# Set All Sound Channel Volumes
Grammar — Set all sound channel volumes for mode over duration seconds for players
Flags —Action
Sets the volume for all sound channels for the specified player group.
# Arguments
int
<preset::VolumeChannelMode> — Modeplayergroup
— Playersfixed
— Duration
Returns — void
void libNtve_gf_SetAllSoundChannelVolumes(
int lp_mode,
playergroup lp_players,
fixed lp_duration,
);
# Related
Category: Sound / Sound Channels
- Mute/Unmute Sound Channel —
void
— SoundChannelMute - Pause Sound Channel —
void
— SoundChannelPause - Stop Sound Channel —
void
— SoundChannelStop - Set Sound Channel Volume —
void
— SoundChannelSetVolume - Set All Sound Channel Volumes —
void
— libNtve_gf_SetAllSoundChannelVolumes - Insert Sound Channel Digital Effect —
void
— SoundChannelDSPInsert - Remove Sound Channel Digital Effect —
void
— SoundChannelDSPRemove
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7555
UnitIssueOrder(gv_viking, Order(AbilityCommand("SS_FighterBomb", 0)), c_orderQueueReplace);
gf_UpdateUI();
libNtve_gf_SetAllSoundChannelVolumes(1, PlayerGroupAll(), 0.5);
GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
Wait(0.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7558
GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
Wait(0.5, c_timeGame);
libNtve_gf_SetAllSoundChannelVolumes(2, PlayerGroupAll(), 1.0);
Wait(0.5, c_timeGame);
GameSetLighting(gv_levelLight, 1.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:5012
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2642
// Implementation
if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2659
}
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
return ;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6606
CameraApplyInfo(gv_pLAYER_P01_USER, CameraInfoFromId(2037), 2.0, -1, 10, true);
UnitIssueOrder(gv_leviathanCINE, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundPlay(SoundLink("Leviathan_Roar", -1), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_leviathanCINE), c_animNameDefault, "Stand Angry", c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:1358
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_introCinematicCompleted = false;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:1655
gv_introCinematicCompleted = false;
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
CameraApplyInfo(gv_pLAYER_USER, CameraInfoFromId(145), ((SoundLengthSync(SoundLink("ChallengescombinedAdjutant00038", -1)) + SoundLengthSync(SoundLink("ChallengescombinedAdjutant00039", -1))) - 1.0), -1, 10, true);
// Transmission - SoundLink("ChallengescombinedAdjutant00038", 0)
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7555
UnitIssueOrder(gv_viking, Order(AbilityCommand("SS_FighterBomb", 0)), c_orderQueueReplace);
gf_UpdateUI();
libNtve_gf_SetAllSoundChannelVolumes(1, PlayerGroupAll(), 0.5);
GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
Wait(0.5, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7558
GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
Wait(0.5, c_timeGame);
libNtve_gf_SetAllSoundChannelVolumes(2, PlayerGroupAll(), 1.0);
Wait(0.5, c_timeGame);
GameSetLighting(gv_levelLight, 1.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:5012
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2642
// Implementation
if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2659
}
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
return ;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:6606
CameraApplyInfo(gv_pLAYER_P01_USER, CameraInfoFromId(2037), 2.0, -1, 10, true);
UnitIssueOrder(gv_leviathanCINE, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
SoundPlay(SoundLink("Leviathan_Roar", -1), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_leviathanCINE), c_animNameDefault, "Stand Angry", c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/advancedcommand.sc2map — MapScript.galaxy:1358
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_introCinematicCompleted = false;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2map — MapScript.galaxy:1655
gv_introCinematicCompleted = false;
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
CameraApplyInfo(gv_pLAYER_USER, CameraInfoFromId(145), ((SoundLengthSync(SoundLink("ChallengescombinedAdjutant00038", -1)) + SoundLengthSync(SoundLink("ChallengescombinedAdjutant00039", -1))) - 1.0), -1, 10, true);
// Transmission - SoundLink("ChallengescombinedAdjutant00038", 0)
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:835
// Implementation
if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 2.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:839
}
else {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.25);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10215
SoundStopAllTriggerSounds(true);
TransmissionClearAll();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3733
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3737
}
else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Game2) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.25);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3741
}
else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Game3) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.25);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.1);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3783
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 1.0);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3788
else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Speech) {
libSwaC_gv_zS_VolumeChannelModeInSpeech = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 2.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3870
}
else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_SplitUI) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.5);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3881
}
else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Victory) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 0.5);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2449
// Implementation
lib281DEC45_gv_zSS_CurrentSoundMode = lp_mode;
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), lp_duration);
autoF900780B_val = lp_mode;
if (autoF900780B_val == libNtve_ge_VolumeChannelMode_Game) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1721
void gf_GenericCleanup () {
// Implementation
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gf_SilenceQ();
gf_SetOffscreenUnit(null);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3898
}
Wait(1.0, c_timeGame);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3900
