# Show/Hide World

GrammarisVisible|Show/Hide World for players
FlagsNative | Action

Shows or hides the 3D game world for the players specified.

# Arguments

Returns — void

native void UISetWorldVisible(
	playergroup players,
	bool isVisible,
);

Category: UI / Game UI

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8494

    }

    UISetWorldVisible(PlayerGroupAll(), false);
    UISetCursorVisible(PlayerGroupAll(), false);
    DialogCreate(1, 1, c_anchorCenter, 0, 0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8529

    PortraitDestroy(PortraitLastCreated());
    DialogDestroy(DialogLastCreated());
    UISetWorldVisible(PlayerGroupAll(), true);
    UISetCursorVisible(PlayerGroupAll(), true);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7843

void gf_LeaveRoomGalaxy (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7848

void gf_LeaveRoomTechPurchase (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7853

void gf_LeaveRoomLabResearch (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7859

    // Implementation
    gf_MuteJukebox(true, gv_cantinaJukeboxID);
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7864

void gf_LeaveRoomMissionArchieves (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12945

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    gf_GoToRoom(ge_RoomID_RoomVoid, false);
    UISetWorldVisible(PlayerGroupAll(), false);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    libCamp_gf_ChangeAmbience(null);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12958


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UISetWorldVisible(PlayerGroupAll(), true);
    gf_StopAllTransmissionConversation();
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13015

        CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
        gf_CustomFadeInOut(true, 0.0, false);
        UISetWorldVisible(PlayerGroupAll(), true);
    }
    else if (true) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13025

        TransmissionClear(gv_briefingMovieTransmission);
        gv_briefingMovieTransmission = c_invalidTransmissionId;
        UISetWorldVisible(PlayerGroupAll(), true);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13050

    gf_ClearAnimationwithblendtime("BriefingVideoSwap", gf_BriefingScreen(lp_room, ge_BriefingScreen_Center), 0.0);
    gf_BriefingDestoryAllPortraits();
    UISetWorldVisible(PlayerGroupAll(), true);
    PortraitSetVisible(libNtve_gf_FullscreenPortrait(), PlayerGroupAll(), false, false);
    gf_BriefingRemoveAllActors();

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:8494

    }

    UISetWorldVisible(PlayerGroupAll(), false);
    UISetCursorVisible(PlayerGroupAll(), false);
    DialogCreate(1, 1, c_anchorCenter, 0, 0, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:8529

    PortraitDestroy(PortraitLastCreated());
    DialogDestroy(DialogLastCreated());
    UISetWorldVisible(PlayerGroupAll(), true);
    UISetCursorVisible(PlayerGroupAll(), true);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:7843

void gf_LeaveRoomGalaxy (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:7848

void gf_LeaveRoomTechPurchase (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:7853

void gf_LeaveRoomLabResearch (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:7859

    // Implementation
    gf_MuteJukebox(true, gv_cantinaJukeboxID);
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:7864

void gf_LeaveRoomMissionArchieves (bool lp_showTransition) {
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:12945

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    gf_GoToRoom(ge_RoomID_RoomVoid, false);
    UISetWorldVisible(PlayerGroupAll(), false);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    libCamp_gf_ChangeAmbience(null);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:12958


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UISetWorldVisible(PlayerGroupAll(), true);
    gf_StopAllTransmissionConversation();
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:13015

        CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
        gf_CustomFadeInOut(true, 0.0, false);
        UISetWorldVisible(PlayerGroupAll(), true);
    }
    else if (true) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:13025

        TransmissionClear(gv_briefingMovieTransmission);
        gv_briefingMovieTransmission = c_invalidTransmissionId;
        UISetWorldVisible(PlayerGroupAll(), true);
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:13050

    gf_ClearAnimationwithblendtime("BriefingVideoSwap", gf_BriefingScreen(lp_room, ge_BriefingScreen_Center), 0.0);
    gf_BriefingDestoryAllPortraits();
    UISetWorldVisible(PlayerGroupAll(), true);
    PortraitSetVisible(libNtve_gf_FullscreenPortrait(), PlayerGroupAll(), false, false);
    gf_BriefingRemoveAllActors();

