# Show/Hide World
Grammar — isVisible|Show/Hide World for players
Flags —Native
|Action
Shows or hides the 3D game world for the players specified.
# Arguments
playergroup
— Playersbool
[ preset::ShowHideOption ] — Show
Returns — void
native void UISetWorldVisible(
playergroup players,
bool isVisible,
);
# Related
Category: UI / Game UI
- [F] —
void
— Set Screen Mode — ( UISetMode ) - [F] —
void
— Set Minimum Letterbox Height — ( UISetMinimumLetterboxHeight ) - [F] —
void
— Show/Hide Game UI — ( libNtve_gf_HideGameUI ) - [F] —
void
— Add/Remove UI Frame Type For Global Filter List — ( libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList ) - [P] — UI Frame Flag
- [F] —
bool
— UI Frame Flag Check — ( libNtve_gf_UIFrameFlagCheck ) - [F] —
void
— For Each UI Frame — ( ) - [F] —
void
— Show/Hide UI Frame — ( UISetFrameVisible ) - [F] —
void
— Set BattleNet Button Offset — ( UISetBattleNetButtonOffset ) - [F] —
void
— Clear BattleNet Button Offset — ( UIClearBattleNetButtonOffset ) - [F] —
bool
— UI Frame Is Visible — ( UIFrameVisible ) - [F] —
void
— Show/Hide World — ( UISetWorldVisible ) - [F] —
void
— Show/Hide Achievement Panel — ( AchievementPanelSetVisible ) - [F] —
void
— Show/Hide Mouse Cursor — ( UISetCursorVisible ) - [F] —
void
— Enable/Disable Mouse Cursor Auto Hide — ( UISetCursorAutoHide ) - [F] —
void
— Enable/Disable Drag Selection — ( UISetDragSelectEnabled ) - [F] —
void
— Set Hot Key Profile — ( UISetHotkeyProfile ) - [F] —
void
— Lock Ally Color Setting — ( UIUnitColorStyleOverride ) - [F] —
void
— Unlock Ally Color Setting — ( UIUnitColorStyleClearOverride ) - [F] —
void
— Lock Flyer Helper Display — ( UIFlyerHelperOverride ) - [F] —
void
— Unlock Flyer Helper Display — ( UIFlyerHelperClearOverride ) - [F] —
void
— Lock Status Bar Display — ( UIStatusBarOverride ) - [F] —
void
— Unlock Status Bar Display — ( UIStatusBarClearOverride ) - [F] —
void
— Set Achievement Toast Style — ( UISetAchievementToastStyle ) - [F] —
void
— Set Minimap Background Color — ( UISetMiniMapBackGroundColor ) - [F] —
void
— Show/Hide Minimap Camera Field of View — ( UISetMiniMapCameraFoVVisible ) - [F] —
void
— Set Minimap Bounds — ( UISetMiniMapBounds ) - [F] —
void
— Enable/Disable Command Type — ( UISetCommandAllowed ) - [F] —
void
— Turn Ability Highlight On/Off — ( UISetButtonHighlighted ) - [F] —
void
— Turn Button Highlight On/Off — ( UISetButtonFaceHighlighted ) - [F] —
void
— Set Command Type Disabled Message — ( UISetCommandDisallowedMessage ) - [F] —
void
— Show/Hide Resource — ( UISetResourceVisible ) - [F] —
void
— Enable/Disable Selection Type — ( UISetSelectionTypeEnabled ) - [F] —
void
— Launch Nydus Link — ( UILaunchNydusLink ) - [F] —
void
— Show/Hide Message Log — ( UIMessageLogPanelSetVisible ) - [F] —
void
— Set Targeting Order — ( UISetTargetingOrder ) - [F] —
void
— Enable/Disable Hotkey — ( UISetHotkeyAllowed ) - [F] —
void
— Target Mode Updated — ( TriggerAddEventTargetModeUpdate ) - [F] —
void
