# Show/Hide World
Grammar — isVisible|Show/Hide World for players
Flags —Native
|Action
Shows or hides the 3D game world for the players specified.
# Arguments
playergroup
— Playersbool
<preset::ShowHideOption> — Show
Returns — void
native void UISetWorldVisible(
playergroup players,
bool isVisible,
);
# Related
Category: UI / Game UI
- Set Screen Mode —
void
— UISetMode - Set Minimum Letterbox Height —
void
— UISetMinimumLetterboxHeight - Show/Hide Game UI —
void
— libNtve_gf_HideGameUI - Add/Remove UI Frame Type For Global Filter List —
void
— libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList - UI Frame Flag — preset —
int
- UI Frame Flag Check —
bool
— libNtve_gf_UIFrameFlagCheck - For Each UI Frame — macro
- Show/Hide UI Frame —
void
— UISetFrameVisible - Set BattleNet Button Offset —
void
— UISetBattleNetButtonOffset - Clear BattleNet Button Offset —
void
— UIClearBattleNetButtonOffset - UI Frame Is Visible —
bool
— UIFrameVisible - Show/Hide World —
void
— UISetWorldVisible - Show/Hide Achievement Panel —
void
— AchievementPanelSetVisible - Show/Hide Mouse Cursor —
void
— UISetCursorVisible - Enable/Disable Mouse Cursor Auto Hide —
void
— UISetCursorAutoHide - Enable/Disable Drag Selection —
void
— UISetDragSelectEnabled - Set Hot Key Profile —
void
— UISetHotkeyProfile - Lock Ally Color Setting —
void
— UIUnitColorStyleOverride - Unlock Ally Color Setting —
void
— UIUnitColorStyleClearOverride - Lock Flyer Helper Display —
void
— UIFlyerHelperOverride - Unlock Flyer Helper Display —
void
— UIFlyerHelperClearOverride - Lock Status Bar Display —
void
— UIStatusBarOverride - Unlock Status Bar Display —
void
— UIStatusBarClearOverride - Set Achievement Toast Style —
void
— UISetAchievementToastStyle - Set Minimap Background Color —
void
— UISetMiniMapBackGroundColor - Show/Hide Minimap Camera Field of View —
void
— UISetMiniMapCameraFoVVisible - Set Minimap Bounds —
void
— UISetMiniMapBounds - Enable/Disable Command Type —
void
— UISetCommandAllowed - Turn Ability Highlight On/Off —
void
— UISetButtonHighlighted - Turn Button Highlight On/Off —
void
— UISetButtonFaceHighlighted - Set Command Type Disabled Message —
void
— UISetCommandDisallowedMessage - Show/Hide Resource —
void
— UISetResourceVisible - Enable/Disable Selection Type —
void
— UISetSelectionTypeEnabled - Launch Nydus Link —
void
— UILaunchNydusLink - Show/Hide Message Log —
void
— UIMessageLogPanelSetVisible - Set Targeting Order —
void
— UISetTargetingOrder - Enable/Disable Hotkey —
void
— UISetHotkeyAllowed - Target Mode Updated —
void
— TriggerAddEventTargetModeUpdate - Resources Requested —
void
— TriggerAddEventResourceRequest - Resources Traded —
void
— TriggerAddEventResourceTrade - Target Mode Ability Command —
abilcmd
— EventTargetModeAbilCmd - Target Mode State —
int
<preset::TargetModeState> — EventTargetModeState - Resource Requested Amount —
int
— EventResourceRequestAmount - Resource Traded Amount —
int
— EventResourceTradeAmount - Resource Traded Recipient —
int
— EventResourceTradeRecipient
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8494
}
UISetWorldVisible(PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
DialogCreate(1, 1, c_anchorCenter, 0, 0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8529
PortraitDestroy(PortraitLastCreated());
DialogDestroy(DialogLastCreated());
UISetWorldVisible(PlayerGroupAll(), true);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7843
void gf_LeaveRoomGalaxy (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7848
void gf_LeaveRoomTechPurchase (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7853
void gf_LeaveRoomLabResearch (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7859
// Implementation
gf_MuteJukebox(true, gv_cantinaJukeboxID);
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7864
void gf_LeaveRoomMissionArchieves (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12945
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
gf_GoToRoom(ge_RoomID_RoomVoid, false);
UISetWorldVisible(PlayerGroupAll(), false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libCamp_gf_ChangeAmbience(null);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12958
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UISetWorldVisible(PlayerGroupAll(), true);
gf_StopAllTransmissionConversation();
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13015
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
gf_CustomFadeInOut(true, 0.0, false);
UISetWorldVisible(PlayerGroupAll(), true);
}
else if (true) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13025
TransmissionClear(gv_briefingMovieTransmission);
gv_briefingMovieTransmission = c_invalidTransmissionId;
