# Enable/Disable Selection Type
Grammar — disable|Enable/Disable selectionType for playerGroup
Flags —Native
|Action
If a Selection Type is disabled the player may not use that Selection Type to change their selected unit(s).
# Arguments
playergroup
— Player Groupint
<preset::SelectionType> — Selection Typebool
<preset::Enable_Disable_Option> — Disable
Returns — void
native void UISetSelectionTypeEnabled(
playergroup inPlayers,
int inSelectionType,
bool inEnabled,
);
# Related
Category: UI / Game UI
- Set Screen Mode —
void
— UISetMode - Set Minimum Letterbox Height —
void
— UISetMinimumLetterboxHeight - Show/Hide Game UI —
void
— libNtve_gf_HideGameUI - Add/Remove UI Frame Type For Global Filter List —
void
— libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList - UI Frame Flag — preset —
int
- UI Frame Flag Check —
bool
— libNtve_gf_UIFrameFlagCheck - For Each UI Frame — macro
- Show/Hide UI Frame —
void
— UISetFrameVisible - Set BattleNet Button Offset —
void
— UISetBattleNetButtonOffset - Clear BattleNet Button Offset —
void
— UIClearBattleNetButtonOffset - UI Frame Is Visible —
bool
— UIFrameVisible - Show/Hide World —
void
— UISetWorldVisible - Show/Hide Achievement Panel —
void
— AchievementPanelSetVisible - Show/Hide Mouse Cursor —
void
— UISetCursorVisible - Enable/Disable Mouse Cursor Auto Hide —
void
— UISetCursorAutoHide - Enable/Disable Drag Selection —
void
— UISetDragSelectEnabled - Set Hot Key Profile —
void
— UISetHotkeyProfile - Lock Ally Color Setting —
void
— UIUnitColorStyleOverride - Unlock Ally Color Setting —
void
— UIUnitColorStyleClearOverride - Lock Flyer Helper Display —
void
— UIFlyerHelperOverride - Unlock Flyer Helper Display —
void
— UIFlyerHelperClearOverride - Lock Status Bar Display —
void
— UIStatusBarOverride - Unlock Status Bar Display —
void
— UIStatusBarClearOverride - Set Achievement Toast Style —
void
— UISetAchievementToastStyle - Set Minimap Background Color —
void
— UISetMiniMapBackGroundColor - Show/Hide Minimap Camera Field of View —
void
— UISetMiniMapCameraFoVVisible - Set Minimap Bounds —
void
— UISetMiniMapBounds - Enable/Disable Command Type —
void
— UISetCommandAllowed - Turn Ability Highlight On/Off —
void
— UISetButtonHighlighted - Turn Button Highlight On/Off —
void
— UISetButtonFaceHighlighted - Set Command Type Disabled Message —
void
— UISetCommandDisallowedMessage - Show/Hide Resource —
void
— UISetResourceVisible - Enable/Disable Selection Type —
void
— UISetSelectionTypeEnabled - Launch Nydus Link —
void
— UILaunchNydusLink - Show/Hide Message Log —
void
— UIMessageLogPanelSetVisible - Set Targeting Order —
void
— UISetTargetingOrder - Enable/Disable Hotkey —
void
— UISetHotkeyAllowed - Target Mode Updated —
void
— TriggerAddEventTargetModeUpdate - Resources Requested —
void
— TriggerAddEventResourceRequest - Resources Traded —
void
— TriggerAddEventResourceTrade - Target Mode Ability Command —
abilcmd
— EventTargetModeAbilCmd - Target Mode State —
int
<preset::TargetModeState> — EventTargetModeState - Resource Requested Amount —
int
— EventResourceRequestAmount - Resource Traded Amount —
int
— EventResourceTradeAmount - Resource Traded Recipient —
int
— EventResourceTradeRecipient
# Examples
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2984
libNtve_gf_SetDialogItemStyle(gv_friendlyFireDirectiveText, lv_textStyle, PlayerGroupAll());
DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), true);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
gf_TutorialPause();
TriggerEnable(gt_FriendlyFireHelperUnpauser, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3033
UnitGroupLoopEnd();
DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
gf_TutorialUnpause();
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3136
libNtve_gf_SetDialogItemStyle(gv_moveOrderDirectiveText, lv_textStyle, PlayerGroupAll());
DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), true);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
gf_TutorialPause();
TriggerEnable(gt_MoveCommandHelperUnpauser, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3181
UnitGroupLoopEnd();
DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
gf_TutorialUnpause();
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3804
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeArmyButton, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, true);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
CameraLockInput(gv_p01_USER, false);
CameraSetBounds(PlayerGroupAll(), RegionEntireMap(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3923
TriggerQueueEnter();
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4345
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00020", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
libNtve_gf_MakeUnitUncommandable(gv_basic01Marine, true);
UnitIssueOrder(gv_basic01Marine, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(7)), c_orderQueueReplace);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5140
gf_BasicDragSelectCleanup();
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
TriggerExecute(gt_BasicDragSelectCompleteQ, true, true);
TriggerExecute(gt_BasicAttackGroup, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2984
