# Set All Sound Channel Volumes

Grammar — Set all sound channel volumes for mode over duration seconds for players
FlagsAction

Sets the volume for all sound channels for the specified player group.

# Arguments

Returns — void

void libNtve_gf_SetAllSoundChannelVolumes(
	int lp_mode,
	playergroup lp_players,
	fixed lp_duration,
);

Category: Sound / Sound Channels

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7555

    UnitIssueOrder(gv_viking, Order(AbilityCommand("SS_FighterBomb", 0)), c_orderQueueReplace);
    gf_UpdateUI();
    libNtve_gf_SetAllSoundChannelVolumes(1, PlayerGroupAll(), 0.5);
    GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
    Wait(0.5, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7558

    GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
    Wait(0.5, c_timeGame);
    libNtve_gf_SetAllSoundChannelVolumes(2, PlayerGroupAll(), 1.0);
    Wait(0.5, c_timeGame);
    GameSetLighting(gv_levelLight, 1.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:5012

    }

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2642

    // Implementation
    if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2659

        }

        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        return ;
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6606

    CameraApplyInfo(gv_pLAYER_P01_USER, CameraInfoFromId(2037), 2.0, -1, 10, true);
    UnitIssueOrder(gv_leviathanCINE, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundPlay(SoundLink("Leviathan_Roar", -1), PlayerGroupAll(), 100.0, 0.0);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_leviathanCINE), c_animNameDefault, "Stand Angry", c_animFlagNonLooping, c_animTimeDefault);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:1358

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_introCinematicCompleted = false;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(1.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:1655

    gv_introCinematicCompleted = false;
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    CameraApplyInfo(gv_pLAYER_USER, CameraInfoFromId(145), ((SoundLengthSync(SoundLink("ChallengescombinedAdjutant00038", -1)) + SoundLengthSync(SoundLink("ChallengescombinedAdjutant00039", -1))) - 1.0), -1, 10, true);
    // Transmission - SoundLink("ChallengescombinedAdjutant00038", 0)

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:7555

    UnitIssueOrder(gv_viking, Order(AbilityCommand("SS_FighterBomb", 0)), c_orderQueueReplace);
    gf_UpdateUI();
    libNtve_gf_SetAllSoundChannelVolumes(1, PlayerGroupAll(), 0.5);
    GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
    Wait(0.5, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:7558

    GameSetLighting("ArcadeSkyboxSpaceLightSpecial", 0.5);
    Wait(0.5, c_timeGame);
    libNtve_gf_SetAllSoundChannelVolumes(2, PlayerGroupAll(), 1.0);
    Wait(0.5, c_timeGame);
    GameSetLighting(gv_levelLight, 1.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2mapMapScript.galaxy:5012

    }

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2642

    // Implementation
    if (((lp_mode == libNtve_ge_VolumeChannelMode_Cinematic) || (lp_mode == libNtve_ge_VolumeChannelMode_Speech))) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 30.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2659

        }

        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 0.5);
        return ;
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:6606

    CameraApplyInfo(gv_pLAYER_P01_USER, CameraInfoFromId(2037), 2.0, -1, 10, true);
    UnitIssueOrder(gv_leviathanCINE, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    SoundPlay(SoundLink("Leviathan_Roar", -1), PlayerGroupAll(), 100.0, 0.0);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_leviathanCINE), c_animNameDefault, "Stand Angry", c_animFlagNonLooping, c_animTimeDefault);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/advancedcommand.sc2mapMapScript.galaxy:1358

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_introCinematicCompleted = false;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(1.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2mapMapScript.galaxy:1655

    gv_introCinematicCompleted = false;
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    CameraApplyInfo(gv_pLAYER_USER, CameraInfoFromId(145), ((SoundLengthSync(SoundLink("ChallengescombinedAdjutant00038", -1)) + SoundLengthSync(SoundLink("ChallengescombinedAdjutant00039", -1))) - 1.0), -1, 10, true);
    // Transmission - SoundLink("ChallengescombinedAdjutant00038", 0)

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:835

    // Implementation
    if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 2.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
    }

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:839

    }
    else {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.25);
    }

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10215

    SoundStopAllTriggerSounds(true);
    TransmissionClearAll();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3733

        }

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3737

    }
    else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Game2) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.25);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3741

    }
    else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Game3) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.25);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.1);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3783

        }

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 1.0);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3788

    else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Speech) {
        libSwaC_gv_zS_VolumeChannelModeInSpeech = true;
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 2.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3870

    }
    else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_SplitUI) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.5);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3881

    }
    else if (auto27B4E145_val == libSwaC_ge_VolumeChannelModeCampaign_Victory) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 0.5);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2449

    // Implementation
    lib281DEC45_gv_zSS_CurrentSoundMode = lp_mode;
    libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), lp_duration);
    autoF900780B_val = lp_mode;
    if (autoF900780B_val == libNtve_ge_VolumeChannelMode_Game) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1721

void gf_GenericCleanup () {
    // Implementation
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    gf_SilenceQ();
    gf_SetOffscreenUnit(null);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3898