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13050
gf_ClearAnimationwithblendtime("BriefingVideoSwap", gf_BriefingScreen(lp_room, ge_BriefingScreen_Center), 0.0);
gf_BriefingDestoryAllPortraits();
UISetWorldVisible(PlayerGroupAll(), true);
PortraitSetVisible(libNtve_gf_FullscreenPortrait(), PlayerGroupAll(), false, false);
gf_BriefingRemoveAllActors();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8494
}
UISetWorldVisible(PlayerGroupAll(), false);
UISetCursorVisible(PlayerGroupAll(), false);
DialogCreate(1, 1, c_anchorCenter, 0, 0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8529
PortraitDestroy(PortraitLastCreated());
DialogDestroy(DialogLastCreated());
UISetWorldVisible(PlayerGroupAll(), true);
UISetCursorVisible(PlayerGroupAll(), true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:7843
void gf_LeaveRoomGalaxy (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:7848
void gf_LeaveRoomTechPurchase (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:7853
void gf_LeaveRoomLabResearch (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:7859
// Implementation
gf_MuteJukebox(true, gv_cantinaJukeboxID);
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:7864
void gf_LeaveRoomMissionArchieves (bool lp_showTransition) {
// Implementation
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:12945
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
gf_GoToRoom(ge_RoomID_RoomVoid, false);
UISetWorldVisible(PlayerGroupAll(), false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libCamp_gf_ChangeAmbience(null);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:12958
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UISetWorldVisible(PlayerGroupAll(), true);
gf_StopAllTransmissionConversation();
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:13015
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
gf_CustomFadeInOut(true, 0.0, false);
UISetWorldVisible(PlayerGroupAll(), true);
}
else if (true) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:13025
TransmissionClear(gv_briefingMovieTransmission);
gv_briefingMovieTransmission = c_invalidTransmissionId;
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:13050
gf_ClearAnimationwithblendtime("BriefingVideoSwap", gf_BriefingScreen(lp_room, ge_BriefingScreen_Center), 0.0);
gf_BriefingDestoryAllPortraits();
UISetWorldVisible(PlayerGroupAll(), true);
PortraitSetVisible(libNtve_gf_FullscreenPortrait(), PlayerGroupAll(), false, false);
gf_BriefingRemoveAllActors();
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10035
// Implementation
GameCheatAllow(c_gameCheatProgress, false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10206
// Automatic Variable Declarations
// Implementation
UISetWorldVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, false);
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10888
}
UISetWorldVisible(PlayerGroupAll(), false);
libCamp_gf_HideStoryUI(false, true);
UISetCursorVisible(PlayerGroupAll(), true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:11662
if ((libCamp_gv_tS_CurrentMap == libCamp_ge_MapID_MapTValerian03) && (libCamp_gv_tSX_IsVictoryPlayAgain == true) && (libCamp_gv_tSX_IsSimulation == false)) {
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13314
libCamp_gv_tS_DebugProgressDialogOpened = false;
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13356
libCamp_gf_TS_DebugProgressRestoreStates();
libCamp_gv_tS_DebugProgressDialogOpened = false;
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_HideStoryUI(true, true);
GameCheatAllow(c_gameCheatProgress, true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13471
if ((UIFrameVisible(1, c_syncFrameTypeResearchPanel) == false)) {
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), false);
libCamp_gf_DisplayResearchPanel(libCamp_gt_TS_DebugResearchPanelExit);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13594
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_ApplyCampaignTech(1);
return true;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13736
if ((UIFrameVisible(1, c_syncFrameTypeMercenaryPanel) == false)) {
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), false);
libCamp_gf_DisplayMercenaryPanel(libCamp_gt_TS_DebugMercenaryPanelExit);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13804
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), true);
libCamp_gf_TS_ApplyMercenaryTech(1);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:6776
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
if ((libSwaC_gf_KerriganPhaseCheck(libSwaC_ge_KerriganPhase_KerriganPhaseGhost) == true)) {