libNtve_gf_SetDialogItemStyle(gv_friendlyFireDirectiveText, lv_textStyle, PlayerGroupAll());
DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), true);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
gf_TutorialPause();
TriggerEnable(gt_FriendlyFireHelperUnpauser, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3033
UnitGroupLoopEnd();
DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
gf_TutorialUnpause();
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3136
libNtve_gf_SetDialogItemStyle(gv_moveOrderDirectiveText, lv_textStyle, PlayerGroupAll());
DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), true);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
gf_TutorialPause();
TriggerEnable(gt_MoveCommandHelperUnpauser, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3181
UnitGroupLoopEnd();
DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
gf_TutorialUnpause();
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3804
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeArmyButton, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, true);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
CameraLockInput(gv_p01_USER, false);
CameraSetBounds(PlayerGroupAll(), RegionEntireMap(), true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3923
TriggerQueueEnter();
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
Wait(2.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4345
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00020", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
libNtve_gf_MakeUnitUncommandable(gv_basic01Marine, true);
UnitIssueOrder(gv_basic01Marine, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(7)), c_orderQueueReplace);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:5140
gf_BasicDragSelectCleanup();
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
TriggerExecute(gt_BasicDragSelectCompleteQ, true, true);
TriggerExecute(gt_BasicAttackGroup, true, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6656
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
CameraFollowUnitGroup(1, UnitLastCreatedGroup(), true, false);
CameraForceFollowUnitGroup(1, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6667
else {
UISetDragSelectEnabled(PlayerGroupAll(), true);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
UnitKill(libVCMI_gv_pM_FlyoverUnit);
CameraLockInput(1, false);
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:346
PlayerGroupAdd(lib6CB3363F_gv_fT_PlayerGroup, 4);
libNtve_gf_SetPlayerGroupAlliance(lib6CB3363F_gv_fT_PlayerGroup, libNtve_ge_AllianceSetting_AllyWithSharedVisionAndPushable);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeAchievementMenuButton, false);
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:2157
}
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
return true;
}
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:2178
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCommandPanel, true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeConsolePanel, true);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
return true;
}
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:424
TriggerEnable(libUIUI_gt_DeathTimerPanelUpdate, true);
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
libGame_gf_AddCameraBoundsStorm(libAREN_gv_aRM_MechanicData[libAREN_gf_ArenaCurrentMechanicId()].lv_cameraBoundsRegion);
lv_itPlayer = 1;
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:424
// Implementation
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
libIGHS_gf_ShufflePickDebugMessage(StringExternal("Param/Value/lib_AtDe_A22E1F27"));
lv_itPlayer = 1;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:5047
if ((EventUnitBehaviorChange() == c_unitBehaviorChangeActivate)) {
DialogControlFadeTransparency(libUIUI_gv_fullscreenOverlaysPanel.lv_abathurSymbioteOverlay, PlayerGroupSingle(lv_player), 0.5, 0.0);
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_player), c_localSelectionTypeWorldPanelHero, false);
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:5051
else {
DialogControlFadeTransparency(libUIUI_gv_fullscreenOverlaysPanel.lv_abathurSymbioteOverlay, PlayerGroupSingle(lv_player), 0.5, 100.0);
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_player), c_localSelectionTypeWorldPanelHero, true);
}
return true;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:8398
}
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_chenPlayer), c_localSelectionTypeWorldPanelHero, false);
while ((UnitHasBehavior2(lv_chen, "StormEarthFireCasterBehavior") == true)) {
if ((UnitIsAlive(libGDHL_gv_heroChenStormEarthFireUnits[lv_chenPlayer].lv_controlStoreUnit) == true)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:8411
Wait(0.0625, c_timeGame);
}
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_chenPlayer), c_localSelectionTypeWorldPanelHero, true);
return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13021
lv_lVController = EventUnitCreatedUnit();
AIRemovePlayerUnit(lv_lVController);
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_lVPlayer), c_localSelectionTypeUnknown, true);
UISetDragSelectEnabled(PlayerGroupSingle(lv_lVPlayer), true);