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10035

    // Implementation
    GameCheatAllow(c_gameCheatProgress, false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10206

    // Automatic Variable Declarations
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, false);
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10888

    }

    UISetWorldVisible(PlayerGroupAll(), false);
    libCamp_gf_HideStoryUI(false, true);
    UISetCursorVisible(PlayerGroupAll(), true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:11662


    if ((libCamp_gv_tS_CurrentMap == libCamp_ge_MapID_MapTValerian03) && (libCamp_gv_tSX_IsVictoryPlayAgain == true) && (libCamp_gv_tSX_IsSimulation == false)) {
        UISetWorldVisible(PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13314


    libCamp_gv_tS_DebugProgressDialogOpened = false;
    UISetWorldVisible(PlayerGroupAll(), true);
    libCamp_gf_HideStoryUI(true, true);
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13356

    libCamp_gf_TS_DebugProgressRestoreStates();
    libCamp_gv_tS_DebugProgressDialogOpened = false;
    UISetWorldVisible(PlayerGroupAll(), true);
    libCamp_gf_HideStoryUI(true, true);
    GameCheatAllow(c_gameCheatProgress, true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13471

    if ((UIFrameVisible(1, c_syncFrameTypeResearchPanel) == false)) {
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetWorldVisible(PlayerGroupAll(), false);
        libCamp_gf_DisplayResearchPanel(libCamp_gt_TS_DebugResearchPanelExit);
    }

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13594


    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetWorldVisible(PlayerGroupAll(), true);
    libCamp_gf_ApplyCampaignTech(1);
    return true;

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13736

    if ((UIFrameVisible(1, c_syncFrameTypeMercenaryPanel) == false)) {
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetWorldVisible(PlayerGroupAll(), false);
        libCamp_gf_DisplayMercenaryPanel(libCamp_gt_TS_DebugMercenaryPanelExit);
    }

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:13804


    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetWorldVisible(PlayerGroupAll(), true);
    libCamp_gf_TS_ApplyMercenaryTech(1);
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:6776

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    if ((libSwaC_gf_KerriganPhaseCheck(libSwaC_ge_KerriganPhase_KerriganPhaseGhost) == true)) {
        libSwaC_gf_PlayCinematic("Zerg05 - Char Arc", true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5661

    SoundStop(gv_victoryNarudDeath, true);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libSwaC_gf_PlayCinematic("Zerg09 - Hybrid Arc", true);
    TriggerExecute(gt_Victory, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6195

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    UISetWorldVisible(PlayerGroupAll(), false);
    CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6199

    libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    UISetWorldVisible(PlayerGroupAll(), true);
    gv_introCutsceneCompleted = true;
    Wait(0.5, c_timeReal);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9029

    SoundStop(gv_victoryTentacleSound3, true);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libSwaC_gf_PlayCinematic("Zerg10 - Reunited", true);
    TriggerExecute(gt_Victory, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:6129

    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libSwaC_gf_PlayCinematic("Zerg08 - Wings", true);
    TriggerExecute(gt_Victory, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2mapMapScript.galaxy:6776

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    if ((libSwaC_gf_KerriganPhaseCheck(libSwaC_ge_KerriganPhase_KerriganPhaseGhost) == true)) {
        libSwaC_gf_PlayCinematic("Zerg05 - Char Arc", true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:5661

    SoundStop(gv_victoryNarudDeath, true);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libSwaC_gf_PlayCinematic("Zerg09 - Hybrid Arc", true);
    TriggerExecute(gt_Victory, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6195

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    UISetWorldVisible(PlayerGroupAll(), false);
    CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6199

    libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    UISetWorldVisible(PlayerGroupAll(), true);
    gv_introCutsceneCompleted = true;
    Wait(0.5, c_timeReal);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9029

    SoundStop(gv_victoryTentacleSound3, true);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libSwaC_gf_PlayCinematic("Zerg10 - Reunited", true);
    TriggerExecute(gt_Victory, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:6129

    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libSwaC_gf_PlayCinematic("Zerg08 - Wings", true);
    TriggerExecute(gt_Victory, true, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6598

