# Mute/Unmute Sound Channel

Grammarmute|Mute/Unmute channel channel for players
FlagsNative | Action

Mutes or unmutes a sound channel for the specified player group.

# Arguments

Returns — void

native void SoundChannelMute(
	playergroup players,
	int channel,
	bool mute,
);

Category: Sound / Sound Channels

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10216

    TransmissionClearAll();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10217

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10218

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10219

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10220

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10221

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10222

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10223

    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryReady, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10224

    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryReady, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovement, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10225

    SoundChannelMute(PlayerGroupAll(), c_soundCategorySEmitters, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryReady, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovement, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1499


    // Implementation
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    if ((libSwaC_gv_zS_PlanetPortrait == c_invalidPortraitId)) {
        PortraitCreate(0, 0, c_anchorTopLeft, 50, 50, lp_model, "", "Default", false, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1603

    // Automatic Variable Declarations
    // Implementation
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    PortraitSetOffscreen(libSwaC_gv_zS_PlanetPortrait, true);
    PortraitSetVisible(libSwaC_gv_zS_PlanetPortrait, PlayerGroupAll(), false, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3893

    // Automatic Variable Declarations
    // Implementation
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3894

    // Implementation
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3895

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3896

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3897

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3898

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryCombat, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, lp_muteUnmute);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3899

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDeath, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3900

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDialogue, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFlames, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryGather, lp_muteUnmute);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2474

        else {
        }
        SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
        gf_UpdateVictoryScreen();
        UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3829

    GameSetLighting("DominionLab", 0.0);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Starmap_Jotun", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    PlayerSetColorIndex(gv_p01_USER, 2, true);
    PlayerSetColorIndex(gv_p02_ENEMY, 1, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9506

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9655

        FogSetEnabled(true);
        GameSetLighting("AiurTempleJungle", 0.0);
        SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
        UnitRemove(gv_terranCommandCenter);
        libNtve_gf_CreateUnitsWithDefaultFacing(1, "CommandCenter", 0, gv_p01_USER, PointFromId(26));

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9688

    GameSetLighting("AiurTempleJungle", 0.0);
    FogSetEnabled(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    return true;
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15263

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15457

        GameSetLighting("AiurTempleJungle", 0.0);
        FogSetEnabled(true);
        SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
        UnitGroupLoopBegin(gv_zergStartingDrones);
        for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15522

    GameSetLighting("AiurTempleJungle", 0.0);
    FogSetEnabled(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    return true;
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19033

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19212

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_cinematicCompleted4 = false;
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_ProtLow", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5120

    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5121

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5123

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5124

    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS_Vx", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5559

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    CutsceneAddGlobalFilter("Korhal");
    libVoiC_gf_CampaignPlayCutscene2(lv_cutsceneFile, true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5565

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5696

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7039

    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8831

        Wait(2.0, c_timeGame);
    }
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8837

    SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9225

    Wait(3.0, c_timeGame);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9231

    SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9692

    Wait(3.0, c_timeGame);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9698

    libVCMI_gf_PlaySoundCinematic(SoundLink("Event_Ulnar02_EndCine_B_TransOut", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    UnitSetPosition(gv_aRTANIS, PointFromId(432), false);
    UnitSetFacing(gv_aRTANIS, 45.0, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:2474

        else {
        }
        SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
        gf_UpdateVictoryScreen();
        UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3829

    GameSetLighting("DominionLab", 0.0);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Starmap_Jotun", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    PlayerSetColorIndex(gv_p01_USER, 2, true);
    PlayerSetColorIndex(gv_p02_ENEMY, 1, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:9506

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:9655

        FogSetEnabled(true);
        GameSetLighting("AiurTempleJungle", 0.0);
        SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
        UnitRemove(gv_terranCommandCenter);
        libNtve_gf_CreateUnitsWithDefaultFacing(1, "CommandCenter", 0, gv_p01_USER, PointFromId(26));

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:9688

    GameSetLighting("AiurTempleJungle", 0.0);
    FogSetEnabled(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    return true;
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:15263