libSwaC_gf_PlayCinematic("Zerg05 - Char Arc", true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5661
SoundStop(gv_victoryNarudDeath, true);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libSwaC_gf_PlayCinematic("Zerg09 - Hybrid Arc", true);
TriggerExecute(gt_Victory, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6195
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
UISetWorldVisible(PlayerGroupAll(), false);
CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6199
libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
UISetWorldVisible(PlayerGroupAll(), true);
gv_introCutsceneCompleted = true;
Wait(0.5, c_timeReal);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9029
SoundStop(gv_victoryTentacleSound3, true);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libSwaC_gf_PlayCinematic("Zerg10 - Reunited", true);
TriggerExecute(gt_Victory, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:6129
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libSwaC_gf_PlayCinematic("Zerg08 - Wings", true);
TriggerExecute(gt_Victory, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:6776
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
if ((libSwaC_gf_KerriganPhaseCheck(libSwaC_ge_KerriganPhase_KerriganPhaseGhost) == true)) {
libSwaC_gf_PlayCinematic("Zerg05 - Char Arc", true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:5661
SoundStop(gv_victoryNarudDeath, true);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libSwaC_gf_PlayCinematic("Zerg09 - Hybrid Arc", true);
TriggerExecute(gt_Victory, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6195
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
UISetWorldVisible(PlayerGroupAll(), false);
CinematicFade(true, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6199
libSwaC_gf_CampaignPlayCutscene2("Cutscenes\\ZBriefingSpace01.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
UISetWorldVisible(PlayerGroupAll(), true);
gv_introCutsceneCompleted = true;
Wait(0.5, c_timeReal);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9029
SoundStop(gv_victoryTentacleSound3, true);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libSwaC_gf_PlayCinematic("Zerg10 - Reunited", true);
TriggerExecute(gt_Victory, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:6129
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libSwaC_gf_PlayCinematic("Zerg08 - Wings", true);
TriggerExecute(gt_Victory, true, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6598
}
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libSwaC_gt_DisplayTimestampSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6602
UIHideTextCrawl(PlayerGroupAll());
Wait(0.625, c_timeGame);
UISetWorldVisible(PlayerGroupAll(), true);
if ((lv_cinematicOn == false)) {
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6621
TriggerStop(libSwaC_gt_DisplayTimestamp);
UIHideTextCrawl(PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8859
// Implementation
libSwaC_gf_ZS_ArmyCustomEvolutionUIHide();
UISetWorldVisible(PlayerGroupAll(), true);
RegionPlayableMapSet(RegionEntireMap());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeObjectivePanel, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14101
// Automatic Variable Declarations
// Implementation
UISetWorldVisible(PlayerGroupAll(), false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14121
UISetCursorVisible(PlayerGroupAll(), true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libSwaC_gt_ZS_EndCredits, true, true);
TriggerDebugOutput(1, StringExternal("Param/Value/lib_SwaC_6C9FA21E"), false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14165
libSwaC_gf_ZS_ShowHideHeroPanel(false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14203
TextExpressionSetToken("Param/Expression/lib_SwaC_8D06C64D", "A", libSwaC_gf_StoryMapNameLowerCase(lp_mission));
libSwaC_gf_CreateStoryModeTransitionSave(TextExpressionAssemble("Param/Expression/lib_SwaC_8D06C64D"), StringToText(""));
UISetWorldVisible(PlayerGroupAll(), false);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14969
DialogDestroy(libSwaC_gv_zS_DebugProgressDialog);
libSwaC_gv_zS_DebugProgressDialog = c_invalidDialogId;
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14998
libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_ProgressCheatStart, "", "", false);
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:295
lib281DEC45_gf_ZSS_RunAutomatedTest();
if ((GameIsExaminable() == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
Wait(1.0, c_timeGame);
autoD711EDC9_g = lib281DEC45_gv_zSS_PlanetSetUnits;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2074
// Implementation
if ((GameIsExaminable() == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
Wait(0.3, c_timeGame);
TriggerDebugOutput(1, StringExternal("Param/Value/lib_281DEC45_0861B6F7"), true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2090
ConsoleCommand("resourceclean", true, true);
Wait(0.1, c_timeGame);
UISetWorldVisible(PlayerGroupAll(), true);
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2099
lib281DEC45_gv_zSS_InEggRoom = false;
if ((GameIsExaminable() == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
TriggerDebugOutput(1, StringExternal("Param/Value/lib_281DEC45_AA898655"), true);
ConsoleCommand("resourcedump", true, true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2113
UnitLoadModel(lv_indexUnit);
}
UISetWorldVisible(PlayerGroupAll(), true);
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3112
lib281DEC45_gf_ShowHideStoryUnits(true);
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), false);
UISetWorldVisible(PlayerGroupAll(), true);
lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3321
SoundSetReverb("Reverb_LeviathanMouth01", 1.0, true, true);
libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_StoryUtilPrepareMainSet, "", "", false);
UISetWorldVisible(PlayerGroupAll(), true);
lib281DEC45_gf_ShowHideStoryUnits(true);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3328
lib281DEC45_gf_ZSS_ApplyAliases();
SoundSetReverb("Reverb_EggRoom", 1.0, true, true);
UISetWorldVisible(PlayerGroupAll(), true);
lib281DEC45_gf_ZSS_SetUnitShowHide(false);
libSwaC_gf_PrepareEggRoom();
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3335
else if (auto0D8868E4_val == lib281DEC45_ge_Rooms_StoryRoomVoid) {
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
UISetWorldVisible(PlayerGroupAll(), true);
lib281DEC45_gf_ShowHideStoryUnits(false);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3339
}
else if (auto0D8868E4_val == lib281DEC45_ge_Rooms_StoryRoomKorhalPalace) {
UISetWorldVisible(PlayerGroupAll(), true);
lib281DEC45_gf_ShowHideStoryUnits(false);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:6131
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
TransmissionClearAll();
UISetWorldVisible(PlayerGroupAll(), false);
UnitPauseAll(true);
Wait(2.0, c_timeReal);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7047
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libVoiC_gf_PlayCinematic("Purifier03MissionEnd", false);
TriggerExecute(gt_Victory, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1181
}
UISetWorldVisible(PlayerGroupAll(), true);
if (((libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomMissionScreen) || (libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomTravelScreen))) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1218
UserDataSetInt("StoryStates", "Army Room Visited", "Value", 1, 1);
UISetWorldVisible(PlayerGroupAll(), true);
libVCST_gf_ToggleInteractives(true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1245
UserDataSetInt("StoryStates", "Ship Room Visited", "Value", 1, 1);
UISetWorldVisible(PlayerGroupAll(), true);
GameSetLighting("SMX2SetShipRoom", 0.0);
libVCST_gf_ToggleInteractives(true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1272
}
UISetWorldVisible(PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:9547
TransmissionClearAll();
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
UISetWorldVisible(PlayerGroupAll(), false);
libVoiC_gf_PlayCinematic("Epilogue01Debrief", false);
TriggerExecute(gt_Victory, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal02.sc2map — MapScript.galaxy:6131
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
TransmissionClearAll();
UISetWorldVisible(PlayerGroupAll(), false);
UnitPauseAll(true);
Wait(2.0, c_timeReal);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:7047
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
UnitPauseAll(true);
UISetWorldVisible(PlayerGroupAll(), false);
libVoiC_gf_PlayCinematic("Purifier03MissionEnd", false);
TriggerExecute(gt_Victory, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1181
}
UISetWorldVisible(PlayerGroupAll(), true);
if (((libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomMissionScreen) || (libVCST_gf_PreviousRoom() == libVCST_ge_Rooms_StoryRoomTravelScreen))) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libVCST_gf_ClickableUnit("Starmap")), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1218
UserDataSetInt("StoryStates", "Army Room Visited", "Value", 1, 1);
UISetWorldVisible(PlayerGroupAll(), true);
libVCST_gf_ToggleInteractives(true);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1245
UserDataSetInt("StoryStates", "Ship Room Visited", "Value", 1, 1);
UISetWorldVisible(PlayerGroupAll(), true);
GameSetLighting("SMX2SetShipRoom", 0.0);