— Resources Requested — ( TriggerAddEventResourceRequest ) - [F] —
void
— Resources Traded — ( TriggerAddEventResourceTrade ) - [F] —
abilcmd
— Target Mode Ability Command — ( EventTargetModeAbilCmd ) - [F] —
int
[ preset::TargetModeState ] — Target Mode State — ( EventTargetModeState ) - [F] —
int
— Resource Requested Amount — ( EventResourceRequestAmount ) - [F] —
int
— Resource Traded Amount — ( EventResourceTradeAmount ) - [F] —
int
— Resource Traded Recipient — ( EventResourceTradeRecipient )
# Examples
# campaigns/liberty.sc2campaign
// L8494
UISetWorldVisible(PlayerGroupAll(), false)
// L8529
UISetWorldVisible(PlayerGroupAll(), true)
// L7843
UISetWorldVisible(PlayerGroupAll(), true)
// L7848
UISetWorldVisible(PlayerGroupAll(), true)
// L7853
UISetWorldVisible(PlayerGroupAll(), true)
// L7859
UISetWorldVisible(PlayerGroupAll(), true)
// L7864
UISetWorldVisible(PlayerGroupAll(), true)
// L12945
UISetWorldVisible(PlayerGroupAll(), false)
// L12958
UISetWorldVisible(PlayerGroupAll(), true)
// L13015
UISetWorldVisible(PlayerGroupAll(), true)
// L13025
UISetWorldVisible(PlayerGroupAll(), true)
// L13050
UISetWorldVisible(PlayerGroupAll(), true)
// L8494
UISetWorldVisible(PlayerGroupAll(), false)
// L8529
UISetWorldVisible(PlayerGroupAll(), true)
// L7843
UISetWorldVisible(PlayerGroupAll(), true)
// L7848
UISetWorldVisible(PlayerGroupAll(), true)
// L7853
UISetWorldVisible(PlayerGroupAll(), true)
// L7859
UISetWorldVisible(PlayerGroupAll(), true)
// L7864
UISetWorldVisible(PlayerGroupAll(), true)
// L12945
UISetWorldVisible(PlayerGroupAll(), false)
// L12958
UISetWorldVisible(PlayerGroupAll(), true)
// L13015
UISetWorldVisible(PlayerGroupAll(), true)
// L13025
UISetWorldVisible(PlayerGroupAll(), true)
// L13050
UISetWorldVisible(PlayerGroupAll(), true)
# campaigns/libertystory.sc2campaign
// L10035
UISetWorldVisible(PlayerGroupAll(), false)
// L10206
UISetWorldVisible(PlayerGroupAll(), false)
// L10888
UISetWorldVisible(PlayerGroupAll(), false)
// L11662
UISetWorldVisible(PlayerGroupAll(), false)
// L13314
UISetWorldVisible(PlayerGroupAll(), true)
// L13356
UISetWorldVisible(PlayerGroupAll(), true)
// L13471
UISetWorldVisible(PlayerGroupAll(), false)
// L13594
UISetWorldVisible(PlayerGroupAll(), true)
// L13736
UISetWorldVisible(PlayerGroupAll(), false)
// L13804
UISetWorldVisible(PlayerGroupAll(), true)
# campaigns/swarm.sc2campaign
// L6776
UISetWorldVisible(PlayerGroupAll(), false)
// L5661
UISetWorldVisible(PlayerGroupAll(), false)
// L6195
UISetWorldVisible(PlayerGroupAll(), false)
// L6199
UISetWorldVisible(PlayerGroupAll(), true)
// L9029
UISetWorldVisible(PlayerGroupAll(), false)
// L6129
UISetWorldVisible(PlayerGroupAll(), false)
// L6776
UISetWorldVisible(PlayerGroupAll(), false)
// L5661
UISetWorldVisible(PlayerGroupAll(), false)
// L6195
UISetWorldVisible(PlayerGroupAll(), false)
// L6199
UISetWorldVisible(PlayerGroupAll(), true)
// L9029
UISetWorldVisible(PlayerGroupAll(), false)
// L6129
UISetWorldVisible(PlayerGroupAll(), false)
# campaigns/swarmstory.sc2campaign
// L6598
