# Remove Sound Channel Digital Effect
Grammar — Remove dSP Digital Effect for players from the channel channel.
Flags —Native
|Action
# Arguments
playergroup
— Playersint
<preset::SoundChannel> — Channelstring
<gamelink::DSP> — DSP
Returns — void
native void SoundChannelDSPRemove(
playergroup players,
int channel,
string dsp,
);
# Related
Category: Sound / Sound Channels
- Mute/Unmute Sound Channel —
void
— SoundChannelMute - Pause Sound Channel —
void
— SoundChannelPause - Stop Sound Channel —
void
— SoundChannelStop - Set Sound Channel Volume —
void
— SoundChannelSetVolume - Set All Sound Channel Volumes —
void
— libNtve_gf_SetAllSoundChannelVolumes - Insert Sound Channel Digital Effect —
void
— SoundChannelDSPInsert - Remove Sound Channel Digital Effect —
void
— SoundChannelDSPRemove
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4579
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16));
GameSetLighting("Char", 0.0);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4580
GameSetLighting("Char", 0.0);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(627), 0.0, -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4703
SoundStop(gv_introFlashbackSound, true);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
if ((gv_introMusicState == 0)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4704
SoundStop(gv_introFlashbackSound, true);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
if ((gv_introMusicState == 0)) {
TriggerStop(gt_IntroMusic1);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:4579
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16));
GameSetLighting("Char", 0.0);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:4580
GameSetLighting("Char", 0.0);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(627), 0.0, -1, 10.0, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:4703
SoundStop(gv_introFlashbackSound, true);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
if ((gv_introMusicState == 0)) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:4704
SoundStop(gv_introFlashbackSound, true);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall");
if ((gv_introMusicState == 0)) {
TriggerStop(gt_IntroMusic1);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:6716
}
else {
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, "Heroes_Lowpass_Death");
SoundStop(libGame_gv_heroDeath_DeathAmbientSound[lp_player], true);
libSond_gf_SoundtrackStopDeadSoundtrackforPlayer(lp_player);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:869
}
else {
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryCombat, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser1, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:870
else {
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryCombat, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser1, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:871
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryCombat, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser1, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:872
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser1, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:873
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:874
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:875
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser7, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:876
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser7, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpell, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:877
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser7, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpell, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpellOneshotImpact, lp_soundEffect);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:878
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser7, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpell, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpellOneshotImpact, lp_soundEffect);
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpellOneshotLaunch, lp_soundEffect);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:1902
ActorSend(libNCMI_gv_nM_CreditsCutsceneNewsScreen, libNtve_gf_TextureVideoStopAll());
libNtve_gf_KillModel(libNCMI_gv_nM_CreditsCutsceneNewsScreen);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4671
SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, true);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
ActorSend(libNCMI_gv_nM_CreditsCutsceneNewsScreen, libNtve_gf_TextureVideoStopAll());
libNtve_gf_KillModel(libNCMI_gv_nM_CreditsCutsceneNewsScreen);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:805
SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);
libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_020.SC2Cutscene");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
ActorSend(gv_mP02_020_Screen, libNtve_gf_TextureVideoStopAll());
libNtve_gf_KillModel(gv_mP02_020_Screen);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:857
libNtve_gf_KillModel(gv_mP02_020_Screen);
Wait(3.0, c_timeReal);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
return true;
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:920
libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_030.SC2Cutscene");
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
TriggerEnable(gt_ScenesMP02_030Timestamp, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:921
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
TriggerEnable(gt_ScenesMP02_030Timestamp, false);
TriggerEnable(gt_ScenesMP02_030EchoOn, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:963
}
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
return true;
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:964
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
return true;
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1030
libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_040.SC2Cutscene");
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1031
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1032
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1081
}
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
return true;
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7087
gf_RunZergCampAI(RegionFromId(43), RegionFromId(44), PointFromId(1429));
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7088
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7538
gf_RunZergCampAI(RegionFromId(45), RegionFromId(46), PointFromId(1430));
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:7539
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8016
TriggerExecute(gt_Top2CorruptorPatrol, true, false);
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8017
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8460
TriggerExecute(gt_Right2CorruptorPatrol, true, false);
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8461
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8742
libComC_gf_CampaignPlayCutscene("Cutscenes\\SMX3_Cutscene_MP02_040.SC2Cutscene", Point(64.0, 64.0), true, true);
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8743
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:805
SoundChannelMute(PlayerGroupAll(), c_soundCategoryTV, false);
libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_020.SC2Cutscene");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
ActorSend(gv_mP02_020_Screen, libNtve_gf_TextureVideoStopAll());
libNtve_gf_KillModel(gv_mP02_020_Screen);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:857
libNtve_gf_KillModel(gv_mP02_020_Screen);
Wait(3.0, c_timeReal);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
return true;
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:920
libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_030.SC2Cutscene");
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
TriggerEnable(gt_ScenesMP02_030Timestamp, false);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:921
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
TriggerEnable(gt_ScenesMP02_030Timestamp, false);
TriggerEnable(gt_ScenesMP02_030EchoOn, false);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:963
}
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
return true;
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:964
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
return true;
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:1030
libNCST_gf_PlayStorymodeCutscene("Cutscenes\\SMX3_Cutscene_MP02_040.SC2Cutscene");
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:1031
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:1032
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);
ActorSend(gv_mP02_040_Screen, libNtve_gf_TextureVideoStopAll());
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:1081
}
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
return true;
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7087
gf_RunZergCampAI(RegionFromId(43), RegionFromId(44), PointFromId(1429));
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7088
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7538
gf_RunZergCampAI(RegionFromId(45), RegionFromId(46), PointFromId(1430));
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:7539
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8016
TriggerExecute(gt_Top2CorruptorPatrol, true, false);
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8017
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8460
TriggerExecute(gt_Right2CorruptorPatrol, true, false);
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8461
TriggerStop(gt_MidSummonZergMusic);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01");
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8742
libComC_gf_CampaignPlayCutscene("Cutscenes\\SMX3_Cutscene_MP02_040.SC2Cutscene", Point(64.0, 64.0), true, true);
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8743
libComC_gf_HaltTimestamp();
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback");
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 1.0);