# Set Screen Mode

Grammar — Set screen mode to mode for players over duration seconds
FlagsNative | Action

Changes the screen mode for the player group over the duration specified.

# Arguments

  • playergroup — Players
  • int<preset::ScreenMode> — Mode
  • fixed — Duration

Returns — void

native void UISetMode(
	playergroup players,
	int mode,
	fixed duration,
);

Category: UI / Game UI

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4067

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
    CameraLockInput(gv_p1_USER, true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCommandDisallowedMessage(PlayerGroupAll(), StringExternal("Param/Value/A6C3041C"));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8661

    TriggerEnable(gt_SkipEndCinematic, false);
    gf_EndCinematicText();
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
    UISetCursorVisible(PlayerGroupAll(), true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5685

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    autoB12CBA3E_g = UnitGroup("Zergling", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4732

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5341

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5953

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6525

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3906

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5601

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5820

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5103

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5442

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5654

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5082

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5479

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5814

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5939

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6555

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7023

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11102

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11593

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11974

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12172

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12683

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4633

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5302

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5506

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5758

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4652

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4835

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "TRaynor02MineLift", c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4603

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene01, true, true);
    TriggerExecute(gt_BriefingScene02, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5075

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23681

        TriggerExecute(gt_LabArtifactClickedCamera, true, false);
        Wait(1.0, c_timeGame);
        UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
    }
    else {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33517

        CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
        DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), true);
        UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
        if ((gv_aBChoiceSaved == false)) {
            gv_aBChoiceSaved = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33683

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
    gv_aBChoiceReplaying = true;
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33707

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
    gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorRaynor));
    gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHorner));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33780

    PortraitSetVisible(gv_aBChoicePortraitA, PlayerGroupAll(), false, false);
    PortraitSetVisible(gv_aBChoicePortraitB, PlayerGroupAll(), false, false);
    UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
    gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorRaynor));
    gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHorner));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33958

        CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
        DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), true);
        UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
        if ((gv_aBChoiceSaved == false)) {
            gv_aBChoiceSaved = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34169

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
    gv_aBChoiceReplaying = true;
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34193

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
    TriggerExecute(gt_ABChoiceTTosh03ASkippable, true, true);
    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34258

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, false);
    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeLetterboxed, c_transitionDurationImmediate);
    TriggerExecute(gt_ABChoiceTTosh03BSkippable, true, true);
    CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34407

        CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
        DialogSetVisible(gv_aBChoicePanel, PlayerGroupAll(), true);
        UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationDefault);
        if ((gv_aBChoiceSaved == false)) {
            gv_aBChoiceSaved = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4760

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5027


    gv_inCinematic = true;
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3941

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4239

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5005

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5227

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5553

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_ResetNova, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5952


    gv_inCinematic = true;
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6232


    gv_inCinematic = true;
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6504

    libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh03BTosh00026", 0), c_transmissionDurationAdd, 0.0, true);
    CinematicFade(false, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 2.0);
    Wait(2.0, c_timeGame);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:704

    gf_ResetMapResources();
    CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4514

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_IntroBriefingCinematic, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5004

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5008

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5161

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5654

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.2);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6060

    libNtve_gf_KillModel(gv_baseNydusPing2);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6432

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3305

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3637

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3927

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4524

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5077

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5507

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5774

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:6069

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:6535

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7674

    AITimePause(true);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9418

    RegionPlayableMapSet(RegionEntireMap());
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9771

    RegionPlayableMapSet(RegionEntireMap());
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10153

    RegionPlayableMapSet(RegionEntireMap());
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10494

    RegionPlayableMapSet(RegionEntireMap());
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10936

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11507

    RegionPlayableMapSet(RegionEntireMap());
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11998

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    RegionPlayableMapSet(RegionEntireMap());

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:12347

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5352

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5592

    TriggerEnable(gt_DefeatBaseDead, false);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    TimerPause(gv_platformBlowsTimerArea01, true);
    TimerPause(gv_platformBlowsTimerArea02, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6529

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    TimerPause(gv_platformBlowsTimerArea01, true);
    TimerPause(gv_platformBlowsTimerArea02, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6795

    TriggerEnable(gt_DefeatBaseDead, false);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    TimerPause(gv_platformBlowsTimerArea01, true);
    TimerPause(gv_platformBlowsTimerArea02, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4757

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5549

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:8708

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene00, true, true);
    UnitPauseAll(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:8880

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9287

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9858

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6047

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6703

    AITimePause(true);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7043

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4352

    libNtve_gf_GlobalCinematicSetting(true);
    RegionPlayableMapSet(RegionFromId(11));
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4726

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:5130

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(100.00, 100.00, 100.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:5477

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6004

    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6246

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6591

    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    libNtve_gf_PreloadModelObject("VC_Zeratul4_Fade", false);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:409


    libChal_gf_ShowHideChallengeWaveSuccessPanel(false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    TriggerQueueClear(c_triggerQueueKill);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:597

    UnitGroupLoopEnd();
    UIAlertPoint("Trigger", gv_pLAYER_USER, StringToText(""), null, PointFromId(2));
    UISetMode(PlayerGroupAll(), c_uiModeConsole, c_transitionDurationDefault);
    TriggerExecute(gt_Timer, true, false);
    TriggerExecute(gt_AddReadyButtonQ, true, false);