroes_Lowpass_Death")
# mods/heroesdata.stormmod
// L839
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryCombat, lp_soundEffect)
// L840
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser1, lp_soundEffect)
// L841
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect)
// L842
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect)
// L843
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect)
// L844
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect)
// L845
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect)
// L846
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect)
// L847
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser7, lp_soundEffect)
// L848
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpell, lp_soundEffect)
# mods/missionpacks/novacampaign.sc2mod
// L4649
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber")
# mods/novastoryassets.sc2mod
// L6495
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6496
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6541
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6542
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6902
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6903
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6949
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6950
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7318
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7319
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6495
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6496
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6541
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6542
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6902
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6903
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L6949
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6950
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7318
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7319
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")