# Time Elapsed
Grammar — Elapsed time is dur|Time timeType|Real/Game/AI Time seconds
Flags —Native
|Event
This event fires once the specified amount of time has passed in game.
# Arguments
fixed
— Durationint
[ preset::TimeType ] — Time Type
Returns — void
native void TriggerAddEventTimeElapsed(
trigger inTrigger,
fixed inTime,
int inTimeType,
);
# Related
Category: Timer / Timers
- [F] —
void
— Set Score Timer — ( SetScoreTimer ) - [F] —
void
— Time Elapsed — ( TriggerAddEventTimeElapsed ) - [F] —
void
— Periodic Event — ( TriggerAddEventTimePeriodic ) - [F] —
void
— Start Timer — ( TimerStart ) - [F] —
timer
— Last Started Timer — ( TimerLastStarted ) - [F] —
void
— Restart Timer — ( TimerRestart ) - [F] —
void
— Pause/Unpause Timer — ( TimerPause ) - [F] —
void
— Stop Timer — ( libNtve_gf_StopTimer ) - [F] —
bool
— Timer Is Paused — ( TimerIsPaused ) - [F] —
timer
— New Timer — ( TimerCreate ) - [F] —
fixed
— Duration Of Timer — ( TimerGetDuration ) - [F] —
void
— Timer Expires — ( TriggerAddEventTimer ) - [F] —
timer
— Triggering Timer — ( EventTimer )
# Examples
# campaigns/liberty.sc2campaign
// L17583
TriggerAddEventTimeElapsed(gt_EndofTime, 32767.0, c_timeReal)
// L17583
TriggerAddEventTimeElapsed(gt_EndofTime, 32767.0, c_timeReal)
# mods/warcoop/warclassicsystem.sc2mod
// L1027
TriggerAddEventTimeElapsed(libGAwX_gt_InitWarnPlayer, 0.0625, c_timeGame)
# mods/warcoop/warmeleeai.sc2mod
// L239
TriggerAddEventTimeElapsed(libW3AI_gt_ExtraWorkDelay, 11.0, c_timeGame)