# UI Frame Is Visible
Grammar — uIFrame|UI Frame is visible for player player
Flags —Native
|Function
Returns true if the specified UI frame is visible for the specified player.
# Arguments
int
— Playerint
[ preset::UIFrameType ] — UIFrame
Returns — bool
native bool UIFrameVisible(int inPlayer, int inFrameType);
# Related
Category: UI / Game UI
- [F] —
void
— Set Screen Mode — ( UISetMode ) - [F] —
void
— Set Minimum Letterbox Height — ( UISetMinimumLetterboxHeight ) - [F] —
void
— Show/Hide Game UI — ( libNtve_gf_HideGameUI ) - [F] —
void
— Add/Remove UI Frame Type For Global Filter List — ( libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList ) - [P] — UI Frame Flag
- [F] —
bool
— UI Frame Flag Check — ( libNtve_gf_UIFrameFlagCheck ) - [F] —
void
— For Each UI Frame — ( ) - [F] —
void
— Show/Hide UI Frame — ( UISetFrameVisible ) - [F] —
void
— Set BattleNet Button Offset — ( UISetBattleNetButtonOffset ) - [F] —
void
— Clear BattleNet Button Offset — ( UIClearBattleNetButtonOffset ) - [F] —
bool
— UI Frame Is Visible — ( UIFrameVisible ) - [F] —
void
— Show/Hide World — ( UISetWorldVisible ) - [F] —
void
— Show/Hide Achievement Panel — ( AchievementPanelSetVisible ) - [F] —
void
— Show/Hide Mouse Cursor — ( UISetCursorVisible ) - [F] —
void
— Enable/Disable Mouse Cursor Auto Hide — ( UISetCursorAutoHide ) - [F] —
void
— Enable/Disable Drag Selection — ( UISetDragSelectEnabled ) - [F] —
void
— Set Hot Key Profile — ( UISetHotkeyProfile ) - [F] —
void
— Lock Ally Color Setting — ( UIUnitColorStyleOverride ) - [F] —
void
— Unlock Ally Color Setting — ( UIUnitColorStyleClearOverride ) - [F] —
void
— Lock Flyer Helper Display — ( UIFlyerHelperOverride ) - [F] —
void
— Unlock Flyer Helper Display — ( UIFlyerHelperClearOverride ) - [F] —
void
— Lock Status Bar Display — ( UIStatusBarOverride ) - [F] —
void
— Unlock Status Bar Display — ( UIStatusBarClearOverride ) - [F] —
void
— Set Achievement Toast Style — ( UISetAchievementToastStyle ) - [F] —
void
— Set Minimap Background Color — ( UISetMiniMapBackGroundColor ) - [F] —
void
— Show/Hide Minimap Camera Field of View — ( UISetMiniMapCameraFoVVisible ) - [F] —
void
— Set Minimap Bounds — ( UISetMiniMapBounds ) - [F] —
void
— Enable/Disable Command Type — ( UISetCommandAllowed ) - [F] —
void
— Turn Ability Highlight On/Off — ( UISetButtonHighlighted ) - [F] —
void
— Turn Button Highlight On/Off — ( UISetButtonFaceHighlighted ) - [F] —
void
— Set Command Type Disabled Message — ( UISetCommandDisallowedMessage ) - [F] —
void
— Show/Hide Resource — ( UISetResourceVisible ) - [F] —
void
— Enable/Disable Selection Type — ( UISetSelectionTypeEnabled ) - [F] —
void
— Launch Nydus Link — ( UILaunchNydusLink ) - [F] —
void
— Show/Hide Message Log — ( UIMessageLogPanelSetVisible ) - [F] —
void
— Set Targeting Order — ( UISetTargetingOrder ) - [F] —
void
— Enable/Disable Hotkey — ( UISetHotkeyAllowed ) - [F] —
void
— Target Mode Updated — ( TriggerAddEventTargetModeUpdate ) - [F] —
void
— Resources Requested — ( TriggerAddEventResourceRequest ) - [F] —
void
— Resources Traded — ( TriggerAddEventResourceTrade ) - [F] —
abilcmd
— Target Mode Ability Command — ( EventTargetModeAbilCmd ) - [F] —
int
[ preset::TargetModeState ] — Target Mode State — ( EventTargetModeState ) - [F] —
int
— Resource Requested Amount — ( EventResourceRequestAmount ) - [F] —
int
— Resource Traded Amount — ( EventResourceTradeAmount ) - [F] —
int
— Resource Traded Recipient — ( EventResourceTradeRecipient )
# Examples
# campaigns/liberty.sc2campaign
// L13949
UIFrameVisible(1, c_syncFrameTypeMercenaryPanel)
// L13949
UIFrameVisible(1, c_syncFrameTypeMercenaryPanel)
# campaigns/libertystory.sc2campaign
// L9976
UIFrameVisible(1, c_syncFrameTypeMenuBar)
// L9982
UIFrameVisible(1, c_syncFrameTypeCashPanel)
// L9994
UIFrameVisible(1, c_syncFrameTypeTipAlertPanel)
// L12319
UIFrameVisible(1, c_syncFrameTypeBattleReportPanel)
// L12379
UIFrameVisible(1, c_syncFrameTypeBattleReportPanel)
// L12432
UIFrameVisible(1, c_syncFrameTypeBattleReportPanel)
// L13469
UIFrameVisible(1, c_syncFrameTypeResearchPanel)
// L13734
UIFrameVisible(1, c_syncFrameTypeMercenaryPanel)
// L14140
UIFrameVisible(1, c_syncFrameTypePurchasePanel)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L4493
UIFrameVisible(1, c_syncFrameTypeConsolePanel)
# mods/core.sc2mod
// L4983
UIFrameVisible(lv_player, lv_indexFrame)
// L4228
UIFrameVisible(lv_player, lv_indexFrame)
# mods/missionpacks/novacampaign.sc2mod
// L4559
UIFrameVisible(1, c_syncFrameTypeConsolePanel)
// L4597
UIFrameVisible(1, c_syncFrameTypeCreditsPanel)
# mods/missionpacks/novacampaign.sc2mod
// L5597
UIFrameVisible(1, c_syncFrameTypeCreditsPanel)