# Show/Hide Resource

GrammarshowHide resourceType for playerGroup
FlagsNative | Action

# Arguments

Returns — void

native void UISetResourceVisible(
	playergroup inPlayers,
	int inResource,
	bool inVisible,
);

Category: UI / Game UI

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L830
UISetResourceVisible(PlayerGroupSingle(gv_pLAYER_01_USER), c_resourceTypeMinerals, false)
// L831
UISetResourceVisible(PlayerGroupSingle(gv_pLAYER_01_USER), c_resourceTypeVespene, false)
// L832
UISetResourceVisible(PlayerGroupSingle(gv_pLAYER_01_USER), c_resourceTypeCustom, true)
// L1184
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L1185
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeCustom, false)
// L1186
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeTerrazine, false)
// L1314
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L1315
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L1842
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L1843
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L830
UISetResourceVisible(PlayerGroupSingle(gv_pLAYER_01_USER), c_resourceTypeMinerals, false)
// L831
UISetResourceVisible(PlayerGroupSingle(gv_pLAYER_01_USER), c_resourceTypeVespene, false)
// L832
UISetResourceVisible(PlayerGroupSingle(gv_pLAYER_01_USER), c_resourceTypeCustom, true)
// L1184
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L1185
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeCustom, false)
// L1186
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeTerrazine, false)
// L1314
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L1315
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L1842
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L1843
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L7730
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L7731
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L7740
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L7741
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L8213
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, true)
// L8214
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, true)
// L7730
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L7731
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L7740
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, false)
// L7741
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, false)
// L8213
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeMinerals, true)
// L8214
UISetResourceVisible(PlayerGroupAll(), c_resourceTypeVespene, true)