# _BB_PortraitBorderHeight

FlagsFunction | Internal

# Arguments

  • int — BarID

Returns — int

int libNtve_gf__BB_PortraitBorderHeight(int lp_barID);

Category: UI / Boss Bar / Internal

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:4933

    }

    DialogControlSetSize(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], libNtve_gf__BB_PortraitBorderWidth(lp_bossBarID), libNtve_gf__BB_PortraitBorderHeight(lp_bossBarID));
    DialogControlSetPosition(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], c_anchorLeft, 18, 1);
    libNtve_gf_SetDialogItemImage(libNtve_gv__BB_PortraitImage[lp_bossBarID], libNtve_gv__BB_Portraits[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID]);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:4178

    }

    DialogControlSetSize(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], libNtve_gf__BB_PortraitBorderWidth(lp_bossBarID), libNtve_gf__BB_PortraitBorderHeight(lp_bossBarID));
    DialogControlSetPosition(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], c_anchorLeft, 18, 1);
    libNtve_gf_SetDialogItemImage(libNtve_gv__BB_PortraitImage[lp_bossBarID], libNtve_gv__BB_Portraits[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID]);