# Add/Remove UI Frame Type For Global Filter List

GrammaraddRemove frameType for the global filter list
FlagsAction

Adds or removes the frame type from a list of which UI frames will NOT be automatically hidden & restored during actions like Cinematic Mode and Show/Hide Game UI.

# Arguments

Returns — void

void libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(
	bool lp_addRemove,
	int lp_frameType,
);

Category: UI / Game UI

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L15379
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag)
// L15379
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag)

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L8194
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L12675
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L6511
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag)

# mods/heroesdata.stormmod

UILib.galaxy

// L8768
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeCommandPanel)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L350
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L5831
libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag)