# Lock Ally Color Setting

Grammar — Lock ally color settings for players in players to style
FlagsNative | Action

Locks the ally color setting that is selected for all players in the player group.

# Arguments

Returns — void

native void UIUnitColorStyleOverride(
	playergroup inPlayers,
	int style,
);

Category: UI / Game UI

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L515
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)
// L476
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)
// L522
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)
// L1103
UIUnitColorStyleOverride(PlayerGroupActive(), c_unitColorStyleNormal)
// L913
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)
// L1103
UIUnitColorStyleOverride(PlayerGroupActive(), c_unitColorStyleNormal)
// L913
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)
// L515
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)
// L476
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)
// L522
UIUnitColorStyleOverride(PlayerGroupAll(), c_unitColorStyleNormal)