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:15457

        GameSetLighting("AiurTempleJungle", 0.0);
        FogSetEnabled(true);
        SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
        UnitGroupLoopBegin(gv_zergStartingDrones);
        for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:15522

    GameSetLighting("AiurTempleJungle", 0.0);
    FogSetEnabled(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    return true;
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:19033

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    UnitGroupLoopBegin(UnitGroup(null, c_playerAny, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:19212

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_cinematicCompleted4 = false;
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_ProtLow", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2mapMapScript.galaxy:5120

    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2mapMapScript.galaxy:5121

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2mapMapScript.galaxy:5123

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2mapMapScript.galaxy:5124

    libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Aiur05Victory.SC2Cutscene", true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS_Vx", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2mapMapScript.galaxy:5559

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    CutsceneAddGlobalFilter("Korhal");
    libVoiC_gf_CampaignPlayCutscene2(lv_cutsceneFile, true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2mapMapScript.galaxy:5565

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(557), 1.0, -1, 10, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2mapMapScript.galaxy:5696

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2mapMapScript.galaxy:7039

    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:8831

        Wait(2.0, c_timeGame);
    }
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:8837

    SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:9225

    Wait(3.0, c_timeGame);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:9231

    SoundPlayForPlayer(SoundLink("Event_Ulnar02_MidCine_B_TransOut", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:9692

    Wait(3.0, c_timeGame);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 0.0, 2.5);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(100.00, 100.00, 100.00), 0.0, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:9698

    libVCMI_gf_PlaySoundCinematic(SoundLink("Event_Ulnar02_EndCine_B_TransOut", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.5);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
    UnitSetPosition(gv_aRTANIS, PointFromId(432), false);
    UnitSetFacing(gv_aRTANIS, 45.0, 0.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4134


        libVoiC_gf_MuteUnmuteAllSoundChannelsExcept(true, c_soundCategoryMovie, PlayerGroupAll());
        SoundChannelMute(PlayerGroupAll(), c_soundCategoryMusic, false);
        if ((libVoiC_gv_pC_LoadingComplete == false)) {
            SoundChannelMute(PlayerGroupAll(), c_soundCategoryUI, false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4136

        SoundChannelMute(PlayerGroupAll(), c_soundCategoryMusic, false);
        if ((libVoiC_gv_pC_LoadingComplete == false)) {
            SoundChannelMute(PlayerGroupAll(), c_soundCategoryUI, false);
        }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8811

    // Implementation
    if ((lp_muteChannel != lp_ignoredChannel)) {
        SoundChannelMute(lp_players, lp_muteChannel, lp_muteUnmute);
    }

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:860

    // Implementation
    DialogControlSetVisible(libAtDe_gv_mAtD_TeamInstructions[lp_team].lv_instructionDialogItem, lp_players, false);
    SoundChannelMute(lp_players, c_soundCategoryAmbient, false);
    SoundChannelMute(lp_players, c_soundCategoryVoice, false);
    SoundChannelMute(lp_players, c_soundCategoryBuild, false);

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:861

    DialogControlSetVisible(libAtDe_gv_mAtD_TeamInstructions[lp_team].lv_instructionDialogItem, lp_players, false);
    SoundChannelMute(lp_players, c_soundCategoryAmbient, false);
    SoundChannelMute(lp_players, c_soundCategoryVoice, false);
    SoundChannelMute(lp_players, c_soundCategoryBuild, false);
    SoundChannelMute(lp_players, c_soundCategorySAmbient, false);

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:862

    SoundChannelMute(lp_players, c_soundCategoryAmbient, false);
    SoundChannelMute(lp_players, c_soundCategoryVoice, false);
    SoundChannelMute(lp_players, c_soundCategoryBuild, false);
    SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
    SoundChannelMute(lp_players, c_soundCategoryUser11, false);

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:863

    SoundChannelMute(lp_players, c_soundCategoryVoice, false);
    SoundChannelMute(lp_players, c_soundCategoryBuild, false);
    SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
    SoundChannelMute(lp_players, c_soundCategoryUser11, false);
    SoundChannelMute(lp_players, c_soundCategoryAlert, false);

