# Enable/Disable Selection Type
Grammar — disable|Enable/Disable selectionType for playerGroup
Flags —Native|Action
If a Selection Type is disabled the player may not use that Selection Type to change their selected unit(s).
# Arguments
- playergroup— Player Group
- int<preset::SelectionType> — Selection Type
- bool<preset::Enable_Disable_Option> — Disable
Returns — void
native void UISetSelectionTypeEnabled(
	playergroup inPlayers,
	int inSelectionType,
	bool inEnabled,
);
# Related
Category: UI / Game UI
- Set Screen Mode — void— UISetMode
- Set Minimum Letterbox Height — void— UISetMinimumLetterboxHeight
- Show/Hide Game UI — void— libNtve_gf_HideGameUI
- Add/Remove UI Frame Type For Global Filter List — void— libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList
- UI Frame Flag — preset — int
- UI Frame Flag Check — bool— libNtve_gf_UIFrameFlagCheck
- For Each UI Frame — macro
- Show/Hide UI Frame — void— UISetFrameVisible
- Set BattleNet Button Offset — void— UISetBattleNetButtonOffset
- Clear BattleNet Button Offset — void— UIClearBattleNetButtonOffset
- UI Frame Is Visible — bool— UIFrameVisible
- Show/Hide World — void— UISetWorldVisible
- Show/Hide Achievement Panel — void— AchievementPanelSetVisible
- Show/Hide Mouse Cursor — void— UISetCursorVisible
- Enable/Disable Mouse Cursor Auto Hide — void— UISetCursorAutoHide
- Enable/Disable Drag Selection — void— UISetDragSelectEnabled
- Set Hot Key Profile — void— UISetHotkeyProfile
- Lock Ally Color Setting — void— UIUnitColorStyleOverride
- Unlock Ally Color Setting — void— UIUnitColorStyleClearOverride
- Lock Flyer Helper Display — void— UIFlyerHelperOverride
- Unlock Flyer Helper Display — void— UIFlyerHelperClearOverride
- Lock Status Bar Display — void— UIStatusBarOverride
- Unlock Status Bar Display — void— UIStatusBarClearOverride
- Set Achievement Toast Style — void— UISetAchievementToastStyle
- Set Minimap Background Color — void— UISetMiniMapBackGroundColor
- Show/Hide Minimap Camera Field of View — void— UISetMiniMapCameraFoVVisible
- Set Minimap Bounds — void— UISetMiniMapBounds
- Enable/Disable Command Type — void— UISetCommandAllowed
- Turn Ability Highlight On/Off — void— UISetButtonHighlighted
- Turn Button Highlight On/Off — void— UISetButtonFaceHighlighted
- Set Command Type Disabled Message — void— UISetCommandDisallowedMessage
- Show/Hide Resource — void— UISetResourceVisible
- Enable/Disable Selection Type — void— UISetSelectionTypeEnabled
- Launch Nydus Link — void— UILaunchNydusLink
- Show/Hide Message Log — void— UIMessageLogPanelSetVisible
- Set Targeting Order — void— UISetTargetingOrder
- Enable/Disable Hotkey — void— UISetHotkeyAllowed
- Target Mode Updated — void— TriggerAddEventTargetModeUpdate
- Resources Requested — void— TriggerAddEventResourceRequest
- Resources Traded — void— TriggerAddEventResourceTrade
- Target Mode Ability Command — abilcmd— EventTargetModeAbilCmd
- Target Mode State — int<preset::TargetModeState> — EventTargetModeState
- Resource Requested Amount — int— EventResourceRequestAmount
- Resource Traded Amount — int— EventResourceTradeAmount
- Resource Traded Recipient — int— EventResourceTradeRecipient
# Examples
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2984
    libNtve_gf_SetDialogItemStyle(gv_friendlyFireDirectiveText, lv_textStyle, PlayerGroupAll());
    DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), true);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
    gf_TutorialPause();
    TriggerEnable(gt_FriendlyFireHelperUnpauser, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3033
    UnitGroupLoopEnd();
    DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
    gf_TutorialUnpause();
    return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3136
    libNtve_gf_SetDialogItemStyle(gv_moveOrderDirectiveText, lv_textStyle, PlayerGroupAll());
    DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), true);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
    gf_TutorialPause();
    TriggerEnable(gt_MoveCommandHelperUnpauser, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3181
    UnitGroupLoopEnd();
    DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
    gf_TutorialUnpause();
    return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3804
