# Mute/Unmute Sound Channel
Grammar — mute|Mute/Unmute channel channel for players
Flags —Native
|Action
Mutes or unmutes a sound channel for the specified player group.
# Arguments
playergroup
— Playersint
<preset::SoundChannel> — Channelbool
<preset::MuteUnmuteOption> — Mute
Returns — void
native void SoundChannelMute(
playergroup players,
int channel,
bool mute,
);
# Related
Category: Sound / Sound Channels
- Mute/Unmute Sound Channel —
void
— SoundChannelMute - Pause Sound Channel —
void
— SoundChannelPause - Stop Sound Channel —
void
— SoundChannelStop - Set Sound Channel Volume —
void
— SoundChannelSetVolume - Set All Sound Channel Volumes —
void
— libNtve_gf_SetAllSoundChannelVolumes - Insert Sound Channel Digital Effect —
void
— SoundChannelDSPInsert - Remove Sound Channel Digital Effect —
void
— SoundChannelDSPRemove
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10216
TransmissionClearAll();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10217
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10218
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10219
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10220
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10221
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10222
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10223
SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryReady, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10224
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryReady, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovement, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10225
SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryReady, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovement, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1499
// Implementation
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
if ((libSwaC_gv_zS_PlanetPortrait == c_invalidPortraitId)) {
PortraitCreate(0, 0, c_anchorTopLeft, 50, 50, lp_model, "", "Default", false, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1603
// Automatic Variable Declarations
// Implementation
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
PortraitSetOffscreen(libSwaC_gv_zS_PlanetPortrait, true);
PortraitSetVisible(libSwaC_gv_zS_PlanetPortrait, PlayerGroupAll(), false, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3893
// Automatic Variable Declarations
// Implementation
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3894
// Implementation
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3895
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3896
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3897
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3898
SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, lp_muteUnmute);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3899
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3900
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryGather, lp_muteUnmute);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2474
else {
}
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
gf_UpdateVictoryScreen();
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3829
GameSetLighting("DominionLab", 0.0);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Starmap_Jotun", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
PlayerSetColorIndex(gv_p01_USER, 2, true);
PlayerSetColorIndex(gv_p02_ENEMY, 1, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9506
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9655
FogSetEnabled(true);
GameSetLighting("AiurTempleJungle", 0.0);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
UnitRemove(gv_terranCommandCenter);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "CommandCenter", 0, gv_p01_USER, PointFromId(26));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9688
GameSetLighting("AiurTempleJungle", 0.0);
FogSetEnabled(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15263
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15457
GameSetLighting("AiurTempleJungle", 0.0);
FogSetEnabled(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
UnitGroupLoopBegin(gv_zergStartingDrones);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15522
GameSetLighting("AiurTempleJungle", 0.0);
FogSetEnabled(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19033
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19212
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted4 = false;
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_ProtLow", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5120
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5121
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5123
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5124
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS_Vx", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5559
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
CutsceneAddGlobalFilter("Korhal");
libVoiC_gf_CampaignPlayCutscene2(lv_cutsceneFile, true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5565
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5696
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7039
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8831
Wait(2.0, c_timeGame);
}
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8837
SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9225
Wait(3.0, c_timeGame);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9231
SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9692
Wait(3.0, c_timeGame);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9698
libVCMI_gf_PlaySoundCinematic(SoundLink("Event_Ulnar02_EndCine_B_TransOut", -1), PlayerGroupAll(), 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
UnitSetPosition(gv_aRTANIS, PointFromId(432), false);
UnitSetFacing(gv_aRTANIS, 45.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2474
else {
}
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
gf_UpdateVictoryScreen();
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3829
GameSetLighting("DominionLab", 0.0);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Starmap_Jotun", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
PlayerSetColorIndex(gv_p01_USER, 2, true);
PlayerSetColorIndex(gv_p02_ENEMY, 1, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9506
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9655
FogSetEnabled(true);
GameSetLighting("AiurTempleJungle", 0.0);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
UnitRemove(gv_terranCommandCenter);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "CommandCenter", 0, gv_p01_USER, PointFromId(26));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9688
GameSetLighting("AiurTempleJungle", 0.0);
FogSetEnabled(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:15263
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:15457
GameSetLighting("AiurTempleJungle", 0.0);
FogSetEnabled(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
UnitGroupLoopBegin(gv_zergStartingDrones);
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:15522
GameSetLighting("AiurTempleJungle", 0.0);
FogSetEnabled(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:19033
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:19212
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted4 = false;
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_ProtLow", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:5120
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:5121
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:5123
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:5124
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS_Vx", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2map — MapScript.galaxy:5559