libVCST_gf_ToggleInteractives(true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1272
}
UISetWorldVisible(PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map — MapScript.galaxy:9547
TransmissionClearAll();
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
UISetWorldVisible(PlayerGroupAll(), false);
libVoiC_gf_PlayCinematic("Epilogue01Debrief", false);
TriggerExecute(gt_Victory, true, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:503
DialogDestroy(libVoiC_gv_pC_DebugCampaignTechDialog);
libVoiC_gv_pC_DebugCampaignTechDialog = c_invalidDialogId;
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:515
}
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1287
}
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
libVCUI_gf_HideCampaignDirective();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3941
}
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libVoiC_gt_PC_DisplayTimestampSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3945
UIHideTextCrawl(PlayerGroupAll());
Wait(0.625, c_timeGame);
UISetWorldVisible(PlayerGroupAll(), true);
if ((lv_cinematicOn == false)) {
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3972
if (auto47640054_val == "Aiur01Debrief") {
libVoiC_gf_DisplayTimestamp("Aiur01Debrief", true);
UISetWorldVisible(PlayerGroupAll(), false);
}
else if (auto47640054_val == "Aiur02Debrief") {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3976
else if (auto47640054_val == "Aiur02Debrief") {
libVoiC_gf_DisplayTimestamp("Aiur02Debrief", true);
UISetWorldVisible(PlayerGroupAll(), false);
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4130
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
if ((libVoiC_gf_PC_CampaignMapTypeCheck(libVoiC_gf_CurrentMap(), c_mapKindMission) == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4146
libVoiC_gf_MuteUnmuteAllSoundChannelsExcept(false, c_soundCategoryMovie, PlayerGroupAll());
if ((libVoiC_gf_PC_CampaignMapTypeCheck(libVoiC_gf_CurrentMap(), c_mapKindMission) == true)) {
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9964
}
UISetWorldVisible(PlayerGroupAll(), true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1454
// Implementation
libVoiC_gf_PlayCinematic("EpilogueEnd", false);
UISetWorldVisible(PlayerGroupAll(), false);
libVCUI_gf_SetHeroPanelUnit(1, null);
PlayerSetRace(1, "Prot");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1488
// Automatic Variable Declarations
// Implementation
UISetWorldVisible(PlayerGroupAll(), false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, null, c_soundtrackCueAny, c_soundtrackIndexAny);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6817
libNtve_gf_ShowHideUnit(lv_indexUnit, false);
}
UISetWorldVisible(PlayerGroupAll(), false);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1861
libVCST_gf_PS_TurnAllFidgetsOnOff(false);
libVCST_gf_ShowHideStoryUnits(true);
UISetWorldVisible(PlayerGroupAll(), true);
libVCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:2341
if (autoD705B45B_val == libVCST_ge_Rooms_StoryRoomVoid) {
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
UISetWorldVisible(PlayerGroupAll(), true);
libVCST_gf_ShowHideStoryUnits(false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:4897
libVoiC_gf_DispatchCampaignEvent(libVoiC_ge_PC_Event_StoryStoryCheatPlay, "", "", false);
libVCST_gf_ChangeRoom(libVCST_gf_PS_DebugRoomFromString(UserDataGetString("Conversations", libVCST_gv_pS_DebugStoryListInstance[libVCST_gv_pS_DebugStorySelectedIndex], "Room", 1)));
UISetWorldVisible(PlayerGroupAll(), true);
libVCST_gf_PS_ConversationPlayClickable(UserDataGetUserInstance("Conversations", libVCST_gv_pS_DebugStoryListInstance[libVCST_gv_pS_DebugStorySelectedIndex], "PrimaryCharacter", 1));
libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomDebugStoryCheat);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:6035
}
UISetWorldVisible(PlayerGroupAll(), false);
libVCST_gf_ShowHideStoryUnits(false);
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1870
DialogSetVisible(libVCUI_gv_pU_MissionDialog, PlayerGroupAll(), true);
if ((libVCUI_gf_PU_MissionIs2D(lp_mission) == true)) {
UISetWorldVisible(PlayerGroupAll(), false);
if ((libVoiC_gf_StoryInSimulation() == false)) {
TriggerExecute(libVCUI_gt_PU_MissionPitchPlayClicked, false, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1877
}
else {
UISetWorldVisible(PlayerGroupAll(), true);
}
if ((libVoiC_gf_PC_CampaignMapTypeCheck(libVoiC_gf_CurrentMap(), c_mapKindMission) == true)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2875
// Implementation
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libVCUI_gt_PU_StarmapInit, true, false);
libVCUI_gf_PU_StarmapInitFromData();