    }
    Wait(1.0, c_timeGame);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3900

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_basic01Marine), 0.85, libVCMI_ge_CampaginReticleSize_Small, "Ref_Center");
    gf_CreateLClickToSelectTag(gv_basic01Marine, 80);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3930

    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3932

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3939

    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    TransmissionWait(TransmissionLastSent(), 2.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3944

    UnitIssueOrder(UnitFromId(1), Order(AbilityCommand("UmojanLabDoorsWideLeftLowered", 0)), c_orderQueueReplace);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 3);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3974

    TriggerQueueEnter();
    gv_reminderPlaying = true;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3976

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    gv_reminderPlaying = false;
    gf_ResetReminderTimer();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4058

    TriggerQueueEnter();
    CameraPan(gv_p01_USER, UnitGetPosition(UnitFromId(1)), 2.0, -1, 10.0, false);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00011", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2163


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00134", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    gv_tBuildPylonIntroTransmission = TransmissionLastSent();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2175

    }
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    auto8D4AD642_g = gv_tBuildPylonGateways;
    auto8D4AD642_u = UnitGroupCount(auto8D4AD642_g, c_unitCountAll);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2203


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2205

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    TriggerQueueExit();
    return true;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2237

    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2239

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2894


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00120", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2898

    gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    TriggerQueueExit();
    return true;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2919


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00121", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2923

    gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    TriggerQueueExit();
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1721

void gf_GenericCleanup () {
    // Implementation
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    gf_SilenceQ();
    gf_SetOffscreenUnit(null);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3898

    }
    Wait(1.0, c_timeGame);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3900

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_basic01Marine), 0.85, libVCMI_ge_CampaginReticleSize_Small, "Ref_Center");
    gf_CreateLClickToSelectTag(gv_basic01Marine, 80);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3930

    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3932

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3939

    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    TransmissionWait(TransmissionLastSent(), 2.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3944

    UnitIssueOrder(UnitFromId(1), Order(AbilityCommand("UmojanLabDoorsWideLeftLowered", 0)), c_orderQueueReplace);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 3);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3974

    TriggerQueueEnter();
    gv_reminderPlaying = true;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3976

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00010", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    gv_reminderPlaying = false;
    gf_ResetReminderTimer();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4058

    TriggerQueueEnter();
    CameraPan(gv_p01_USER, UnitGetPosition(UnitFromId(1)), 2.0, -1, 10.0, false);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00011", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2163


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00134", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    gv_tBuildPylonIntroTransmission = TransmissionLastSent();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2175

    }
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    auto8D4AD642_g = gv_tBuildPylonGateways;
    auto8D4AD642_u = UnitGroupCount(auto8D4AD642_g, c_unitCountAll);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2203


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2205

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00138", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    TriggerQueueExit();
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2237

    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2239

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2894


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00120", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2898

    gv_tMakeAssimilatorIntroTransmission1 = TransmissionLastSent();
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    TriggerQueueExit();
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2919


    TriggerQueueEnter();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00121", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2923

    gv_tMakeAssimilatorIntroTransmission2 = TransmissionLastSent();
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    TriggerQueueExit();
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8566

        }

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8570

    }
    else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_Game2) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.25);
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8574

    }
    else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_Game3) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.25);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.1);
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8616

        }

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 1.0);
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8621

    else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_Speech) {
        libVoiC_gv_pC_VolumeChannelModeInSpeech = true;
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 2.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8703

    }
    else if (auto2970F052_val == libVoiC_ge_VolumeChannelModeCampaign_MissionLaunchUI) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.5);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1033

    // Implementation
    libVCST_gv_pS_CurrentSoundMode = lp_mode;
    libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), lp_duration);
    autoB3B25D2F_val = lp_mode;
    if (autoB3B25D2F_val == libNtve_ge_VolumeChannelMode_Game) {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2042

        UISetCursorVisible(lv_validPlayers, false);
        libNtve_gf_ShowHidePlacementModels(false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
        auto74C9138D_g = lv_validPlayers;
        lv_pickedPlayer = -1;

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2089

        libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
        libNtve_gf__CineModeRestoreUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, false, lp_duration);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1732

        UISetCursorVisible(lv_validPlayers, false);
        libNtve_gf_ShowHidePlacementModels(false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
        auto74C9138D_g = lv_validPlayers;
        lv_pickedPlayer = -1;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1779

        libNtve_gf_HideAllCinematicPortraits(lv_validPlayers);
        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
        libNtve_gf__CineModeRestoreUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, false, lp_duration);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:10282

        CameraPan(lp_player, libGame_gv_players[lp_player].lv_spawnPoint, 0.0, -1, 0.0, false);
        CameraLockInput(lp_player, true);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, libCore_gv_playerGroupFromPlayer[lp_player], 0.0);
        PlayerGroupAdd(libCore_gv_activeHumanPlayers, lp_player);
    }

