# Show/Hide UI Frame
Grammar — show uIFrame for players
Flags —Native
|Action
Shows or hides the specified frame in the user interface. Only Blizzard maps are allowed to hide the Battle UI frame.
# Arguments
playergroup
— Playersint
[ preset::UIFrameType ] — UI Framebool
[ preset::ShowHideOption ] — Show/Hide
Returns — void
native void UISetFrameVisible(
playergroup inPlayers,
int inFrameType,
bool inVisible,
);
# Related
Category: UI / Game UI
- [F] —
void
— Set Screen Mode — ( UISetMode ) - [F] —
void
— Set Minimum Letterbox Height — ( UISetMinimumLetterboxHeight ) - [F] —
void
— Show/Hide Game UI — ( libNtve_gf_HideGameUI ) - [F] —
void
— Add/Remove UI Frame Type For Global Filter List — ( libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList ) - [P] — UI Frame Flag
- [F] —
bool
— UI Frame Flag Check — ( libNtve_gf_UIFrameFlagCheck ) - [F] —
void
— For Each UI Frame — ( ) - [F] —
void
— Show/Hide UI Frame — ( UISetFrameVisible ) - [F] —
void
— Set BattleNet Button Offset — ( UISetBattleNetButtonOffset ) - [F] —
void
— Clear BattleNet Button Offset — ( UIClearBattleNetButtonOffset ) - [F] —
bool
— UI Frame Is Visible — ( UIFrameVisible ) - [F] —
void
— Show/Hide World — ( UISetWorldVisible ) - [F] —
void
— Show/Hide Achievement Panel — ( AchievementPanelSetVisible ) - [F] —
void
— Show/Hide Mouse Cursor — ( UISetCursorVisible ) - [F] —
void
— Enable/Disable Mouse Cursor Auto Hide — ( UISetCursorAutoHide ) - [F] —
void
— Enable/Disable Drag Selection — ( UISetDragSelectEnabled ) - [F] —
void
— Set Hot Key Profile — ( UISetHotkeyProfile ) - [F] —
void
— Lock Ally Color Setting — ( UIUnitColorStyleOverride ) - [F] —
void
— Unlock Ally Color Setting — ( UIUnitColorStyleClearOverride ) - [F] —
void
— Lock Flyer Helper Display — ( UIFlyerHelperOverride ) - [F] —
void
— Unlock Flyer Helper Display — ( UIFlyerHelperClearOverride ) - [F] —
void
— Lock Status Bar Display — ( UIStatusBarOverride ) - [F] —
void
— Unlock Status Bar Display — ( UIStatusBarClearOverride ) - [F] —
void
— Set Achievement Toast Style — ( UISetAchievementToastStyle ) - [F] —
void
— Set Minimap Background Color — ( UISetMiniMapBackGroundColor ) - [F] —
void
— Show/Hide Minimap Camera Field of View — ( UISetMiniMapCameraFoVVisible ) - [F] —
void
— Set Minimap Bounds — ( UISetMiniMapBounds ) - [F] —
void
— Enable/Disable Command Type — ( UISetCommandAllowed ) - [F] —
void
— Turn Ability Highlight On/Off — ( UISetButtonHighlighted ) - [F] —
void
— Turn Button Highlight On/Off — ( UISetButtonFaceHighlighted ) - [F] —
void
— Set Command Type Disabled Message — ( UISetCommandDisallowedMessage ) - [F] —
void
— Show/Hide Resource — ( UISetResourceVisible ) - [F] —
void
— Enable/Disable Selection Type — ( UISetSelectionTypeEnabled ) - [F] —
void
— Launch Nydus Link — ( UILaunchNydusLink ) - [F] —
void
— Show/Hide Message Log — ( UIMessageLogPanelSetVisible ) - [F] —
void
— Set Targeting Order — ( UISetTargetingOrder ) - [F] —
void
— Enable/Disable Hotkey — ( UISetHotkeyAllowed ) - [F] —
void
— Target Mode Updated — ( TriggerAddEventTargetModeUpdate ) - [F] —
void
— Resources Requested — ( TriggerAddEventResourceRequest ) - [F] —
void
— Resources Traded — ( TriggerAddEventResourceTrade ) - [F] —
abilcmd
— Target Mode Ability Command — ( EventTargetModeAbilCmd ) - [F] —
int
[ preset::TargetModeState ] — Target Mode State — ( EventTargetModeState ) - [F] —
int
— Resource Requested Amount — ( EventResourceRequestAmount ) - [F] —
int
— Resource Traded Amount — ( EventResourceTradeAmount ) - [F] —
int
— Resource Traded Recipient — ( EventResourceTradeRecipient )
# Examples
# campaigns/liberty.sc2campaign
// L514
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L275
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L276
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L475
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L185
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L521
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L184
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L4070
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8663
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8908
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L391
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L392
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1219
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L1220
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L826
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L827
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L6840
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L6841
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L753
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L754
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L2893
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true)
// L5736
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, false)
// L595
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L596
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L5077
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false)
// L10267
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, true)
// L10284
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L24587
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25127
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25522
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true)
// L33524
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true)
// L33525
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L33526
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeHelpMenuButton, true)
// L33678
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false)
// L642
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L643
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L644
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L537
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L538
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1104
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)
// L1176
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L1177
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L1702
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L1703
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L1704
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)
// L1990
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L1991
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1992
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)
// L2672
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L606
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L607
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L5446
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L5447
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L676
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L677
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L749
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L750
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L747
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L748
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L749
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L956
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L957
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L958
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L688
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L689
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L4996
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L4997
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L4070
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8663
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8908
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L391
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L392
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1219
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L1220
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L826
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L827
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L6840
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L6841
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L753
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L754
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L2893
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true)
// L5736
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, false)
// L595
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L596
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L5077
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false)
// L10267
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, true)
// L10284
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L24587
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25127
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25522
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true)
// L33524
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true)
// L33525
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L33526
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeHelpMenuButton, true)
// L33678
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false)
// L642
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L643
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L644
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L537
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L538
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1104
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)