# Show/Hide UI Frame

Grammarshow uIFrame for players
FlagsNative | Action

Shows or hides the specified frame in the user interface. Only Blizzard maps are allowed to hide the Battle UI frame.

# Arguments

Returns — void

native void UISetFrameVisible(
	playergroup inPlayers,
	int inFrameType,
	bool inVisible,
);

Category: UI / Game UI

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L514
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L275
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L276
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L475
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L185
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L521
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L184
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L4070
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8663
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8908
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L391
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L392
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1219
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L1220
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L826
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L827
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L6840
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L6841
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L753
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L754
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L2893
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true)
// L5736
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, false)
// L595
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L596
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L5077
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false)
// L10267
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, true)
// L10284
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L24587
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25127
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25522
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true)
// L33524
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true)
// L33525
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L33526
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeHelpMenuButton, true)
// L33678
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false)
// L642
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L643
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L644
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L537
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L538
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1104
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)
// L1176
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L1177
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L1702
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L1703
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L1704
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)
// L1990
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L1991
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1992
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)
// L2672
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L606
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L607
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L5446
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L5447
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L676
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L677
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L749
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L750
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L747
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L748
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L749
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L956
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L957
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L958
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L688
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L689
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L4996
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L4997
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L4070
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8663
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L8908
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L391
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L392
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1219
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L1220
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L826
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L827
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L6840
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true)
// L6841
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, true)
// L753
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L754
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L2893
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, true)
// L5736
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, false)
// L595
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L596
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L5077
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCashPanel, false)
// L10267
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, true)
// L10284
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L24587
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25127
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false)
// L25522
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true)
// L33524
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, true)
// L33525
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true)
// L33526
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeHelpMenuButton, true)
// L33678
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false)
// L642
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L643
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L644
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L537
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, false)
// L538
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeSupply, false)
// L1104
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeCharacterSheetButton, false)