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_basic01Marine), 0.85, libVCMI_ge_CampaginReticleSize_Small, "Ref_Center");
gf_CreateLClickToSelectTag(gv_basic01Marine, 80);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3930
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3932
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3939
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
TransmissionWait(TransmissionLastSent(), 2.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3944
UnitIssueOrder(UnitFromId(1), Order(AbilityCommand("UmojanLabDoorsWideLeftLowered", 0)), c_orderQueueReplace);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 3);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3974
TriggerQueueEnter();
gv_reminderPlaying = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3976
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gv_reminderPlaying = false;
gf_ResetReminderTimer();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4058
TriggerQueueEnter();
CameraPan(gv_p01_USER, UnitGetPosition(UnitFromId(1)), 2.0, -1, 10.0, false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00011", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2163
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00134", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
gv_tBuildPylonIntroTransmission = TransmissionLastSent();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2175
}
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
auto8D4AD642_g = gv_tBuildPylonGateways;
auto8D4AD642_u = UnitGroupCount(auto8D4AD642_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2203
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2205
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
TriggerQueueExit();
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2237
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2239
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2894
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00120", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2898
gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
TriggerQueueExit();
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2919
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00121", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2923
gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
TriggerQueueExit();
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1721
void gf_GenericCleanup () {
// Implementation
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gf_SilenceQ();
gf_SetOffscreenUnit(null);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3898
}
Wait(1.0, c_timeGame);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3900
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_basic01Marine), 0.85, libVCMI_ge_CampaginReticleSize_Small, "Ref_Center");
gf_CreateLClickToSelectTag(gv_basic01Marine, 80);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3930
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3932
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3939
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
TransmissionWait(TransmissionLastSent(), 2.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3944
UnitIssueOrder(UnitFromId(1), Order(AbilityCommand("UmojanLabDoorsWideLeftLowered", 0)), c_orderQueueReplace);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 3);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3974
TriggerQueueEnter();
gv_reminderPlaying = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3976
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gv_reminderPlaying = false;
gf_ResetReminderTimer();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4058
TriggerQueueEnter();
CameraPan(gv_p01_USER, UnitGetPosition(UnitFromId(1)), 2.0, -1, 10.0, false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00011", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2163
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00134", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
gv_tBuildPylonIntroTransmission = TransmissionLastSent();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2175
}
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
auto8D4AD642_g = gv_tBuildPylonGateways;
auto8D4AD642_u = UnitGroupCount(auto8D4AD642_g, c_unitCountAll);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2203
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2205
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
TriggerQueueExit();
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2237
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2239
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2894
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00120", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2898
gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
TriggerQueueExit();
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2919
TriggerQueueEnter();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00121", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2923
gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
TriggerQueueExit();
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8566
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8570
}
else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_Game2) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.25);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8574
}
else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_Game3) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.25);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.1);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8616
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 1.0);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8621
else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_Speech) {
libVoiC_gv_pC_VolumeChannelModeInSpeech = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 2.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8703
}
else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_MissionLaunchUI) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.5);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1033
// Implementation
libVCST_gv_pS_CurrentSoundMode = lp_mode;
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), lp_duration);
autoB3B25D2F_val = lp_mode;
if (autoB3B25D2F_val == libNtve_ge_VolumeChannelMode_Game) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2042
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
auto74C9138D_g = lv_validPlayers;