UISetWorldVisible(PlayerGroupAll(), false)
// L6602
UISetWorldVisible(PlayerGroupAll(), true)
// L6621
UISetWorldVisible(PlayerGroupAll(), true)
// L8859
UISetWorldVisible(PlayerGroupAll(), true)
// L14101
UISetWorldVisible(PlayerGroupAll(), false)
// L14121
UISetWorldVisible(PlayerGroupAll(), false)
// L14165
UISetWorldVisible(PlayerGroupAll(), false)
// L14203
UISetWorldVisible(PlayerGroupAll(), false)
// L14969
UISetWorldVisible(PlayerGroupAll(), true)
// L14998
UISetWorldVisible(PlayerGroupAll(), false)
# campaigns/swarmstoryutil.sc2mod
// L295
UISetWorldVisible(PlayerGroupAll(), false)
// L2074
UISetWorldVisible(PlayerGroupAll(), false)
// L2090
UISetWorldVisible(PlayerGroupAll(), true)
// L2099
UISetWorldVisible(PlayerGroupAll(), false)
// L2113
UISetWorldVisible(PlayerGroupAll(), true)
// L3112
UISetWorldVisible(PlayerGroupAll(), true)
// L3321
UISetWorldVisible(PlayerGroupAll(), true)
// L3328
UISetWorldVisible(PlayerGroupAll(), true)
// L3335
UISetWorldVisible(PlayerGroupAll(), true)
// L3339
UISetWorldVisible(PlayerGroupAll(), true)
# campaigns/void.sc2campaign
// L6131
UISetWorldVisible(PlayerGroupAll(), false)
// L7047
UISetWorldVisible(PlayerGroupAll(), false)
// L1181
UISetWorldVisible(PlayerGroupAll(), true)
// L1218
UISetWorldVisible(PlayerGroupAll(), true)
// L1245
UISetWorldVisible(PlayerGroupAll(), true)
// L1272
UISetWorldVisible(PlayerGroupAll(), true)
// L9547
UISetWorldVisible(PlayerGroupAll(), false)
// L6131
UISetWorldVisible(PlayerGroupAll(), false)
// L7047
UISetWorldVisible(PlayerGroupAll(), false)
// L1181
UISetWorldVisible(PlayerGroupAll(), true)
// L1218
UISetWorldVisible(PlayerGroupAll(), true)
// L1245
UISetWorldVisible(PlayerGroupAll(), true)
// L1272
UISetWorldVisible(PlayerGroupAll(), true)
// L9547
UISetWorldVisible(PlayerGroupAll(), false)
# campaigns/voidstory.sc2campaign
// L503
UISetWorldVisible(PlayerGroupAll(), true)
// L515
UISetWorldVisible(PlayerGroupAll(), false)
// L1287
UISetWorldVisible(PlayerGroupAll(), false)
// L3941
UISetWorldVisible(PlayerGroupAll(), false)
// L3945
UISetWorldVisible(PlayerGroupAll(), true)
// L3972
UISetWorldVisible(PlayerGroupAll(), false)
// L3976
UISetWorldVisible(PlayerGroupAll(), false)
// L4130
UISetWorldVisible(PlayerGroupAll(), false)
// L4146
UISetWorldVisible(PlayerGroupAll(), true)
// L9964
UISetWorldVisible(PlayerGroupAll(), true)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L1454
UISetWorldVisible(PlayerGroupAll(), false)
// L1488
UISetWorldVisible(PlayerGroupAll(), false)
// L6817
UISetWorldVisible(PlayerGroupAll(), false)
# campaigns/voidstory.sc2campaign
// L1861
UISetWorldVisible(PlayerGroupAll(), true)
// L2341
UISetWorldVisible(PlayerGroupAll(), true)
// L4897
UISetWorldVisible(PlayerGroupAll(), true)
// L6035
UISetWorldVisible(PlayerGroupAll(), false)
# campaigns/voidstory.sc2campaign
// L1870
UISetWorldVisible(PlayerGroupAll(), false)
// L1877
UISetWorldVisible(PlayerGroupAll(), true)
// L2875
UISetWorldVisible(PlayerGroupAll(), false)