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeArmyButton, true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, true);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
    CameraLockInput(gv_p01_USER, false);
    CameraSetBounds(PlayerGroupAll(), RegionEntireMap(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3923
    TriggerQueueEnter();
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
    Wait(2.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4345
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00020", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
    libNtve_gf_MakeUnitUncommandable(gv_basic01Marine, true);
    UnitIssueOrder(gv_basic01Marine, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(7)), c_orderQueueReplace);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5140
    gf_BasicDragSelectCleanup();
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    TriggerExecute(gt_BasicDragSelectCompleteQ, true, true);
    TriggerExecute(gt_BasicAttackGroup, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2984
    libNtve_gf_SetDialogItemStyle(gv_friendlyFireDirectiveText, lv_textStyle, PlayerGroupAll());
    DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), true);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
    gf_TutorialPause();
    TriggerEnable(gt_FriendlyFireHelperUnpauser, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3033
    UnitGroupLoopEnd();
    DialogSetVisible(gv_friendlyFireDirective, PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
    gf_TutorialUnpause();
    return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3136
    libNtve_gf_SetDialogItemStyle(gv_moveOrderDirectiveText, lv_textStyle, PlayerGroupAll());
    DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), true);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, false);
    gf_TutorialPause();
    TriggerEnable(gt_MoveCommandHelperUnpauser, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3181
    UnitGroupLoopEnd();
    DialogSetVisible(gv_moveOrderDirective, PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupSingle(gv_p01_USER), c_localSelectionTypeUnknown, true);
    gf_TutorialUnpause();
    return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3804
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeArmyButton, true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeControlGroupPanel, true);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
    CameraLockInput(gv_p01_USER, false);
    CameraSetBounds(PlayerGroupAll(), RegionEntireMap(), true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3923
    TriggerQueueEnter();
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
    Wait(2.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4345
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00020", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
    libNtve_gf_MakeUnitUncommandable(gv_basic01Marine, true);
    UnitIssueOrder(gv_basic01Marine, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(7)), c_orderQueueReplace);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:5140
    gf_BasicDragSelectCleanup();
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    TriggerExecute(gt_BasicDragSelectCompleteQ, true, true);
    TriggerExecute(gt_BasicAttackGroup, true, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6656
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetDragSelectEnabled(PlayerGroupAll(), false);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
        CameraFollowUnitGroup(1, UnitLastCreatedGroup(), true, false);
        CameraForceFollowUnitGroup(1, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6667
    else {
        UISetDragSelectEnabled(PlayerGroupAll(), true);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
        UnitKill(libVCMI_gv_pM_FlyoverUnit);
        CameraLockInput(1, false);
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:346
    PlayerGroupAdd(lib6CB3363F_gv_fT_PlayerGroup, 4);
    libNtve_gf_SetPlayerGroupAlliance(lib6CB3363F_gv_fT_PlayerGroup, libNtve_ge_AllianceSetting_AllyWithSharedVisionAndPushable);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    UISetDragSelectEnabled(PlayerGroupAll(), false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeAchievementMenuButton, false);
