# UI Frame Is Visible

GrammaruIFrame|UI Frame is visible for player player
FlagsNative | Function

Returns true if the specified UI frame is visible for the specified player.

# Arguments

  • int — Player
  • int [ preset::UIFrameType ] — UIFrame

Returns — bool

native bool UIFrameVisible(int inPlayer, int inFrameType);

Category: UI / Game UI

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L13949
UIFrameVisible(1, c_syncFrameTypeMercenaryPanel)
// L13949
UIFrameVisible(1, c_syncFrameTypeMercenaryPanel)

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L9976
UIFrameVisible(1, c_syncFrameTypeMenuBar)
// L9982
UIFrameVisible(1, c_syncFrameTypeCashPanel)
// L9994
UIFrameVisible(1, c_syncFrameTypeTipAlertPanel)
// L12319
UIFrameVisible(1, c_syncFrameTypeBattleReportPanel)
// L12379
UIFrameVisible(1, c_syncFrameTypeBattleReportPanel)
// L12432
UIFrameVisible(1, c_syncFrameTypeBattleReportPanel)
// L13469
UIFrameVisible(1, c_syncFrameTypeResearchPanel)
// L13734
UIFrameVisible(1, c_syncFrameTypeMercenaryPanel)
// L14140
UIFrameVisible(1, c_syncFrameTypePurchasePanel)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L4493
UIFrameVisible(1, c_syncFrameTypeConsolePanel)

# mods/core.sc2mod

NativeLib.galaxy

// L4983
UIFrameVisible(lv_player, lv_indexFrame)
// L4228
UIFrameVisible(lv_player, lv_indexFrame)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L4559
UIFrameVisible(1, c_syncFrameTypeConsolePanel)
// L4597
UIFrameVisible(1, c_syncFrameTypeCreditsPanel)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L5597
UIFrameVisible(1, c_syncFrameTypeCreditsPanel)