# Add/Remove UI Frame Type For Global Filter List

GrammaraddRemove frameType for the global filter list
FlagsAction

Adds or removes the frame type from a list of which UI frames will NOT be automatically hidden & restored during actions like Cinematic Mode and Show/Hide Game UI.

# Arguments

Returns — void

void libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(
	bool lp_addRemove,
	int lp_frameType,
);

Category: UI / Game UI

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:15379

    }

    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    GameSetTransitionMap("Campaign/TStory01.SC2Map");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:15379

    }

    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    libNtve_gf_StoryMode(PlayerGroupAll(), true);
    GameSetTransitionMap("Campaign/TStory01.SC2Map");

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:8194

    // Implementation
    CampaignMode(PlayerGroupAll(), true);
    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTeamResourceButton, false);
    if ((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == true)) {

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:12675

    CampaignMode(PlayerGroupAll(), true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTeamResourceButton, false);
    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    TriggerDebugSetTypeFile(1, "StoryModeDebug.txt");
    libSwaC_gv_zS_CurrentMap = lp_map;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6511

    // Implementation
    CampaignMode(PlayerGroupAll(), true);
    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTeamResourceButton, false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeAllianceButton, false);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/UILib.galaxy:8768

    UISetGameMenuItemVisible(PlayerGroupAll(), c_gameMenuDialogMessageLogButton, false);
    UISetGameMenuItemVisible(PlayerGroupAll(), c_gameMenuDialogAchievementsButton, false);
    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeCommandPanel);
    UIClearCustomMenuItemList(PlayerGroupAll());
    UISetCustomMenuItemVisible(PlayerGroupAll(), c_gameMenuDialogOptionsButton, true);

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:350

    TriggerDebugSetTypeFile(1, "StoryModeDebug.txt");
    CampaignMode(PlayerGroupAll(), true);
    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    libComC_gv_cC_CurrentMap = lp_storyMap;
    libComC_gf_NS_LoadAllTransitionData(lp_storyMap);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:5831

    CampaignMode(PlayerGroupAll(), true);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTeamResourceButton, false);
    libNtve_gf_AddRemoveUIFrameTypeForGlobalFilterList(true, c_syncFrameTypeTextTag);
    libA3DDD02B_gf_PC_AutoHeatMapTestMode();
    TriggerDebugSetTypeFile(1, "StoryModeDebug.txt");