lv_pickedPlayer = -1;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2089
libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
libNtve_gf__CineModeRestoreUI(lv_validPlayers);
CinematicMode(lv_validPlayers, false, lp_duration);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1732
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
auto74C9138D_g = lv_validPlayers;
lv_pickedPlayer = -1;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1779
libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
libNtve_gf__CineModeRestoreUI(lv_validPlayers);
CinematicMode(lv_validPlayers, false, lp_duration);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10282
CameraPan(lp_player, libGame_gv_players[lp_player].lv_spawnPoint, 0.0, -1, 0.0, false);
CameraLockInput(lp_player, true);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, libCore_gv_playerGroupFromPlayer[lp_player], 0.0);
PlayerGroupAdd(libCore_gv_activeHumanPlayers, lp_player);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:3423
// Implementation
if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 2.5);
SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 100.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryUI, 100.0, 0.5);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:3429
}
else {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 1.0);
SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 0.0, 0.25);
SoundChannelSetVolume(lp_players, c_soundCategorySpellOneshotImpact, 0.0, 0.25);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1345
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupSingle(lp_player), 1.5);
SoundChannelSetVolume(PlayerGroupSingle(lp_player), c_soundCategoryVoice, 100.0, 1.0);
}
mods/liberty.sc2mod — base.sc2data/TriggerLibs/LibertyLib.galaxy:589
// Implementation
if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 2.5);
SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 100.0, 0.5);
}
mods/liberty.sc2mod — base.sc2data/TriggerLibs/LibertyLib.galaxy:593
}
else {
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 1.0);
SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 0.0, 0.25);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3987
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3991
}
else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_Game2) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.25);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:3995
}
else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_Game3) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.25);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.1);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4037
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 1.0);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4042
else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_Speech) {
libComC_gv_cC_VolumeChannelModeInSpeech = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 2.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4124
}
else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_MissionLaunchUI) {
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.5);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:931
// Implementation
libNCST_gv_nS_CurrentSoundMode = lp_mode;
libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), lp_duration);
autoB3B25D2F_val = lp_mode;
if (autoB3B25D2F_val == libNtve_ge_VolumeChannelMode_Game) {
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10476
libNovC_gf_EnableDisableNovaEquipment(true, "EQPWeaponItem1");
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
UnitIssueOrder(gv_cinematicNova, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(641)), c_orderQueueReplace);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(643), 0.0, -1, 10, true);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10528
auto38F006F5_at = auto38F006F5_at + 0.25;
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00015", c_transmissionDurationAdd, 0.0, false, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(3.0, c_timeGame);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10533
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(652)), c_orderQueueAddToEnd);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
UnitAbilityEnable(gv_zeratul, "attack", true);
UnitIssueOrder(gv_zeratul, OrderTargetingUnit(AbilityCommand("NovaWeaponCanisterRifleSnipe", 0), gv_cinematicMarine02), c_orderQueueAddToEnd);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10550
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(649), 3.0, -1, 10, true);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
libNCMI_gf_SendTransmissionCampaign(null, "Mission_Nova03|Line00016", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00017", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10570
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 4), PointWithOffsetPolar(PointFromId(163), 1.0, PointGetFacing(PointFromId(163)))), c_orderQueueAddToEnd);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
gv_cinematicCompleted = true;
return true;
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2map — MapScript.galaxy:10476
libNovC_gf_EnableDisableNovaEquipment(true, "EQPWeaponItem1");
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
UnitIssueOrder(gv_cinematicNova, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(641)), c_orderQueueReplace);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(643), 0.0, -1, 10, true);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2map — MapScript.galaxy:10528
auto38F006F5_at = auto38F006F5_at + 0.25;
}
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00015", c_transmissionDurationAdd, 0.0, false, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(3.0, c_timeGame);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2map — MapScript.galaxy:10533
UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(652)), c_orderQueueAddToEnd);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
UnitAbilityEnable(gv_zeratul, "attack", true);
UnitIssueOrder(gv_zeratul, OrderTargetingUnit(AbilityCommand("NovaWeaponCanisterRifleSnipe", 0), gv_cinematicMarine02), c_orderQueueAddToEnd);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2map — MapScript.galaxy:10550
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(649), 3.0, -1, 10, true);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
libNCMI_gf_SendTransmissionCampaign(null, "Mission_Nova03|Line00016", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00017", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);