        }

        UISetWorldVisible(PlayerGroupAll(), false);
        TriggerExecute(libSwaC_gt_DisplayTimestampSkippable, true, true);
        UIHideTextCrawl(PlayerGroupAll());

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6602

        UIHideTextCrawl(PlayerGroupAll());
        Wait(0.625, c_timeGame);
        UISetWorldVisible(PlayerGroupAll(), true);
        if ((lv_cinematicOn == false)) {
            libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6621

    TriggerStop(libSwaC_gt_DisplayTimestamp);
    UIHideTextCrawl(PlayerGroupAll());
    UISetWorldVisible(PlayerGroupAll(), true);
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8859

    // Implementation
    libSwaC_gf_ZS_ArmyCustomEvolutionUIHide();
    UISetWorldVisible(PlayerGroupAll(), true);
    RegionPlayableMapSet(RegionEntireMap());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeObjectivePanel, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14101

    // Automatic Variable Declarations
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, false);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14121

    UISetCursorVisible(PlayerGroupAll(), true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    UISetWorldVisible(PlayerGroupAll(), false);
    TriggerExecute(libSwaC_gt_ZS_EndCredits, true, true);
    TriggerDebugOutput(1, StringExternal("Param/Value/lib_SwaC_6C9FA21E"), false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14165


    libSwaC_gf_ZS_ShowHideHeroPanel(false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14203

        TextExpressionSetToken("Param/Expression/lib_SwaC_8D06C64D", "A", libSwaC_gf_StoryMapNameLowerCase(lp_mission));
        libSwaC_gf_CreateStoryModeTransitionSave(TextExpressionAssemble("Param/Expression/lib_SwaC_8D06C64D"), StringToText(""));
        UISetWorldVisible(PlayerGroupAll(), false);
        CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
        TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14969

    DialogDestroy(libSwaC_gv_zS_DebugProgressDialog);
    libSwaC_gv_zS_DebugProgressDialog = c_invalidDialogId;
    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14998


    libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_ProgressCheatStart, "", "", false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:295

    lib281DEC45_gf_ZSS_RunAutomatedTest();
    if ((GameIsExaminable() == true)) {
        UISetWorldVisible(PlayerGroupAll(), false);
        Wait(1.0, c_timeGame);
        autoD711EDC9_g = lib281DEC45_gv_zSS_PlanetSetUnits;

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2074

    // Implementation
    if ((GameIsExaminable() == true)) {
        UISetWorldVisible(PlayerGroupAll(), false);
        Wait(0.3, c_timeGame);
        TriggerDebugOutput(1, StringExternal("Param/Value/lib_281DEC45_0861B6F7"), true);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2090

        ConsoleCommand("resourceclean", true, true);
        Wait(0.1, c_timeGame);
        UISetWorldVisible(PlayerGroupAll(), true);
    }
    else {

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2099

    lib281DEC45_gv_zSS_InEggRoom = false;
    if ((GameIsExaminable() == true)) {
        UISetWorldVisible(PlayerGroupAll(), false);
        TriggerDebugOutput(1, StringExternal("Param/Value/lib_281DEC45_AA898655"), true);
        ConsoleCommand("resourcedump", true, true);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2113

            UnitLoadModel(lv_indexUnit);
        }
        UISetWorldVisible(PlayerGroupAll(), true);
    }
    else {

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3112

    lib281DEC45_gf_ShowHideStoryUnits(true);
    libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), false);
    UISetWorldVisible(PlayerGroupAll(), true);
    lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
    DialogClearSubtitlePositionOverride();

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3321

        SoundSetReverb("Reverb_LeviathanMouth01", 1.0, true, true);
        libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_StoryUtilPrepareMainSet, "", "", false);
        UISetWorldVisible(PlayerGroupAll(), true);
        lib281DEC45_gf_ShowHideStoryUnits(true);
    }

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3328

        lib281DEC45_gf_ZSS_ApplyAliases();
        SoundSetReverb("Reverb_EggRoom", 1.0, true, true);
        UISetWorldVisible(PlayerGroupAll(), true);
        lib281DEC45_gf_ZSS_SetUnitShowHide(false);
        libSwaC_gf_PrepareEggRoom();

