# _BB_PortraitBorderHeight
Flags —
Function
|Internal
# Arguments
int
— BarID
Returns — int
int libNtve_gf__BB_PortraitBorderHeight(int lp_barID);
# Related
Category: UI / Boss Bar / Internal
- _BB_PortraitBorderWidth —
int
— libNtve_gf__BB_PortraitBorderWidth - _BB_PortraitBorderHeight —
int
— libNtve_gf__BB_PortraitBorderHeight - _BB_PortraitWidth —
int
— libNtve_gf__BB_PortraitWidth - _BB_PortraitHeight —
int
— libNtve_gf__BB_PortraitHeight - _BB_TitleBarWidth —
int
— libNtve_gf__BB_TitleBarWidth - _BB_TitleBarHeight —
int
— libNtve_gf__BB_TitleBarHeight - _BB_HPBorderWidth —
int
— libNtve_gf__BB_HPBorderWidth - _BB_HPBorderHeight —
int
— libNtve_gf__BB_HPBorderHeight - _BB_HPBarWidth —
int
— libNtve_gf__BB_HPBarWidth - _BB_HPBarHeight —
int
— libNtve_gf__BB_HPBarHeight - _BB_HPBarCurrentWidth —
int
— libNtve_gf__BB_HPBarCurrentWidth - _BB_HPBarFormatLabel —
text
— libNtve_gf__BB_HPBarFormatLabel - _BB_HPBarChange —
void
— libNtve_gf__BB_HPBarChange
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4933
}
DialogControlSetSize(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], libNtve_gf__BB_PortraitBorderWidth(lp_bossBarID), libNtve_gf__BB_PortraitBorderHeight(lp_bossBarID));
DialogControlSetPosition(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], c_anchorLeft, 18, 1);
libNtve_gf_SetDialogItemImage(libNtve_gv__BB_PortraitImage[lp_bossBarID], libNtve_gv__BB_Portraits[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID]);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4178
}
DialogControlSetSize(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], libNtve_gf__BB_PortraitBorderWidth(lp_bossBarID), libNtve_gf__BB_PortraitBorderHeight(lp_bossBarID));
DialogControlSetPosition(libNtve_gv__BB_BGImgPortrait[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], c_anchorLeft, 18, 1);
libNtve_gf_SetDialogItemImage(libNtve_gv__BB_PortraitImage[lp_bossBarID], libNtve_gv__BB_Portraits[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID]);