UISetFrameVisible(PlayerGroupSingle(lv_lVPlayer), c_syncFrameTypeControlGroupPanel, true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:18039
}
UnitBehaviorAdd(lv_createdUnit, "MapMechanicStack", lv_creatingUnit, UnitBehaviorCount(lv_creatingUnit, "MapMechanicStack"));
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_ownerOfCreatedUnit), c_localSelectionTypeWorldPanelHero, false);
UnitSetFacing(lv_createdUnit, UnitGetFacing(lv_creatingUnit), 0.0);
UnitSetPropertyFixed(lv_createdUnit, c_unitPropXP, UnitXPTotal(lv_creatingUnit));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:18051
Wait(0.125, c_timeGame);
}
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_ownerOfCreatedUnit), c_localSelectionTypeWorldPanelHero, true);
return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:19690
}
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_rexxarPlayer), c_localSelectionTypeWorldPanelHero, false);
return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:19745
UnitDestroyAIThinkTree(lv_misha);
}
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_rexxarPlayer), c_localSelectionTypeWorldPanelHero, true);
return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SupportLib.galaxy:1401
libSprt_gv_dEBUGSelectionEnabled = true;
UISetDragSelectEnabled(PlayerGroupAll(), true);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_selectionEnabledCheckbox, true, PlayerGroupAll());
TriggerDebugOutput(1, StringExternal("Param/Value/lib_Sprt_76A66534"), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SupportLib.galaxy:1408
libSprt_gv_dEBUGSelectionEnabled = false;
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_selectionEnabledCheckbox, false, PlayerGroupAll());
TriggerDebugOutput(1, StringExternal("Param/Value/lib_Sprt_991AD450"), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8759
UISetBattleNetButtonOffset(PlayerGroupAll(), 280, 0);
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeWorldPanelHero, true);
PingSetPlayerPingsShown(libCore_gv_activeHumanPlayers, false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8760
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeWorldPanelHero, true);
PingSetPlayerPingsShown(libCore_gv_activeHumanPlayers, false);
UISetGameMenuItemVisible(PlayerGroupAll(), c_gameMenuDialogRestartButton, false);
mods/heromods/medivh.stormmod — base.stormdata/LibHMDV.galaxy:570
lv_portalCaster = EventPlayerEffectUsedUnit(c_effectUnitCaster);
UnitSelect(lv_markerPortal, UnitGetOwner(lv_portalCaster), true);
UISetSelectionTypeEnabled(PlayerGroupSingle(UnitGetOwner(lv_portalCaster)), c_localSelectionTypeWorldPanelHero, false);
while ((UnitIsAlive(lv_markerPortal) == true)) {
Wait(0.125, c_timeGame);
mods/heromods/medivh.stormmod — base.stormdata/LibHMDV.galaxy:574
Wait(0.125, c_timeGame);
}
UISetSelectionTypeEnabled(PlayerGroupSingle(UnitGetOwner(lv_portalCaster)), c_localSelectionTypeWorldPanelHero, true);
return true;
}
mods/heromods/samuro.stormmod — base.stormdata/LibHSAM.galaxy:227
UnitControlGroupAddUnit(lv_samuroPlayer, 1, lv_samuro);
UnitControlGroupAddUnit(lv_samuroPlayer, 4, lv_samuro);
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_samuroPlayer), c_localSelectionTypeUnknown, true);
UISetDragSelectEnabled(PlayerGroupSingle(lv_samuroPlayer), true);
UISetFrameVisible(PlayerGroupSingle(lv_samuroPlayer), c_syncFrameTypeControlGroupPanel, true);
mods/heromods/samuro.stormmod — base.stormdata/LibHSAM.galaxy:1882
UnitBehaviorAdd(UnitGroupUnit(libHSAM_gv_mirrorImageUnitGroup[lv_samuroPlayer], 1), "Ultimate2Unlocked", libGame_gv_players[lv_samuroPlayer].lv_heroUnit, UnitBehaviorCount(lv_samuro, "Ultimate2Unlocked"));
UnitBehaviorAdd(UnitGroupUnit(libHSAM_gv_mirrorImageUnitGroup[lv_samuroPlayer], 2), "Ultimate2Unlocked", libGame_gv_players[lv_samuroPlayer].lv_heroUnit, UnitBehaviorCount(lv_samuro, "Ultimate2Unlocked"));
UISetSelectionTypeEnabled(PlayerGroupSingle(lv_samuroPlayer), c_localSelectionTypeUnknown, true);
UISetDragSelectEnabled(PlayerGroupSingle(lv_samuroPlayer), true);
UISetFrameVisible(PlayerGroupSingle(lv_samuroPlayer), c_syncFrameTypeControlGroupPanel, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5775
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetDragSelectEnabled(PlayerGroupAll(), false);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
CameraFollowUnitGroup(1, UnitLastCreatedGroup(), true, false);
CameraForceFollowUnitGroup(1, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5786
else {
UISetDragSelectEnabled(PlayerGroupAll(), true);
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
UnitKill(libNCMI_gv_NM_FlyoverUnit);
CameraLockInput(1, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:2885
}
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
libNtve_gf_SetAllianceOneWay(gv_pLAYER_02_DOMINION2, gv_pLAYER_01_USER, libNtve_ge_AllianceSetting_Neutral);
UnitSelect(gv_artanis, gv_pLAYER_01_USER, true);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:2885
}
UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
libNtve_gf_SetAllianceOneWay(gv_pLAYER_02_DOMINION2, gv_pLAYER_01_USER, libNtve_ge_AllianceSetting_Neutral);
UnitSelect(gv_artanis, gv_pLAYER_01_USER, true);