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3335

    else if (auto0D8868E4_val == lib281DEC45_ge_Rooms_StoryRoomVoid) {
        SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
        UISetWorldVisible(PlayerGroupAll(), true);
        lib281DEC45_gf_ShowHideStoryUnits(false);
    }

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3339

    }
    else if (auto0D8868E4_val == lib281DEC45_ge_Rooms_StoryRoomKorhalPalace) {
        UISetWorldVisible(PlayerGroupAll(), true);
        lib281DEC45_gf_ShowHideStoryUnits(false);
    }

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:6131

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    TransmissionClearAll();
    UISetWorldVisible(PlayerGroupAll(), false);
    UnitPauseAll(true);
    Wait(2.0, c_timeReal);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7047

    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libVoiC_gf_PlayCinematic("Purifier03MissionEnd", false);
    TriggerExecute(gt_Victory, true, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1181

    }

    UISetWorldVisible(PlayerGroupAll(), true);
    if (((libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomMissionScreen) || (libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomTravelScreen))) {
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1218


    UserDataSetInt("StoryStates", "Army Room Visited", "Value", 1, 1);
    UISetWorldVisible(PlayerGroupAll(), true);
    libVCST_gf_ToggleInteractives(true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1245


    UserDataSetInt("StoryStates", "Ship Room Visited", "Value", 1, 1);
    UISetWorldVisible(PlayerGroupAll(), true);
    GameSetLighting("SMX2SetShipRoom", 0.0);
    libVCST_gf_ToggleInteractives(true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1272

    }

    UISetWorldVisible(PlayerGroupAll(), true);
    return true;
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:9547

    TransmissionClearAll();
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libVoiC_gf_PlayCinematic("Epilogue01Debrief", false);
    TriggerExecute(gt_Victory, true, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal02.sc2mapMapScript.galaxy:6131

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
    TransmissionClearAll();
    UISetWorldVisible(PlayerGroupAll(), false);
    UnitPauseAll(true);
    Wait(2.0, c_timeReal);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2mapMapScript.galaxy:7047

    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
    UnitPauseAll(true);
    UISetWorldVisible(PlayerGroupAll(), false);
    libVoiC_gf_PlayCinematic("Purifier03MissionEnd", false);
    TriggerExecute(gt_Victory, true, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1181

    }

    UISetWorldVisible(PlayerGroupAll(), true);
    if (((libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomMissionScreen) || (libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomTravelScreen))) {
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1218


    UserDataSetInt("StoryStates", "Army Room Visited", "Value", 1, 1);
    UISetWorldVisible(PlayerGroupAll(), true);
    libVCST_gf_ToggleInteractives(true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1245


    UserDataSetInt("StoryStates", "Ship Room Visited", "Value", 1, 1);
    UISetWorldVisible(PlayerGroupAll(), true);
    GameSetLighting("SMX2SetShipRoom", 0.0);
    libVCST_gf_ToggleInteractives(true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2mapMapScript.galaxy:1272

    }

    UISetWorldVisible(PlayerGroupAll(), true);
    return true;
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2mapMapScript.galaxy:9547

    TransmissionClearAll();
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libVoiC_gf_PlayCinematic("Epilogue01Debrief", false);
    TriggerExecute(gt_Victory, true, false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:503

    DialogDestroy(libVoiC_gv_pC_DebugCampaignTechDialog);
    libVoiC_gv_pC_DebugCampaignTechDialog = c_invalidDialogId;
    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:515

    }

    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), true);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1287

    }

    UISetWorldVisible(PlayerGroupAll(), false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libVCUI_gf_HideCampaignDirective();

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3941

        }

        UISetWorldVisible(PlayerGroupAll(), false);
        TriggerExecute(libVoiC_gt_PC_DisplayTimestampSkippable, true, true);
        UIHideTextCrawl(PlayerGroupAll());

