# Remove Sound Channel Digital Effect
Grammar — Remove dSP Digital Effect for players from the channel channel.
Flags —Native
|Action
# Arguments
playergroup
— Playersint
[ preset::SoundChannel ] — Channelstring
[ gamelink::DSP ] — DSP
Returns — void
native void SoundChannelDSPRemove(
playergroup players,
int channel,
string dsp,
);
# Related
Category: Sound / Sound Channels
- [F] —
void
— Mute/Unmute Sound Channel — ( SoundChannelMute ) - [F] —
void
— Pause Sound Channel — ( SoundChannelPause ) - [F] —
void
— Stop Sound Channel — ( SoundChannelStop ) - [F] —
void
— Set Sound Channel Volume — ( SoundChannelSetVolume ) - [F] —
void
— Set All Sound Channel Volumes — ( libNtve_gf_SetAllSoundChannelVolumes ) - [F] —
void
— Insert Sound Channel Digital Effect — ( SoundChannelDSPInsert ) - [F] —
void
— Remove Sound Channel Digital Effect — ( SoundChannelDSPRemove )
# Examples
# campaigns/swarm.sc2campaign
// L4579
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4580
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")
// L4703
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4704
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")
// L4579
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4580
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")
// L4703
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz")
// L4704
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "ReverbConcertHall")
# mods/heroesdata.stormmod
// L6716
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, "Heroes_Lowpass_Death")
# mods/heroesdata.stormmod
// L869
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryCombat, lp_soundEffect)
// L870
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser1, lp_soundEffect)
// L871
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, lp_soundEffect)
// L872
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser3, lp_soundEffect)
// L873
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryTV, lp_soundEffect)
// L874
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser4, lp_soundEffect)
// L875
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser5, lp_soundEffect)
// L876
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser6, lp_soundEffect)
// L877
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser7, lp_soundEffect)
// L878
SoundChannelDSPRemove(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategorySpell, lp_soundEffect)
# mods/missionpacks/novacampaign.sc2mod
// L1902
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber")
// L4671
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber")
# mods/novastoryassets.sc2mod
// L6660
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6661
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7067
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7068
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7501
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7502
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7902
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7903
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L8161
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback")
// L8162
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback")
// L6660
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L6661
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7067
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7068
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7501
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7502
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L7902
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Reverb_Nova06_Flashback01")
// L7903
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryMission, "Echo_Nova06_Flashback01")
// L8161
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Echo_CS_MP02_Flashback")
// L8162
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryDialogue, "Reverb_CS_MP02_Flashback")