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
CutsceneAddGlobalFilter("Korhal");
libVoiC_gf_CampaignPlayCutscene2(lv_cutsceneFile, true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2map — MapScript.galaxy:5565
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2map — MapScript.galaxy:5696
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:7039
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:8831
Wait(2.0, c_timeGame);
}
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:8837
SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:9225
Wait(3.0, c_timeGame);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:9231
SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:9692
Wait(3.0, c_timeGame);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:9698
libVCMI_gf_PlaySoundCinematic(SoundLink("Event_Ulnar02_EndCine_B_TransOut", -1), PlayerGroupAll(), 100.0, 0.0);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
UnitSetPosition(gv_aRTANIS, PointFromId(432), false);
UnitSetFacing(gv_aRTANIS, 45.0, 0.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4134
libVoiC_gf_MuteUnmuteAllSoundChannelsExcept(true, c_soundCategoryMovie, PlayerGroupAll());
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMusic, false);
if ((libVoiC_gv_pC_LoadingComplete == false)) {
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUI, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4136
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMusic, false);
if ((libVoiC_gv_pC_LoadingComplete == false)) {
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUI, false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8811
// Implementation
if ((lp_muteChannel != lp_ignoredChannel)) {
SoundChannelMute(lp_players, lp_muteChannel, lp_muteUnmute);
}
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:860
// Implementation
DialogControlSetVisible(libAtDe_gv_mAtD_TeamInstructions[lp_team].lv_instructionDialogItem, lp_players, false);
SoundChannelMute(lp_players, c_soundCategoryAmbient, false);
SoundChannelMute(lp_players, c_soundCategoryVoice, false);
SoundChannelMute(lp_players, c_soundCategoryBuild, false);
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:861
DialogControlSetVisible(libAtDe_gv_mAtD_TeamInstructions[lp_team].lv_instructionDialogItem, lp_players, false);
SoundChannelMute(lp_players, c_soundCategoryAmbient, false);
SoundChannelMute(lp_players, c_soundCategoryVoice, false);
SoundChannelMute(lp_players, c_soundCategoryBuild, false);
SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:862
SoundChannelMute(lp_players, c_soundCategoryAmbient, false);
SoundChannelMute(lp_players, c_soundCategoryVoice, false);
SoundChannelMute(lp_players, c_soundCategoryBuild, false);
SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
SoundChannelMute(lp_players, c_soundCategoryUser11, false);
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:863
SoundChannelMute(lp_players, c_soundCategoryVoice, false);
SoundChannelMute(lp_players, c_soundCategoryBuild, false);
SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
SoundChannelMute(lp_players, c_soundCategoryUser11, false);
SoundChannelMute(lp_players, c_soundCategoryAlert, false);
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:864
SoundChannelMute(lp_players, c_soundCategoryBuild, false);
SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
SoundChannelMute(lp_players, c_soundCategoryUser11, false);
SoundChannelMute(lp_players, c_soundCategoryAlert, false);
SoundChannelMute(lp_players, c_soundCategoryMission, false);
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:865
SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
SoundChannelMute(lp_players, c_soundCategoryUser11, false);
SoundChannelMute(lp_players, c_soundCategoryAlert, false);
SoundChannelMute(lp_players, c_soundCategoryMission, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:866
SoundChannelMute(lp_players, c_soundCategoryUser11, false);
SoundChannelMute(lp_players, c_soundCategoryAlert, false);
SoundChannelMute(lp_players, c_soundCategoryMission, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, false);
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:867
SoundChannelMute(lp_players, c_soundCategoryAlert, false);
SoundChannelMute(lp_players, c_soundCategoryMission, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, false);
}
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:868
SoundChannelMute(lp_players, c_soundCategoryMission, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, false);
}
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:1220
}
UnitPauseAll(false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, false);
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:211
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, true);
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:212
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, true);
}
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:213
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, true);
}
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:229
libGame_gf_SendEventMapGardenOfTerrorNightEnds();
ActorSend(libMapM_gv_mapMechanicControllerActor, "Signal MM1Off");
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, false);
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:230
ActorSend(libMapM_gv_mapMechanicControllerActor, "Signal MM1Off");
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, false);
libCore_gv_mAPMapSoundtrack[1] = "MX_GardenOfTerror_Day_LVL_1";
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:231
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, false);
libCore_gv_mAPMapSoundtrack[1] = "MX_GardenOfTerror_Day_LVL_1";
libCore_gv_mAPMapSoundtrack[2] = "MX_GardenOfTerror_Day_LVL_10";
mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod — base.stormdata/LibAMVS.galaxy:678
// Automatic Variable Declarations
// Implementation
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
SoundStop(libMapM_gv_mMRavenCurseSound, true);
SoundStop(libAMVS_gv_curseSound, true);
mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod — base.stormdata/LibAMVS.galaxy:707
SoundPlayForPlayer(SoundLink("Event_RavenCurse_CurseMid", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libAMVS_gv_curseSound = SoundLastPlayed();
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libSond_gf_SoundtrackApplyNewDefaultSoundtrackForPlayerGroup("Storm_Music_RavenKing_Cursed", PlayerGroupAll());
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1545
// Automatic Variable Declarations
// Implementation
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1546
// Implementation
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1547
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1548
SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1549
SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1550
SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1551
SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1552
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1553
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, lp_muteUnmute);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1554
SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, lp_muteUnmute);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:6707
if ((lp_enableDisable == true)) {
SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, "Heroes_Lowpass_Death");
SoundChannelMute(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryAmbient, true);
lv_deathTimeRemaining = TimerGetRemaining(libGame_gv_players[lp_player].lv_respawnTimer);
lv_soundOffset = (libCore_gv_bALMaxDeathTime - lv_deathTimeRemaining);