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3945

        UIHideTextCrawl(PlayerGroupAll());
        Wait(0.625, c_timeGame);
        UISetWorldVisible(PlayerGroupAll(), true);
        if ((lv_cinematicOn == false)) {
            libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3972

    if (auto47640054_val == "Aiur01Debrief") {
        libVoiC_gf_DisplayTimestamp("Aiur01Debrief", true);
        UISetWorldVisible(PlayerGroupAll(), false);
    }
    else if (auto47640054_val == "Aiur02Debrief") {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3976

    else if (auto47640054_val == "Aiur02Debrief") {
        libVoiC_gf_DisplayTimestamp("Aiur02Debrief", true);
        UISetWorldVisible(PlayerGroupAll(), false);
    }
    else {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4130

        libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
        if ((libVoiC_gf_PC_CampaignMapTypeCheck(libVoiC_gf_CurrentMap(), c_mapKindMission) == true)) {
            UISetWorldVisible(PlayerGroupAll(), false);
        }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4146

        libVoiC_gf_MuteUnmuteAllSoundChannelsExcept(false, c_soundCategoryMovie, PlayerGroupAll());
        if ((libVoiC_gf_PC_CampaignMapTypeCheck(libVoiC_gf_CurrentMap(), c_mapKindMission) == true)) {
            UISetWorldVisible(PlayerGroupAll(), true);
        }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9964

    }

    UISetWorldVisible(PlayerGroupAll(), true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    UISetCursorVisible(PlayerGroupAll(), false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1454

    // Implementation
    libVoiC_gf_PlayCinematic("EpilogueEnd", false);
    UISetWorldVisible(PlayerGroupAll(), false);
    libVCUI_gf_SetHeroPanelUnit(1, null);
    PlayerSetRace(1, "Prot");

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1488

    // Automatic Variable Declarations
    // Implementation
    UISetWorldVisible(PlayerGroupAll(), false);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, null, c_soundtrackCueAny, c_soundtrackIndexAny);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6817

            libNtve_gf_ShowHideUnit(lv_indexUnit, false);
        }
        UISetWorldVisible(PlayerGroupAll(), false);
        libNtve_gf_HideGameUI(false, PlayerGroupAll());
        UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1861

    libVCST_gf_PS_TurnAllFidgetsOnOff(false);
    libVCST_gf_ShowHideStoryUnits(true);
    UISetWorldVisible(PlayerGroupAll(), true);
    libVCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
    DialogClearSubtitlePositionOverride();

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:2341

    if (autoD705B45B_val == libVCST_ge_Rooms_StoryRoomVoid) {
        SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
        UISetWorldVisible(PlayerGroupAll(), true);
        libVCST_gf_ShowHideStoryUnits(false);
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:4897

        libVoiC_gf_DispatchCampaignEvent(libVoiC_ge_PC_Event_StoryStoryCheatPlay, "", "", false);
        libVCST_gf_ChangeRoom(libVCST_gf_PS_DebugRoomFromString(UserDataGetString("Conversations", libVCST_gv_pS_DebugStoryListInstance[libVCST_gv_pS_DebugStorySelectedIndex], "Room", 1)));
        UISetWorldVisible(PlayerGroupAll(), true);
        libVCST_gf_PS_ConversationPlayClickable(UserDataGetUserInstance("Conversations", libVCST_gv_pS_DebugStoryListInstance[libVCST_gv_pS_DebugStorySelectedIndex], "PrimaryCharacter", 1));
        libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomDebugStoryCheat);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:6035

    }

    UISetWorldVisible(PlayerGroupAll(), false);
    libVCST_gf_ShowHideStoryUnits(false);
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1870

    DialogSetVisible(libVCUI_gv_pU_MissionDialog, PlayerGroupAll(), true);
    if ((libVCUI_gf_PU_MissionIs2D(lp_mission) == true)) {
        UISetWorldVisible(PlayerGroupAll(), false);
        if ((libVoiC_gf_StoryInSimulation() == false)) {
            TriggerExecute(libVCUI_gt_PU_MissionPitchPlayClicked, false, false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1877

    }
    else {
        UISetWorldVisible(PlayerGroupAll(), true);
    }
    if ((libVoiC_gf_PC_CampaignMapTypeCheck(libVoiC_gf_CurrentMap(), c_mapKindMission) == true)) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2875


    // Implementation
    UISetWorldVisible(PlayerGroupAll(), false);
    TriggerExecute(libVCUI_gt_PU_StarmapInit, true, false);
    libVCUI_gf_PU_StarmapInitFromData();