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/HeroesLib.galaxy:3423

    // Implementation
    if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 2.5);
        SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 100.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryUI, 100.0, 0.5);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/HeroesLib.galaxy:3429

    }
    else {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 1.0);
        SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 0.0, 0.25);
        SoundChannelSetVolume(lp_players, c_soundCategorySpellOneshotImpact, 0.0, 0.25);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/UILib.galaxy:1345

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupSingle(lp_player), 1.5);
    SoundChannelSetVolume(PlayerGroupSingle(lp_player), c_soundCategoryVoice, 100.0, 1.0);
}

mods/liberty.sc2modbase.sc2data/TriggerLibs/LibertyLib.galaxy:589

    // Implementation
    if ((lp_mode == libNtve_ge_VolumeChannelMode_Game)) {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 2.5);
        SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 100.0, 0.5);
    }

mods/liberty.sc2modbase.sc2data/TriggerLibs/LibertyLib.galaxy:593

    }
    else {
        libNtve_gf_SetAllSoundChannelVolumes(lp_mode, lp_players, 1.0);
        SoundChannelSetVolume(lp_players, c_soundCategoryVoice, 0.0, 0.25);
    }

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:3987

        }

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
    }

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:3991

    }
    else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_Game2) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.25);
    }

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:3995

    }
    else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_Game3) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.25);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.1);
    }

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:4037

        }

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 1.0);
    }

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:4042

    else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_Speech) {
        libComC_gv_cC_VolumeChannelModeInSpeech = true;
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 2.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 0.0, 0.5);
    }

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:4124

    }
    else if (auto5E4ADDA0_val == libComC_ge_VolumeChannelModeCampaign_MissionLaunchUI) {
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Victory, PlayerGroupAll(), 1.0);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryVoice, 100.0, 0.5);
        SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDialogue, 100.0, 0.5);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:931

    // Implementation
    libNCST_gv_nS_CurrentSoundMode = lp_mode;
    libNtve_gf_SetAllSoundChannelVolumes(lp_mode, PlayerGroupAll(), lp_duration);
    autoB3B25D2F_val = lp_mode;
    if (autoB3B25D2F_val == libNtve_ge_VolumeChannelMode_Game) {

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10476

    libNovC_gf_EnableDisableNovaEquipment(true, "EQPWeaponItem1");
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
    UnitIssueOrder(gv_cinematicNova, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(641)), c_orderQueueReplace);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(643), 0.0, -1, 10, true);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10528

        auto38F006F5_at = auto38F006F5_at + 0.25;
    }
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
    libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00015", c_transmissionDurationAdd, 0.0, false, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    Wait(3.0, c_timeGame);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10533

    UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(652)), c_orderQueueAddToEnd);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
    UnitAbilityEnable(gv_zeratul, "attack", true);
    UnitIssueOrder(gv_zeratul, OrderTargetingUnit(AbilityCommand("NovaWeaponCanisterRifleSnipe", 0), gv_cinematicMarine02), c_orderQueueAddToEnd);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10550

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(649), 3.0, -1, 10, true);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
    libNCMI_gf_SendTransmissionCampaign(null, "Mission_Nova03|Line00016", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00017", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova03.sc2map/MapScript.galaxy:10570

    UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 4), PointWithOffsetPolar(PointFromId(163), 1.0, PointGetFacing(PointFromId(163)))), c_orderQueueAddToEnd);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
    gv_cinematicCompleted = true;
    return true;

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2mapMapScript.galaxy:10476

    libNovC_gf_EnableDisableNovaEquipment(true, "EQPWeaponItem1");
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
    UnitIssueOrder(gv_cinematicNova, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(641)), c_orderQueueReplace);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(643), 0.0, -1, 10, true);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2mapMapScript.galaxy:10528

        auto38F006F5_at = auto38F006F5_at + 0.25;
    }
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
    libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00015", c_transmissionDurationAdd, 0.0, false, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    Wait(3.0, c_timeGame);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2mapMapScript.galaxy:10533

    UnitIssueOrder(gv_zeratul, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(652)), c_orderQueueAddToEnd);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 1.0);
    UnitAbilityEnable(gv_zeratul, "attack", true);
    UnitIssueOrder(gv_zeratul, OrderTargetingUnit(AbilityCommand("NovaWeaponCanisterRifleSnipe", 0), gv_cinematicMarine02), c_orderQueueAddToEnd);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova03.sc2mapMapScript.galaxy:10550

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(649), 3.0, -1, 10, true);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.25);
    libNCMI_gf_SendTransmissionCampaign(null, "Mission_Nova03|Line00016", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNCMI_gf_SendTransmissionCampaign(gv_zeratul, "Mission_Nova03|Line00017", c_transmissionDurationAdd, 0.0, true, libNCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libNCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);