# Set Screen Mode
Grammar — Set screen mode to mode for players over duration seconds
Flags —Native
|Action
Changes the screen mode for the player group over the duration specified.
# Arguments
playergroup
— Playersint
<preset::ScreenMode> — Modefixed
— Duration
Returns — void
native void UISetMode(
playergroup players,
int mode,
fixed duration,
);
# Related
Category: UI / Game UI
- Set Screen Mode —
void
— UISetMode - Set Minimum Letterbox Height —
void
— UISetMinimumLetterboxHeight - Show/Hide Game UI —
void
— libNtve_gf_HideGameUI - Add/Remove UI Frame Type For Global Filter List —
void
— libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList - UI Frame Flag — preset —
int
- UI Frame Flag Check —
bool
— libNtve_gf_UIFrameFlagCheck - For Each UI Frame — macro
- Show/Hide UI Frame —
void
— UISetFrameVisible - Set BattleNet Button Offset —
void
— UISetBattleNetButtonOffset - Clear BattleNet Button Offset —
void
— UIClearBattleNetButtonOffset - UI Frame Is Visible —
bool
— UIFrameVisible - Show/Hide World —
void
— UISetWorldVisible - Show/Hide Achievement Panel —
void
— AchievementPanelSetVisible - Show/Hide Mouse Cursor —
void
— UISetCursorVisible - Enable/Disable Mouse Cursor Auto Hide —
void
— UISetCursorAutoHide - Enable/Disable Drag Selection —
void
— UISetDragSelectEnabled - Set Hot Key Profile —
void
— UISetHotkeyProfile - Lock Ally Color Setting —
void
— UIUnitColorStyleOverride - Unlock Ally Color Setting —
void
— UIUnitColorStyleClearOverride - Lock Flyer Helper Display —
void
— UIFlyerHelperOverride - Unlock Flyer Helper Display —
void
— UIFlyerHelperClearOverride - Lock Status Bar Display —
void
— UIStatusBarOverride - Unlock Status Bar Display —
void
— UIStatusBarClearOverride - Set Achievement Toast Style —
void
— UISetAchievementToastStyle - Set Minimap Background Color —
void
— UISetMiniMapBackGroundColor - Show/Hide Minimap Camera Field of View —
void
— UISetMiniMapCameraFoVVisible - Set Minimap Bounds —
void
— UISetMiniMapBounds - Enable/Disable Command Type —
void
— UISetCommandAllowed - Turn Ability Highlight On/Off —
void
— UISetButtonHighlighted - Turn Button Highlight On/Off —
void
— UISetButtonFaceHighlighted - Set Command Type Disabled Message —
void
— UISetCommandDisallowedMessage - Show/Hide Resource —
void
— UISetResourceVisible - Enable/Disable Selection Type —
void
— UISetSelectionTypeEnabled - Launch Nydus Link —
void
— UILaunchNydusLink - Show/Hide Message Log —
void
— UIMessageLogPanelSetVisible - Set Targeting Order —
void
— UISetTargetingOrder - Enable/Disable Hotkey —
void
— UISetHotkeyAllowed - Target Mode Updated —
void
— TriggerAddEventTargetModeUpdate - Resources Requested —
void
— TriggerAddEventResourceRequest - Resources Traded —
void
— TriggerAddEventResourceTrade - Target Mode Ability Command —
abilcmd
— EventTargetModeAbilCmd - Target Mode State —
int
<preset::TargetModeState> — EventTargetModeState - Resource Requested Amount —
int
— EventResourceRequestAmount - Resource Traded Amount —
int
— EventResourceTradeAmount - Resource Traded Recipient —
int
— EventResourceTradeRecipient
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4067
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
CameraLockInput(gv_p1_USER, true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCommandDisallowedMessage(PlayerGroupAll(), StringExternal("Param/Value/A6C3041C"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8661
TriggerEnable(gt_SkipEndCinematic, false);
gf_EndCinematicText();
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5685
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
autoB12CBA3E_g = UnitGroup("Zergling", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4732
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5341
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5953
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6525
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3906
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5601
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5820
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5103
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5442
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5654
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5082
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5479
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5814
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5939
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6555
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7023
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11102
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11593
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11974
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12172
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12683
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4633
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5302
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5506
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5758
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4652
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4835
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "TRaynor02MineLift", c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4603
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene01, true, true);
TriggerExecute(gt_BriefingScene02, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5075
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23681
TriggerExecute(gt_LabArtifactClickedCamera, true, false);
Wait(1.0, c_timeGame);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33517
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
if ((gv_aBChoiceSaved == false)) {
gv_aBChoiceSaved = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33683
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
gv_aBChoiceReplaying = true;
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33707
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorRaynor));
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHorner));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33780
PortraitSetVisible(gv_aBChoicePortraitA, PlayerGroupAll(), false, false);
PortraitSetVisible(gv_aBChoicePortraitB, PlayerGroupAll(), false, false);
UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorRaynor));
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHorner));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33958
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
if ((gv_aBChoiceSaved == false)) {
gv_aBChoiceSaved = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34169
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
gv_aBChoiceReplaying = true;
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34193
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
TriggerExecute(gt_ABChoiceTTosh03ASkippable, true, true);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34258
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
TriggerExecute(gt_ABChoiceTTosh03BSkippable, true, true);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34407
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
if ((gv_aBChoiceSaved == false)) {
gv_aBChoiceSaved = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4760
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5027
gv_inCinematic = true;
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3941
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4239
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5005
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5227
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5553
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_ResetNova, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5952
gv_inCinematic = true;
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6232
gv_inCinematic = true;
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6504
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh03BTosh00026", 0), c_transmissionDurationAdd, 0.0, true);
CinematicFade(false, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 2.0);
Wait(2.0, c_timeGame);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:704
gf_ResetMapResources();
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4514
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_IntroBriefingCinematic, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5004
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5008
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5161
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5654
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.2);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6060
libNtve_gf_KillModel(gv_baseNydusPing2);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6432
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3305
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3637
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3927
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4524
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5077
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5507
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5774
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:6069
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:6535
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7674
AITimePause(true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9418
RegionPlayableMapSet(RegionEntireMap());
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9771
RegionPlayableMapSet(RegionEntireMap());
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10153
RegionPlayableMapSet(RegionEntireMap());
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10494
RegionPlayableMapSet(RegionEntireMap());
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10936
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11507
RegionPlayableMapSet(RegionEntireMap());
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11998
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
RegionPlayableMapSet(RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:12347
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5352
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5592
TriggerEnable(gt_DefeatBaseDead, false);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
TimerPause(gv_platformBlowsTimerArea01, true);
TimerPause(gv_platformBlowsTimerArea02, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6529
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
TimerPause(gv_platformBlowsTimerArea01, true);
TimerPause(gv_platformBlowsTimerArea02, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6795
TriggerEnable(gt_DefeatBaseDead, false);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
TimerPause(gv_platformBlowsTimerArea01, true);
TimerPause(gv_platformBlowsTimerArea02, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4757
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5549
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:8708
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:8880
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9287
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9858
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6047
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6703
AITimePause(true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7043
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4352
libNtve_gf_GlobalCinematicSetting(true);
RegionPlayableMapSet(RegionFromId(11));
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4726
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:5130
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(100.00, 100.00, 100.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:5477
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6004
gv_inCinematic = true;
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6246
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6591
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
libNtve_gf_PreloadModelObject("VC_Zeratul4_Fade", false);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:409
libChal_gf_ShowHideChallengeWaveSuccessPanel(false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
TriggerQueueClear(c_triggerQueueKill);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:597
UnitGroupLoopEnd();
UIAlertPoint("Trigger", gv_pLAYER_USER, StringToText(""), null, PointFromId(2));
UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
TriggerExecute(gt_Timer, true, false);
TriggerExecute(gt_AddReadyButtonQ, true, false);