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:2157
    }
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
    return true;
}
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:2178
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCommandPanel, true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeConsolePanel, true);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
    return true;
}
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:424
    TriggerEnable(libUIUI_gt_DeathTimerPanelUpdate, true);
    UISetDragSelectEnabled(PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    libGame_gf_AddCameraBoundsStorm(libAREN_gv_aRM_MechanicData[libAREN_gf_ArenaCurrentMechanicId()].lv_cameraBoundsRegion);
    lv_itPlayer = 1;
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:424
    // Implementation
    UISetDragSelectEnabled(PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    libIGHS_gf_ShufflePickDebugMessage(StringExternal("Param/Value/lib_AtDe_A22E1F27"));
    lv_itPlayer = 1;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:5047
    if ((EventUnitBehaviorChange() == c_unitBehaviorChangeActivate)) {
        DialogControlFadeTransparency(libUIUI_gv_fullscreenOverlaysPanel.lv_abathurSymbioteOverlay, PlayerGroupSingle(lv_player), 0.5, 0.0);
        UISetSelectionTypeEnabled(PlayerGroupSingle(lv_player), c_localSelectionTypeWorldPanelHero, false);
    }
    else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:5051
    else {
        DialogControlFadeTransparency(libUIUI_gv_fullscreenOverlaysPanel.lv_abathurSymbioteOverlay, PlayerGroupSingle(lv_player), 0.5, 100.0);
        UISetSelectionTypeEnabled(PlayerGroupSingle(lv_player), c_localSelectionTypeWorldPanelHero, true);
    }
    return true;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:8398
    }
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_chenPlayer), c_localSelectionTypeWorldPanelHero, false);
    while ((UnitHasBehavior2(lv_chen, "StormEarthFireCasterBehavior") == true)) {
        if ((UnitIsAlive(libGDHL_gv_heroChenStormEarthFireUnits[lv_chenPlayer].lv_controlStoreUnit) == true)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:8411
        Wait(0.0625, c_timeGame);
    }
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_chenPlayer), c_localSelectionTypeWorldPanelHero, true);
    return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:13021
    lv_lVController = EventUnitCreatedUnit();
    AIRemovePlayerUnit(lv_lVController);
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_lVPlayer), c_localSelectionTypeUnknown, true);
    UISetDragSelectEnabled(PlayerGroupSingle(lv_lVPlayer), true);
    UISetFrameVisible(PlayerGroupSingle(lv_lVPlayer), c_syncFrameTypeControlGroupPanel, true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:18039
    }
    UnitBehaviorAdd(lv_createdUnit, "MapMechanicStack", lv_creatingUnit, UnitBehaviorCount(lv_creatingUnit, "MapMechanicStack"));
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_ownerOfCreatedUnit), c_localSelectionTypeWorldPanelHero, false);
    UnitSetFacing(lv_createdUnit, UnitGetFacing(lv_creatingUnit), 0.0);
    UnitSetPropertyFixed(lv_createdUnit, c_unitPropXP, UnitXPTotal(lv_creatingUnit));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:18051
        Wait(0.125, c_timeGame);
    }
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_ownerOfCreatedUnit), c_localSelectionTypeWorldPanelHero, true);
    return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:19690
    }
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_rexxarPlayer), c_localSelectionTypeWorldPanelHero, false);
    return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:19745
        UnitDestroyAIThinkTree(lv_misha);
    }
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_rexxarPlayer), c_localSelectionTypeWorldPanelHero, true);
    return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SupportLib.galaxy:1401
        libSprt_gv_dEBUGSelectionEnabled = true;
        UISetDragSelectEnabled(PlayerGroupAll(), true);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
        libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_selectionEnabledCheckbox, true, PlayerGroupAll());