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:864

    SoundChannelMute(lp_players, c_soundCategoryBuild, false);
    SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
    SoundChannelMute(lp_players, c_soundCategoryUser11, false);
    SoundChannelMute(lp_players, c_soundCategoryAlert, false);
    SoundChannelMute(lp_players, c_soundCategoryMission, false);

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:865

    SoundChannelMute(lp_players, c_soundCategorySAmbient, false);
    SoundChannelMute(lp_players, c_soundCategoryUser11, false);
    SoundChannelMute(lp_players, c_soundCategoryAlert, false);
    SoundChannelMute(lp_players, c_soundCategoryMission, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:866

    SoundChannelMute(lp_players, c_soundCategoryUser11, false);
    SoundChannelMute(lp_players, c_soundCategoryAlert, false);
    SoundChannelMute(lp_players, c_soundCategoryMission, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, false);

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:867

    SoundChannelMute(lp_players, c_soundCategoryAlert, false);
    SoundChannelMute(lp_players, c_soundCategoryMission, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, false);
}

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:868

    SoundChannelMute(lp_players, c_soundCategoryMission, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, false);
}

mods/heroesbrawlmods/arenamodemods/attackdefend.stormmodbase.stormdata/LibAtDe.galaxy:1220

    }
    UnitPauseAll(false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, false);

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:211


    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, true);

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:212

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Amb_2D_GardenOfTerror_Night", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, true);
}

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:213

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, true);
}

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:229

    libGame_gf_SendEventMapGardenOfTerrorNightEnds();
    ActorSend(libMapM_gv_mapMechanicControllerActor, "Signal MM1Off");
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, false);

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:230

    ActorSend(libMapM_gv_mapMechanicControllerActor, "Signal MM1Off");
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, false);
    libCore_gv_mAPMapSoundtrack[1] = "MX_GardenOfTerror_Day_LVL_1";

mods/heroesbrawlmods/arenamodemods/gardenarena.stormmodbase.stormdata/LibAMGT.galaxy:231

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser14, true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySPieces, false);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMessage, false);
    libCore_gv_mAPMapSoundtrack[1] = "MX_GardenOfTerror_Day_LVL_1";
    libCore_gv_mAPMapSoundtrack[2] = "MX_GardenOfTerror_Day_LVL_10";

mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmodbase.stormdata/LibAMVS.galaxy:678

    // Automatic Variable Declarations
    // Implementation
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
    SoundStop(libMapM_gv_mMRavenCurseSound, true);
    SoundStop(libAMVS_gv_curseSound, true);

mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmodbase.stormdata/LibAMVS.galaxy:707

    SoundPlayForPlayer(SoundLink("Event_RavenCurse_CurseMid", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    libAMVS_gv_curseSound = SoundLastPlayed();
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    libSond_gf_SoundtrackApplyNewDefaultSoundtrackForPlayerGroup("Storm_Music_RavenKing_Cursed", PlayerGroupAll());

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1545

    // Automatic Variable Declarations
    // Implementation
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1546

    // Implementation
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1547

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1548

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryVoice, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1549

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryBuild, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1550

    SoundChannelMute(PlayerGroupAll(), c_soundCategorySAmbient, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1551

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryUser11, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1552

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryAlert, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1553

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMission, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, lp_muteUnmute);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1554

    SoundChannelMute(PlayerGroupAll(), c_soundCategoryFoley, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryMovie, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, lp_muteUnmute);
    SoundChannelMute(PlayerGroupAll(), c_soundCategorySpell, lp_muteUnmute);
}

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:6707

    if ((lp_enableDisable == true)) {
        SoundChannelDSPInsert(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryUser2, "Heroes_Lowpass_Death");
        SoundChannelMute(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryAmbient, true);
        lv_deathTimeRemaining = TimerGetRemaining(libGame_gv_players[lp_player].lv_respawnTimer);
        lv_soundOffset = (libCore_gv_bALMaxDeathTime - lv_deathTimeRemaining);