# _BB_HPBarChange

FlagsAction | Internal

# Arguments

  • int — BarID

Returns — void

void libNtve_gf__BB_HPBarChange(int lp_barID);

Category: UI / Boss Bar / Internal

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:4950

    DialogControlSetSize(libNtve_gv__BB_HpCurrentImage[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], libNtve_gf__BB_HPBarCurrentWidth(lp_bossBarID), libNtve_gf__BB_HPBarHeight(lp_bossBarID));
    DialogControlSetPositionRelative(libNtve_gv__BB_HpCurrentImage[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], c_anchorLeft, libNtve_gv__BB_HpFullImage[lp_bossBarID], c_anchorLeft, 0, 0);
    libNtve_gf__BB_HPBarChange(lp_bossBarID);
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:4195

    DialogControlSetSize(libNtve_gv__BB_HpCurrentImage[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], libNtve_gf__BB_HPBarCurrentWidth(lp_bossBarID), libNtve_gf__BB_HPBarHeight(lp_bossBarID));
    DialogControlSetPositionRelative(libNtve_gv__BB_HpCurrentImage[lp_bossBarID], libNtve_gv__BB_Players[lp_bossBarID], c_anchorLeft, libNtve_gv__BB_HpFullImage[lp_bossBarID], c_anchorLeft, 0, 0);
    libNtve_gf__BB_HPBarChange(lp_bossBarID);
}