        TriggerDebugOutput(1, StringExternal("Param/Value/lib_Sprt_76A66534"), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SupportLib.galaxy:1408
        libSprt_gv_dEBUGSelectionEnabled = false;
        UISetDragSelectEnabled(PlayerGroupAll(), false);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
        libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_selectionEnabledCheckbox, false, PlayerGroupAll());
        TriggerDebugOutput(1, StringExternal("Param/Value/lib_Sprt_991AD450"), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8759
    UISetBattleNetButtonOffset(PlayerGroupAll(), 280, 0);
    UISetDragSelectEnabled(PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeWorldPanelHero, true);
    PingSetPlayerPingsShown(libCore_gv_activeHumanPlayers, false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:8760
    UISetDragSelectEnabled(PlayerGroupAll(), false);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeWorldPanelHero, true);
    PingSetPlayerPingsShown(libCore_gv_activeHumanPlayers, false);
    UISetGameMenuItemVisible(PlayerGroupAll(), c_gameMenuDialogRestartButton, false);
mods/heromods/medivh.stormmod — base.stormdata/LibHMDV.galaxy:570
    lv_portalCaster = EventPlayerEffectUsedUnit(c_effectUnitCaster);
    UnitSelect(lv_markerPortal, UnitGetOwner(lv_portalCaster), true);
    UISetSelectionTypeEnabled(PlayerGroupSingle(UnitGetOwner(lv_portalCaster)), c_localSelectionTypeWorldPanelHero, false);
    while ((UnitIsAlive(lv_markerPortal) == true)) {
        Wait(0.125, c_timeGame);
mods/heromods/medivh.stormmod — base.stormdata/LibHMDV.galaxy:574
        Wait(0.125, c_timeGame);
    }
    UISetSelectionTypeEnabled(PlayerGroupSingle(UnitGetOwner(lv_portalCaster)), c_localSelectionTypeWorldPanelHero, true);
    return true;
}
mods/heromods/samuro.stormmod — base.stormdata/LibHSAM.galaxy:227
    UnitControlGroupAddUnit(lv_samuroPlayer, 1, lv_samuro);
    UnitControlGroupAddUnit(lv_samuroPlayer, 4, lv_samuro);
    UISetSelectionTypeEnabled(PlayerGroupSingle(lv_samuroPlayer), c_localSelectionTypeUnknown, true);
    UISetDragSelectEnabled(PlayerGroupSingle(lv_samuroPlayer), true);
    UISetFrameVisible(PlayerGroupSingle(lv_samuroPlayer), c_syncFrameTypeControlGroupPanel, true);
mods/heromods/samuro.stormmod — base.stormdata/LibHSAM.galaxy:1882
        UnitBehaviorAdd(UnitGroupUnit(libHSAM_gv_mirrorImageUnitGroup[lv_samuroPlayer], 1), "Ultimate2Unlocked", libGame_gv_players[lv_samuroPlayer].lv_heroUnit, UnitBehaviorCount(lv_samuro, "Ultimate2Unlocked"));
        UnitBehaviorAdd(UnitGroupUnit(libHSAM_gv_mirrorImageUnitGroup[lv_samuroPlayer], 2), "Ultimate2Unlocked", libGame_gv_players[lv_samuroPlayer].lv_heroUnit, UnitBehaviorCount(lv_samuro, "Ultimate2Unlocked"));
        UISetSelectionTypeEnabled(PlayerGroupSingle(lv_samuroPlayer), c_localSelectionTypeUnknown, true);
        UISetDragSelectEnabled(PlayerGroupSingle(lv_samuroPlayer), true);
        UISetFrameVisible(PlayerGroupSingle(lv_samuroPlayer), c_syncFrameTypeControlGroupPanel, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5775
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetDragSelectEnabled(PlayerGroupAll(), false);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
        CameraFollowUnitGroup(1, UnitLastCreatedGroup(), true, false);
        CameraForceFollowUnitGroup(1, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5786
    else {
        UISetDragSelectEnabled(PlayerGroupAll(), true);
        UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, true);
        UnitKill(libNCMI_gv_NM_FlyoverUnit);
        CameraLockInput(1, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:2885
    }
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    libNtve_gf_SetAllianceOneWay(gv_pLAYER_02_DOMINION2, gv_pLAYER_01_USER, libNtve_ge_AllianceSetting_Neutral);
    UnitSelect(gv_artanis, gv_pLAYER_01_USER, true);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:2885
    }
    UISetSelectionTypeEnabled(PlayerGroupAll(), c_localSelectionTypeUnknown, false);
    libNtve_gf_SetAllianceOneWay(gv_pLAYER_02_DOMINION2, gv_pLAYER_01_USER, libNtve_ge_AllianceSetting_Neutral);
    UnitSelect(gv_artanis, gv_pLAYER_01_USER, true);